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Was watching a video on Fallout 76 by Fantavision on youtube. In particular he was asking a simple question "Does Fallout 76 Deserve a Second Chance". I'm not actually making a comment/criticism on him and his post here. In fact I'm not actually going to be talking about Fallout 76 in particular. I only reference it here so you know why I started thinking about this topic at all.

In short, No, I do not think a game developer deserves a Second Chance at launching their game. People are free to do what they want of course. If they -want- to give the developer a second chance, all the power to them. However developers do not DESERVE a second chance. IE: Nobody should ever feel like they need to re-evaluate the game.

If the game was released in a horrible condition at launch, that just tells us the priority of the developers. (or their corporate overlords but I don't play the split-the-blame game. I'll blame the devs AND their publishers equally.)

Game is released as a buggy mess? Devs are forcing the game out just to get your money earlier than they should. Would you buy a dishwasher for full price despite it's programming glitches causing it to flood dishwater all over your kitchen until a repairman is sent out by the company to switch out some modules? Would you risk buying from them again the next time you need a new dishwasher? Especially if they have a history of these kinds of problems with their newly released appliances?

Game is launched with an exploitive micro-transaction ecosystem? Again, they're after your wallet. And you'd be a fool to think they haven't been manipulating the gameplay to 'encourage' you buy those micro-transactions.

We can keep going with all the different BS tactics employed by the modern game industry but I honestly can't bring myself to care. You get the idea.

Personally for me, if the game launches like shit, I typically place the game on ignore and forget about it. My personal policy is that I never un-ignore a game. Or publisher. And I don't buy things that have been ignored.

For those thinking "Your loss." keep in mind 'loss' here is relative. If I don't care for a game to begin with, I won't be losing out by playing other games that I'm enjoying perfectly fine. I have a finite amount of time to play games so I'm not going to waste it by playing games from devs that simply didn't care about their customer base enough to release a playable game at launch that isn't riddled with exploitive money schemes.
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According to the article on kotaku, Helldivers 2 is currently being review bombed due to the devs/publisher reinstating a PSN login requirement for the game on PC.

Boss says sorry.

And that's the extent of it.

Apparently it originally had a login requirement at first until it became quite popular at the start of release - so they removed it due to the network issues it was causing them. So a lot of the players on steam are seeing it for the first time now.

Personally, I'd be pissed as well, and that's even with me having a PSN login.

If I want to log in to PSN to play a game, I will BUY THE GAME ON PSN TO BEGIN WITH.

*pauses to mark both Arrowhead Studios and Sony PC LLC on ignore - ignores are permanent for me so they'll never get another dollar out of me on Steam.*

I will of course continue to buy games on PSN, potentially. Although depends on the type of game when a PSN login is being required. An online game, sure, PSN login not a problem, for a PSN game. If the game was an offline game or had an offline mode that's locked behind a PSN login, then that would just probably solidify the fact that I'm not buying Playstation consoles anymore. (Still haven't bought a PS5 to this day, but it's only because there's nothing on the console I absolutely want to play. Certainly nothing worth the cost of the console. Microsoft can stop laughing since I stopped buying their stuff after the 360 ;)

Case in point. I already had Helldivers 2 ignored. Just the game. I'm not entirely sure why it was ignored anymore although I don't think it was the login thing. (I auto-ignore anything that comes up in my discovery queue that has a 3rd party login requirement.) Because Arrowhead and/or Sony decided to pull a fast one here with switching around the requirement, everything they touch got tossed under the ignore along with it. Do I expect Sony or Arrowhead to feel the weight of my ban? Hell no. :D But my wallet will feel a little heavier until I put that money they might have gotten to my other hobbies and that's more than good enough for me.
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Just got finished Joe's angry ranting review of Suicide Squad: Kill The Justice League review.

I'd say he's pretty much spot on with pretty much everything he said about it - keeping in mind I never bought/played it personally. Watched reviews, watched some let's plays, etc. That's as far as I'm willing to take any live service crap pretty much. But you don't need to play it to understand the flaws and see the effect being churned out as a live service game had on the game design process.

However there is one comment near the end I have to take exception with. Starting at about 1:15:09, he talks about how "A once great company gets gutted even further. (if it doesn't meet it's revenue stream expectations in a live service shitshow)."

In particular it's "Only thankfully the smart ones have already left. The founders have peaced out of Rocksteady when they saw the writing on the wall and formed their own new company HundredStar. I wish them well. That was the right move. Rocksteady had sold it's soul and we're all worse off for it."

Who SOLD the company Joe? Why, the FOUNDERS did. With a treasure trove of documented evidence at this point of what ALWAYS happens to a game dev that sells itself - it's soul - regardless of any promises given during the sale. The founders sold the company for a profit, then fucked off to build a new company where they'll likely just end up doing it all over again.

So yeah, I'm not going to be singing any praises for HundredStar. They're just, at best, another disaster waiting to happen.
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I suppose I can sum up my feelings on the topic pretty simply. There's no way a billion dollar company merging/swallowing another "smaller" billion dollar company will have no negative impact on the industry as a whole.

The more concessions you're willing to accept, and especially the ones you offer yourself to get the merger to happen, shows the more likelihood you're fully aware of the damage you're going to be doing to the rest of the industry (ie: your competition). And of course it's very safe to say that the ultimate payoff will always exceed in spades whatever cost you'll suffer from the limited time concessions.

Take into account just one concession Microsoft has offered. They promise, if the merger goes through, that they will make sure Call of Duty is available on the Playstation for the next 10 years (or was it for the lifetime of sony's current machine, the PS5?) What does that really amount to? A handful of games over the next 10 years. After that, once the merger has been cemented and there's no longer any way to rationally separate the two again, ALL of the negative effects of the merger can happen in full force. The promise is basically another way of saying "Heeeey, no problem. Let us have this really big thing and we won't deliberately try to bankrupt the competition for a good 5-10 years... but after that shit gonna be real."

Really, any concession that's time based should immediately be thrown out as no concession at all. It's just kicking the concerns further down the road until it's impossible to fix the damage.

In short, mergers of billion dollar companies really shouldn't be happening imo.

Steam Deck

Dec. 2nd, 2022 10:54 am
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Ordered a mid-tier Steam Deck earlier this week. Tracking shows it should show up on Monday. Which might mean it'll show up on Saturday. Either day is fine really as I have Monday off for vacation. I'll just be keeping a close eye on the tracking each day and stay at home if I see it go out.

Probably going to need/want a Steam Dock as well since that allows the deck to connect to a wired connection instead of depending on wifi. Again that's fine as I was planning on picking one of those up too. Might order that on Monday after I have the Deck in my hands.

We'll see if it lives up to the hype. At the very least it'll probably be able to play more of the games in my collection than my actual computer. ^^

This ordeal did teach me to never let Steam save my billing information though. When I decided to do so since I was ordering an actual physical object this time, I messed up. I typo-ed the postal code - had a number where a letter should have been. Steam tries to auto-fill Shipping info with your Billing info, so I wanted to try to get this fixed. (Was able to fix the Shipping info itself though.)

Turns out to change the billing info you need to basically re-add a credit card. Great. If you have a credit card or are willing to let Steam have it. So I had no way to do it. Put a note in to steam's support and they finally got back to me 3-4 days later. They actually told me due to the country I'm in, I'm not allowed to save my billing info anyway so they unsaved the entire thing.

Would be great if they'd just not to auto-save my fucking billing info every time I make a purchase then eh? Not like it's a secret to them what my country is when I'm giving them my address. Haven't bought anything since then so I don't know if it'll go back to trying to auto-save my billing info. (it's auto-checked. Gotta remove the checkmark before continuing with the purchase.)
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Finally happened. Microsoft decided to force me to migrate.

And the migration failed spectacularly.

The key problem is that I registered originally with my lycos email account. Lycos deleted all free email accounts back on June 1st, 2018.

I also never upgraded to an Mojang account. I still had a Minecraft account. They were prepared for people being like that, however it all comes to naught because the very first thing they do, and they generally should in most cases, is try to verify who you are by sending an email to the account you have associated with the account.

Oops. Can't do that now can I. I sent a support ticket although it asked for a hell of a lot of information that I honestly don't have memory of or access to. Like, do you remember the month and year you signed up for minecraft? Are you sure? Do you still have that transactional ID? What if you were gifted a fucking code and wouldn't have that information?

So yeah. I really don't expect anything to be done other than "I'm afraid you'll have to rebuy the game you bought."

To which the odds are very likely I'll not be doing. I can't even run the latest version of java minecraft on my computer because of their new "security features". And when I was able to plya 1.16 after they upgraded the launcher for that, I found it did a lot of fucked up shit with the save files I had.

In short, if I started the launcher with a modded jar, it would only let me see new worlds. IE: NONE. Except the new one I started, aptly called "I hate Mojang". But if I started the launcher with an unmodded jar, it would show me all my old worlds. Worlds I couldn't play very well because I fucking well need to use optifine to make Minecraft run on this comp.

Yeah, whatever. I'll rethink about what I want to do with Minecraft when I get a new computer, which might not be until the fall at the earliest. Regarding the rest of Microsoft, I'm just putting the entire thing on a boycott. I may still use Windows as the OS, although it'll be the free version you typically get with a new computer. For pretty much everything else from hardware to software though, I'll probably choose an alternative whenever possible.

That's how much I ain't enjoying them fucking this shit up. Kinda expected this day to come ever since Notch sold out, but whatever. Next time I post about Minecraft will either be when I finally rebuy it with the new computer (There are a variety of conditions associated with that so it's far from a definite thing) or when I see a news report saying Mojang is being discontinued with Microsoft absorbing Minecraft into it's internal studios. "To better serve the players" of course. Like this whole forced account migration. If anything actually happens with the support ticket I'll probably just update this post.

(Update)

Support updated my email tagged to my minecraft account for me. I guess my predicting the proper account and supplying proof about lycos discontinuing their free accounts etc was sufficient. It's possible they also tried emailing those accounts as a test, and when their emails bounced they'd know the accounts were indeed no longer valid.

Even with that it took me about 40 minutes to actually migrate my account. I'll blame myself in that since I surf with noscript on, and that does cause problems when a website is set up in such a way to hide scripts until they're actually used. So I'd allow all the scripts noscript was stopping, then try to continue - only to have it fail. Then when looking at the scripts again I'd see another 3-4 fucking scripts in the list.

Apparently I already have a microsoft account. All xbox live accounts were turned into microsoft accounts I guess (or were from the start). The hell if I could find my password for that so had to reset it. Which took a couple tries because of the above mentioned noscript BS.

And it took another 10 minutes to figure out how to sign in to the launcher again after that. Kept using the mojang button by accident.

So I get to keep using Minecraft for now.
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So according to this Netflix is looking to attract users back to their platform (losing 200k last quarter, and expecting to lose another 2 million this one) by having a cheaper ad-supported version of itself. While also trying to crack down on password sharing.

I suspect one of the reasons they're shedding customers is because they KEEP INCREASING THEIR MONTHLY COST. And for some reason I guess they don't realize that's a big part of what's killing interest in their service. Kinda typical of big media businesses honestly. In their effort to maximize profits by trying to find that 'sweet spot' between price and customers, they completely botched predicting how many customers are going to willingly accept their new price levels - so they're losing a lot more than they thought they would as far as I can tell.

And dropping the monthly cost back down isn't even on the possible plans.

1. Ads: People switched to Netflix and other streaming services to get RID of ads. You aren't likely to see them pay monthly to see them. And we all know even that cheaper tier will keep going up in price. So this is not going to gain sufficient customers.

2. Cracking down on Password Sharing: While I'll agree this is going to be a problem, in today's economy do you honestly think you'll keep the customers that are sharing their accounts if you try to crack down on them? To be honest I can see them just giving it up entirely and picking a cheaper service.

I have a 30 dollar giftcard for Netflix. I got it for Christmas so going to use it obviously. After that however I will not be buying any more giftcards (The only way I pay for Netflix. They ain't getting a credit card number from me.) and the account will become inactive except for the occasional time I may get a card as a gift.

The sole reason for this decision is because they raised the monthly cost yet again. They raised it a few times since I first started using them - at present it's getting close to double what the original price tag was for the same service. So in their greed for more, they've killed the proverbial golden goose and will be left with nothing. (from me at least.) I would never go with a cheaper option that included ads. If they want me to use an ad-infested service, it had better be free. (And even then there's a limit to how many ads I'd tolerate.)

I left cable because of the ads. I won't go back to anything trying to adopt a similar model. As for the account sharing issue, I've never shared my account so that wouldn't affect me either way.
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This has quickly become the second type of requirement that earns a Steam game an auto-ignore from me these days. I'm not signing up to a website to play a game on a platform I already had to sign up for. It's really the exact same reason why I have a zero tolerance for additional DRM on Steam - I already signed up and installed Steam, which is a form of DRM.

Reason I'm bringing this up now is because the last few game queues I flipped through had a bunch of these types of games. All of which are now ignored. You'd think Steam would try to keep track of things like this. "Hm. Every time we show this guy a game with third party DRM he quickly ignores it and moves on... PERHAPS WE SHOULDN'T KEEP SHOWING HIM THESE THINGS."

Steam Deck

Jul. 18th, 2021 06:28 pm
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Steam recently started shoving in everyone's face via their personalized steam fronts, the Steam Deck. Despite how I frame it in the last sentence, I'm not actually turned off of the idea of a handheld steam machine. (It's more a critique about what I think about the personalized store front experience given how bad it is at predicting shit I want to see.)

It's actually quite an expensive piece of hardware, with Canadian price tags ranging from 499 to 819 dollars, but then I bought a Switch for 399 dollars. If I were to get one of these Decks it would be for two reasons perhaps.

1. Potential Portability.
2. Potentially removing the vice grip Microsoft would have on my desktop choices.

As a handheld, it's definitely intended as a portable machine - and that could be useful for me if I just wanna lie down on the couch or bed and play some games, or to take with me on vacation potentially. My entire steam collection at my fingertips! Additionally this thing is designed to be able to plugged into your TV - it'll even have a sold separate docking station to make that more convenient. Kinda Switch-ish in that respect but that's fine too.

With regards to Microsoft, if I do most/all of my PC gaming on the Deck then I'll be more freely able to use Linux without sacrificing the ability to play games. I wish a lot more games would simply run on Linux but we got that chicken and egg thing going on with game availability on Linux. People don't port to Linux because it doesn't make economic sense - people don't buy games on Linux because the games essentially aren't available.

Even if this Deck itself is running Windows (and it likely is given Valve bragging it'll play the bulk of games on the platform, even current AAA titles) that isn't as big a concern to me. I'm not 100% about getting away from everything Microsoft - it's just that Microsoft's vice grip on consumer choice over the whole games issue becomes far less a concern if it's possible to scoop up all the games and put them into a single dedicated unit designed to play them.

Also the Deck is at the end of the day "Just a PC" according to Valve that's essentially designed by default to run steam. However as they say in their advertising, there's nothing stopping you from installing third party games and software on it.

This makes me think "Ooo. Would be fun to install GOG Galaxy alongside it!" Whether I would or not I don't know, but it would be nice to have the option there.

The biggest hurdle for me is how to pay for it. I ain't handing over credit card numbers for gaming shit. I made that decision years ago as I watched the Sony PS3 shit go down. I also don't hand credit card numbers over for things like repeated billing plans like Netflix. If they want my money they'll make prepaid cards available. This is the ONLY reason Crunchy Roll doesn't get any of my money. If they had prepaid cards available at stores in Canada I'd let my netflix subscription lapse in a heartbeat.

It does look like you can buy it via your steam wallet on steam, given that's where you have to reserve them currently for the Q2-Q3 2022 launch. This means I'd have to buy a bunch of prepaid cards for it!

However I'm not going to reserve it. Instead I just wish-listed it so that when it becomes available for general purchase I'll get a notification. This gives me time to watch how it unfolds over the next year in case it gets raked over the coals in early tests over various shit. Between now and Q2-Q3 2022 (Which I believe is Summer/Fall of 2022, so a little over a year minimum - most likely the general sales won't start until Q4 which would be Jan-March 2023.) that's plenty of time to buy some steam cards or at least put some money into savings for those cards later. If I find out I can't just buy it via my steam wallet on Steam itself, everything here is moot and I'll just pass on the system.

In short, the Deck does look nice. Steam is also trying hard to avoid any controller drift issues like we're seeing on the Switch and PS5 controllers (for example) these days. That's also a good reason to wait for general purchase in my opinion... the early birds can tell me if they're seeing a lot of drift despite Steam's apparent concern.

Kinda wanna do a rant on the whole controller drift issues we're seeing more of these years, but I'll hold off on that for now.

On a completely unrelated note (sorta) this Deck would be a good opportunity for Steam to try selling those controllers of theirs again. If people are going to be buying docks for the Deck, they're going to need controllers! While I'm sure a Microsoft controller will work just fine, and I'd probably buy one of their PC controllers for this if I go the dock route, I would like some options.
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An article over on Kotaku talks about a push to bring TV styled commercials in console games.

The tech would basically be licensed out to game devs to use. Instead of being something to show players in the middle of a game, it'll be something that players would choose to view to get a "reward".

So expect essentially more microtransactions which will get shittier and shittier. Eventually they'll get down to a point where you'll get a tiny bit of in-game currency to buy (eventually after 1000 ads) some cosmetic item. I give them 5 years to get to that point.

Either way they'll add more and more of them and do more and more to force players to watch them.

I can just see an RPG where all the treasure chests are locked - and keys are only given when you watch X ads. I could further see them turning the keys given randomized. Will you get a bronze, silver, gold, or platinum key? They'll match the chests so hopefully you watch enough ads!

It's likely going to be at least 2-3 years before I bother looking at buying a PS5, so we'll see how bad it gets by then. It'll probably make my decision easy.
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Since where I am we were put back into the Orange phase of the pandemic (household bubbles, various specific types of businesses (salons, etc) are closed, etc) I decided to go stock up on some groceries. During the original shutdown in the spring I made sure I had all the food I'd need for at least a 2 week sprint in the event I'd have to do self isolation myself. That never happened - I'm practically a hermit anyway so the opportunity for infection was insanely low.

When I was at the grocery store though today, and it was a little crowded - I hope they were actually trying to keep count of the people in the store to make sure it wasn't over the 170 maximum... Anyway, I did notice something different. Despite no signs that I saw requiring it, everybody I saw had a mask on. Myself included.

Typically at this particular grocery store - the closest one to me by far - the mask use would normally be closer to 50-60%. I'm guessing news of the current outbreak at the senior's home finally made the rounds as I don't think there was 100% mask compliance yesterday.

I stocked up on a few things, including supplies for making the various wraps I prefer, so I should be good for food until the middle of next week at the earliest. I'm more worried about making sure I get exercise now that I'm avoiding going to the stores again until we see things settle down again.

On the plus side after that initial spike of 17 cases we've only had another 1 or 2. 150+ are in self isolation though so while they may end up eventually testing positive over the next week we can hope that the community spread from them won't happen.

That's the beauty of living in a place that actually took the pandemic seriously from the get go and did the initial near 2 months of full shut down when it started. When we get these these sudden outbreaks we have the manpower and supplies to immediately contact trace and test everyone involved which can help END that outbreak before it really gets out of hand. Case in point, there's 19 active cases right now from the local outbreak (another part of the province started up as well which might end up getting worse.) and we might see a bunch of those in self isolation go positive as well. But contact tracing those isolated people should be trivial - ie: if they were self isolating properly there won't be much of anyone to check.

Granted I have less people reading this blog than I have fingers on one hand, but in the off chance of anyone going on "WTF? Your retarded government shut down the economy over less than 20 people?!" I'll pointedly remind that individual that these things always START small. They do not END small. That's the whole point of exponential growth. 1->2->4->8->16->32->64. And that's only assuming things double every 3 days. So yeah, I'd rather them shut it down temporarily to get it under control so we can (relatively quickly) get back to normal which can be as little as 2 weeks but realistically may take 3-4. We'll have to see how new positive cases go which might or might not be good for the other part of the province...

Time Flew

May. 16th, 2020 08:22 pm
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Wow. Middle of May without a single post since January. Obviously haven't tried that hard did I.

With the whole pandemic thing going on I guess I haven't really been feeling like writing up anything in particular. Haven't played too much for video games either with the exception of Minecraft and Romance of the Three Kingdoms III. Yes. III. Genesis version. Beyond Rot3K6, I haven't had much fun with any of the other games in the series I've tried - admittedly I've only played II, VII, and VIII. Wonder if I even know how to play VI anymore.

The places around here are beginning to open up again - our numbers are actually pretty good, being down to just 1 known active case. Like most of the cases we've had, it's travel related so there's no evidence of community spread. We would have seen a spike in numbers by now if there was anyway.

That being said I doubt I'll be going to the stores very much anyway. Ebgames will be opening up soon (Big surprise 9_9) on Tuesday but I suspect they'll be getting VERY little attention from me due to the whole stunt gamestop went on with refusing to shut down and calling themselves "Essential Services". For those who don't know, Ebgames and Gamestop are essentially the same company and have been for a very very long time. Case in point, I remember seeing a copy of the covid response letter gamestops in the US had put up detailing what they were doing to keep customers and staff safe - I saw pretty much the exact same letter on the front of the ebgames here in town. I doubt they were any more truthful up here than they were down there given all the things that came out afterwards. Just my gut instinct on that of course, and while it may be unfair to say it, that's the kind of vibe I get from the ebgames up here no matter what store I seem to go to.

Regardless of that - I was planning on doing less business with ebgames for a long time so we'll just let this be that tipping point. There's just one game that I'd like to buy there that comes out in June (or was..) and then I doubt I'll step foot inside the store much at all. I won't call it a hard boycott, like say the hard boycott I have on Sony Music (Haven't bought a CD from that label since their whole rootkit bullshit, and I don't feel like anything of value was lost.) but it does mean I won't be going in there most days on my way to work just to see what they have and potentially let myself buy something. Will I buy games from them after that? I won't say 'no', but I'll have to know in advance of a game I want, when it releases, etc. At which point I'll at least make an effort to pick up a copy. If they don't have a copy on launch, I'll just amazon it. Yeah, I just verbed it.

The only other store I'm actually hoping to go to again is Chapters. You know, that place with ground up dead trees and ink. I finally started buying from their online store indigo since the backlog of things I was waiting on was piling up. finally got "the first shipment" on Friday. And noticed I accidentally bought 2 copies of one of the books. X_X Returning shit like that, usually, is easy. I just have to take the book and the indigo invoice form... to a Chapters store! So hopefully they'll actually reopen the stores soon as it has to be done within 30 days. I might be able to get some leeway on that given the stores are closed. If not, oh well, I'll have to shut up and pay the "stupid tax".

This weekend I'll try to finalize the second order. Things are delayed these days due to the Christmas level volumes at the post office, but I'll probably still get the next package in the first week of June or earlier.

I should also take another look at Bloodstained. Never did get back to that after the apparent new character play through dropped a week ago.
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So more out of curiosity than anything else I bought one of the two "DLC" characters for Utawarerumono Zan as mentioned in my game night review. The idea was to see if unlocking these "bonus" characters would add more battles to the story mode as well - a very painfully clear sign that they deliberately cut material out to sell separately. Especially if it's just an unlock code for content on the disc.

Here's the results.

It was most certainly an unlock code. Nothing was downloaded/queued to download for the character.

It converted the two dialogue-only entries in the story mode that dealt with the character into complete battle entries.

It added those two story-mode battles to the Battle Recollection mode, with normal and hard modes as per the usual for those.

It added a brand new Special Ops level to the free mode.

It added a battle arena stage for the character (where they unlock an extra special attack.)

One of the story modes and the special ops level included a brand new boss character.

All of this of course without downloading anything.

So yeah, it's all been cut out of the game as far as I'm concerned. So I hope NIS America and the developer behind the game enjoy that extra 6.99 I paid for the character to satisfy my curiosity. It's cost the developer any chance of me buying Zan 2, and apart from the original Utawarerumono game due out early next year I'm placing NIS America on the boycott list for another few years. I doubt I'll miss much of any substance anyway.

It'd be nice if we had an industry that spent nearly as much money into trying to make video games more mainstream so as to massively increase their actual sales numbers rather than trying to maximize profit from each and every gamer, causing a drop in overall sales and turning gamers off. The only reason they're making billions right now by doing this is because there are quite a few whales out there that currently make up for the lost sales imo. Sure there are always new gamers to fill the ranks, but I suspect fewer of them stick around after they realize how fucking expensive it's become to play a mainstream game.
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Wow. Haven't had the motivation to do one of these lately have I. To be fair I haven't had much to play that I've really been into that's recent. I may post something about an old Genesis game I'm always playing later this week. That one's more of a "Game Year/Decade" kinda thing, but I'll still just post it as a game night.

RIGHT! ZAN! Moving on to the actual review which is much longer than anticipated. )
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Ok, the degree of desperation from big name game companies is getting crazy as they try to redefine loot boxes.

"Loot Boxes" are pretty much accepted as gambling now. (Because they are.) So what's the next step in EA's path to avoid massive legal fines and to enable them to continue preying on those with gambling addiction problems that are ruining their lives? To make sure Congress understands that EA has NEVER had loot boxes in their game ever. They merely have "Surprise Mechanics" built in that are "quite ethical".

(Quick note: Gambling is a very basic example of 'surprise mechanics' but let's continue!)

The representative compares them to little toy capsules. Personally I'd still consider that gambling but on such a small scale that it never becomes a problem for the vast vast majority of people - nobody cares enough about the little worthless toys you get in toy capsules. You understand when you buy them for a dollar that whatever you get from it will be worth at MOST 50 cents and 20 seconds of fascination. That's not the case with loot boxes in games where what you receive might be (And will most likely be) something completely worthless that you spent up to 5 bucks or more on or it might be that limited edition onlyavailablethismonthsogetitwhileyoucan costume, or that bad ass gun that will definitely help you top the leader boards.

Incidentally this is also an example of why you NEVER let an industry regulate itself. It won't regulate itself honestly for the good of it's customers if it means giving up an easy and massive payday.

Also incidentally, I hate those "blind packed toys"/capsules that she's trying to spin as ethical. For capsule toys, fine, they're paying a buck for a shit item. You know what you're getting is shit. But that's spread further into the figurine market for instance. Nowadays it's very common to find mini-figurine sets where one random figurine is sold in a small box. You're not told what one of course. To find out you have to buy it and open it. It costs about 10-20 bucks or so to buy one of these on average.

The problem is you may only want 1-3 of the 12 characters possible. If they were being honest proper manufacturers they'd sell them individually with predictable packaging so you know what you're getting. However to maximize the profit off of you they include a bunch of extra characters of various quality and make you buy and rebuy and rebuy boxes until you get the one you want. If you're unlucky you'll have spent 150+ just to get that one 12 dollar figurine. Only way to make sure you get the figurine you want is to buy a full box of them which usually includes 1 of every possible figurine.

Does that sound familiar? Yep, that's pretty much loot box mentality except in digital loot boxes there's no way to buy a "box" of everything. (They made sure of that by axing out actual Season Passes that give one of everything or making sure the loot boxes aren't a part of it!) Meaning these "Surprise Mechanics" driven toys are actually cheaper than the utter bullshit EA and others do on a regular basis - and even then the toys are still complete bullshit in how they try to make you fork over a lot of extra cash by making it harder and more expensive to buy only what you want.

tl;dr: EA is as full of shit as it's always been and "Surprise Mechanics" are still LOOT BOXES.
owsf2000: (Default)
Ok according to this post over on Nintendo Life NIS is seriously running dry on funds. Apparently the blame is being placed entirely on their Disgaea RPG game - a mobile game service. And yeah I'm sure that thing would be a micro-transaction infected cancer. Supposedly it was launched in March but due to various issues nobody's been able to download it yet. Which I'm sure causes problems with the business plan.

I don't know if this includes NIS America or if it's ultimately just the Japanese company that's in trouble. I'd assume they're kinda joined at the hip though.

I say this as someone who use to be a fairly huge NIS fan from the PS2 days. Good riddance!

Sorry I can't be any more supportive of them than that but they lost me as a fan when they became massive DLC whores in the PS3 era and onward with anywhere from 50-150 dollars of DLC per game. ALL of it being in the "Bad DLC" categories I explained previously. Stat boosts, Level boosts, good boosts, free item packs, purchased item packs, new classes (things you would unlock in previous disgaea games), bonus stages (ditto), etc. All that cut out of the game design formula to be DLC that effectively doubled to tripled the cost of the game if you wanted the "Full Game Experience".

They never learned their lesson and ultimately they got put on the boycott list for me several times. It seemed every time I lowered the boycott to give them a chance they showed as a company that there was no reason for me to have done so. Naturally half of this ire belongs to NIS America which I doubt the Japanese branch had any say in - or any care about, but like a franchised business, the shame of one international branch falls on all international branches as far as I'm concerned.

Did a quick check on the PSN store for Disgaea games and I guess they got a -little- better with their DLC whoring. Most of the games that popped up there had no DLC because they were streaming-only games from earlier systems. Can't count those really, but let's look at Disgaea 4. It had a bunch of DLC that would have totaled probably about 40-50 bucks (20 things listed not including the season pass, a couple of those are free etc, but the costs of them are between 1.99 to 3.99 or something. So we'll assume about 40 bucks.

The Season pass is 24.99. All the DLC listed falls into the Bad Categories. Ripped out jobs/classes, special characters, and episodes. Disgaea games tend to flow like an episodic game although traditionally you at least get all the episodes as part of the purchase on the disc.

Oh, and to help encourage season passes, one of the special characters which I guess they feel is desirable by the fans more than others, is only available if you buy the season pass.

Their Disgaea Complete games seem to have no Bad DLC although they certainly have a hell of a lot of $0.99 avatar pics to buy. Some only as a batch. I wouldn't bother counting that against them, but you'd have to remember that they have the DLC bundled in here. I assume. They do mention in the desc about what DLCs are added to the Complete edition but I'd have to look at a physical edition of the game to find out if that DLC is actually on the disc or given via a one-use DLC coupon. I can't even say for sure that "Well it's not listed separately as DLC on PSN so obviously it's baked into the game itself!" because I've seen instances where a free DLC coupon for a game wasn't otherwise listed in the store. You either had a coupon for it or you did without.

What was I talking about again? Oh yeah, NIS sucks. Sad to see devs lose their jobs but if they're good at their job they'll be able to find work easily elsewhere or even start up their own new group. If NIS actually focused on developing complete games all this time instead of almost leading the charge on nickel and diming the masses they'd probably have more than enough fans left to buy up their new releases each time to keep the money flowing. Lord knows I was eager to buy up anything with NIS on it in the PS2 era, and I was -just- starting to order directly from their online shop for collectors editions of just about everything when the DLC shitstorm hit.
owsf2000: (Default)
So I was thinking about what makes 'Good DLC' while replying to [personal profile] kane_magus over in his blog.

It was hard, REALLY hard, to think about what would qualify as good/justifiable/defensible DLC practices. Virtually every thing they do just pisses me off and/or it's extremely easy to see how it's nothing more than an excuse to nickel and dime (or "dollar bill" more often than not) the user base.

First batch of DLC that doesn't piss me off is the stuff that aren't a part of the game itself. This includes soundtracks, themes (For consoles), wallpapers/screen savers (for PC), user icons, and other similar things. Those things have zero impact on the game's content and are the least likely thing to entice a player to buy. About the only reason to buy these things are if the game was done VERY well and the player sees it as a way to 'tipping' the devs or the game is so awesome the player would like to have it on their wallpaper/theme/etc.

The only other thing I can think of as 'acceptable' DLC would be, for lack of a better term, 'Legacy Expansion Packs'.

I have to say 'Legacy' because normal Expansion Packs would not qualify as 'good' to me. Expansion packs these days stink of "Ok we're going to stop developing the game at this point, everything else will go into an 'expansion' pack."

Essentially the types of expansion packs I'm talking about are those that are released no earlier than 1 year after the original game is released. In addition I'd argue that the expansion pack should also not be PRESOLD/OFFERED or even ADVERTISED prior to that 1 year term.

Why the limit on presales or advertising of the planned expansion pack? Because it betrays the point that the expansion was pre-planned and that if it's delayed a year it's simply because they're doing it to pretend to be a 'legacy expansion pack'. (Something that would happen if people actually started to think like me on this.)

Ok, need to start a chilled out groove to help focus.

By putting the gag order on the expansion pack plans for 1 year, it means reviewers and gamers will be reviewing the game based on how it's actually released and they won't end their review with 'but the company says an expansion pack is on the way eventually that will fix up all these shortcomings."

If the reviews of the game, without expansion pack hints, show a game feels complete then you can probably assume the game isn't arbitrarily cut off by the devs. If it feels incomplete then you can assume they're doing the usual tactic of releasing a game before finishing their job. (Consider No Man's Sky as a glaring, obvious example.)

That's about the only thing I can consider 'good' DLC nowadays. Just about everything else I can think of stinks of unreasonable greed. Have I bought 'bad' DLC? (costumes, etc) Yes. And it feels like I was rewarded by encouraging the developer/publisher to push the DLC even harder. Look at my rants in the past about the Hatsune Miku Project Diva DLC practices as examples of that.

You'll notice I don't include "free" DLC as 'good'. I've seen free DLC used for a variety of reasons. One big example is as a way to cover up horribly inept game balancing. "Here have free stats/money/etc since we know the monsters are too strong, give too little rewards, etc" This includes DLC that are free to the original purchaser. Those are no different than paid DLC - it's just included in the cost of the base game.

The whole point of 'legacy' expansion packs are to revitalize a previous hit a year or two after it's release. This is why the packs shouldn't be mentioned prior to that 1 year delay (let alone put up as a preorder bonus). Ideally I'd say the work on the packs shouldn't even START prior to that first year after release. It gives a year of feedback to listen to what the players think they want more of. If the devs can already say by launch what they should have added to the game it's more of an indication that they cut shit out.

For example, one good example of a legacy pack for say Ar Tonelico would have been Conversation Packs. One of the big things gamers of that series enjoyed was the conversations between the player and the reyvatiels in their party - or as the second+ game started adding, conversations between the reyvateils etc. This actually shows why you need that 1 year gag order on the expansion pack plans. If during that first year you find players complaining about how lacking the conversation choices are in the game, then it shows the dev cut back on that important aspect of the game to sell separately. On the other hand if the players are happy enough with what the base game was then you can consider the game wasn't cut off by the devs.

If they released the exact same content as an "expansion" soon after release, or had it as a preorder bonus, it would immediately look like the devs were cutting content out.

NOTE: I don't think the industry would ever try this. It goes completely against their efforts to reduce dev time and increase profit/gamer. Also I shouldn't post rants after waking up! :D
owsf2000: (Default)
So I was tempted to buy Death End re:quest when I saw it at ebgames/gamestop the other day. I held off, mainly because I had little choice - couldn't afford it that day. But also because they didn't appear to have any non-gutted copies out on display, it was a full priced title, and where it was primarily a niche jrpg - I've seen way too many cases of DLC whoring in that genre since the day they started launching on a console that could easily do digital downloads.

The main game seems to play similarly to games like .hack and probably SAO - games where you're in another game. This one apparently tries to have you go through multiple game genres and the "real world". So I thought that was interesting enough to at least consider. But not until I saw what kinds of things they ripped out of the game to offer separately.

It's important to note I've been playing jrpg titles since the NES. And while the NES and SNES flavor hold little similarity to what these games do, the best way to determine if they're lacking "basic features" is to compare them to PS2 jrpgs. (As seriously I see very little innovation overall past that era - graphics look nicer, sound is generally still ok, but I'll be honest there's a lot of repetition and stagnation. If you like how jrpgs were back then, then this isn't a negative in and of itself. And I don't particularly mind how they were back then - so long as the story is at least trying to be somewhat unique on it's own somehow and the battle system isn't a colossal screwup (I'm looking at you Ar Tonelico 3!) then I can play through it and feel like I've gotten my money's worth. Usually.

When it comes to looking at the DLC for new JRPGs I look at what types of things were commonly available as bonuses or extras. I also look at if they do the common "item set/stat set/etc" DLC. You know - the one time limited set of consumable items you'll be given at the start of the game. This is harder to judge with new series starting on the DLC-able systems but are so blatantly obvious when you're dealing with a series that started on the PS2 or earlier. (I'm looking at you Disgaea!)

This game is pretty much new, so I just end up assuming if the DLC is of the type of shit that use to be common additives in old games but are now routinely cut out at launch (or offered as preorder bonuses) that it's been cut out of this as well. As otherwise it just means the game was inferior to start with.

So here's the type of DLC shown in this game that was -accidentally- released by the developers during a promo stream of the game. Basically when starting the game Compile Heart games tend to reveal what DLC was added. Oops! So much for "announcing it later". More on this after the breakdown.

1. Character Costumes - There's apparently 12 of these in the DLC for the main character(s). I can't even tell you how expensive they are offhand because the 4-5 of them that are currently listed on PSN are showing it as "unavailable".

2. Bonus areas - There are two of these. I consider this gutted content entirely since it would usually be akin to extra stages unlocked in a games epilogue. (Consider Lunar 2 and the various stages in Disgaea 1.)

3. Item Sets. 6 different item sets. one or two of them are free, the others are being sold for a buck or two each depending on your country of origin. These tell me two things. 1. The game is badly balanced so that you need the starting crutch of items, or the game was deliberately balanced to make these item sets desirable if not needed. 2. The game has probably had it's item drop rates, or shop prices/xp/gold-drops adjusted to make them desirable. (kinda goes with the second half of #1 really but from a different angle.) Devs of course will say "Oh no! we never did anything like that!" but can you really trust them at their word? You'd really have to play through the game twice from scratch and ask yourself how much more of a grind was it to go without the item drops.

4. There's an xp boost item. This immediately sets off a red flag for me, making me think they deliberately set the XP gains too low. Even if you could get the game for free by playing the game, and getting it only near the end of the game. Meaning you had to deal with the xp nerf the entire game.

5. 1 hidden boss. Yeah, no. It's not "hidden", it's "removed". So I count these things as optional bosses and as removed content. Hell consider the original Final Fantasy's "Warmech". A randomly encountered boss you could meet in the final bridge leading to Tiamat. Power-wise Warmech was probably on par with Tiamat if not stronger. This boss is one of two DLC quests. IE: they cut quests out.

6. A bunch of weapons/equipment. Basically these are treated the same as item sets, just not consumable/temporary. I consider all items to be removed rather than bonus content.

7. One extra playable character. Also removed content. Consider all the extra characters you would unlock in old games - especially Disgaea as an easy example. (Of which those bonus characters in Disgaea are all now DLC characters.)


So yeah, a whole lot of content I personally classify as "removed content".

Now for the more offensive take away I had from the devs/pubs promo stream. When asked about DLC they kept saying "We'll announce that at a later date!" ie: we're not telling you before the game is launched so go buy it without knowing!

The devs however accidentally gave away the full list of DLC because as I mention above the game popped up notices of all the DLC being added when they launched the game. Which is not what they wanted based on their refusal to actually talk about DLC prior.

What this tells me is that, whether intentionally or not, they were passing off a fully DLC loaded game as the base game you would get with your 60-80 dollar purchase. IE: intentionally or not, they were attempting to engage in false advertising. If Compile Heart's basic game design didn't throw all those pop-ups on the screen, who would have known all those extra costumes were DLC? That the items you started the game off with weren't what you would REALLY start the game off with? That those extra quests would not ever become available? That those items, XP-boosting item, cool extra weapons and equipment, would never be found as you played? (Or found only after doing the most insane of requirements, etc) and the list would go on.

So. For the DLC state of the game alone, I'm passing on this game permanently. I have WAY too much to play already purchased. I'm never going to miss it, and I think my 80+ bucks can be better spent on other things. But for their attempt at avoiding the DLC issue in their promo stream only to be ratted out by the game itself and their potential attempt to show the game as something more than what you will get if you pay the full price tag, I'm boycotting Compile Heart and Idea Factory games in general for at least a year or so. Again. 9_9

For those who don't care about that and buy and play and enjoy the game anyway - go for it. Just don't whine about the missing content or level/gold grind if you refuse to buy the DLC. And if you buy the DLC, don't whine about the cost.

Anthem

Feb. 23rd, 2019 11:49 pm
owsf2000: (Default)
No, I haven't been playing EA's Destiny. (Or Destiny for that matter.) This is more my thoughts on the stupid release schedule for it. One post on Kotaku had someone overthinking what makes a release date.

Go read the article to see what has him running circles.

Here's my take on it. The Release date is the date when regular players are able to start playing the game outside of a beta. By beta, I'm referring to periods of times when players are playing a game knowing all progress will be reset once the beta period passes. I'd say a beta also includes playing a "feature incomplete" game but seriously these days devs never finish their job before selling the product.

So in the case with Anthem, I'd mark the date the premium access buyers gained early access to the game as the "Release Date". They aren't limited to their time to play the game (unlike the Origin access people who have 10 hours to play - but those people haven't actually paid for the game I believe, so to them it's just a timed trial.)

As for everyone else? IE: When the main crowd finally get to play the game? That isn't the release date. That's just the penalty EA sticks to the people who won't pony up top dollar. It's like going to a convention and getting a VIP ticket so you get in first. The con most definitely started when those VIPs went in. They paid top dollar to skip to the front of the line while the rest sit with their thumbs stuck up their ass. It's the exact same thing - the only difference is that the lineup for Anthem is artificially created by making everyone wait a week while the VIPers jump ahead of them - this is a online multiplayer thing after all.

I'm not exactly interested in 99% of multiplayer games so naturally Anthem hasn't really been on my radar. Apparently load screens are an annoyance with this game though, so that would have killed my interest in it as well if I had any interest in it to begin with.

Red Shell

Jun. 18th, 2018 07:06 am
owsf2000: (Default)
Something recently came to light in the gaming world on reddit - and naturally since I typically avoid the place, I didn't hear about it til it hit slashdot today.

Seems games are now starting to come, in addition to excessive drm and/or online connections, with their own spyware in the form of Red Shell. Like the various DRM options, this is code created by a third party and sold to the game companies to include.

Basically the program collects user data from new installs, along with whatever data it can find on your computer like font information, etc.

It actually got a bit of a stir out of some people for once and it seems some game companies are promising to remove it. I don't know the full list of games infected with this shit, but at the very least none of the games I own appear in the list compiled so far. Yay for only playing old and niche games~ (I suppose that's a "Yay for having a shitty computer." but whatever.)

I hope enough people also swarm Valve with complaints about it. Bad enough we have companies that try to hide the fact that they have third party DRM on their games until people catch them with it - at which point they finally put up the "missing" notice on the steam store page. Now we have to wonder what other third party bullshit they're installing that isn't really a part of the shit the customer wants to buy. Personally I'm hoping Valve requires publishers to disclose if they're using tracking software. (As this can really get those companies in some seriously hot water with the new european privacy laws.)

I think the program that surprised people the most on this list was Kerbal Space Program.

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