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So more out of curiosity than anything else I bought one of the two "DLC" characters for Utawarerumono Zan as mentioned in my game night review. The idea was to see if unlocking these "bonus" characters would add more battles to the story mode as well - a very painfully clear sign that they deliberately cut material out to sell separately. Especially if it's just an unlock code for content on the disc.

Here's the results.

It was most certainly an unlock code. Nothing was downloaded/queued to download for the character.

It converted the two dialogue-only entries in the story mode that dealt with the character into complete battle entries.

It added those two story-mode battles to the Battle Recollection mode, with normal and hard modes as per the usual for those.

It added a brand new Special Ops level to the free mode.

It added a battle arena stage for the character (where they unlock an extra special attack.)

One of the story modes and the special ops level included a brand new boss character.

All of this of course without downloading anything.

So yeah, it's all been cut out of the game as far as I'm concerned. So I hope NIS America and the developer behind the game enjoy that extra 6.99 I paid for the character to satisfy my curiosity. It's cost the developer any chance of me buying Zan 2, and apart from the original Utawarerumono game due out early next year I'm placing NIS America on the boycott list for another few years. I doubt I'll miss much of any substance anyway.

It'd be nice if we had an industry that spent nearly as much money into trying to make video games more mainstream so as to massively increase their actual sales numbers rather than trying to maximize profit from each and every gamer, causing a drop in overall sales and turning gamers off. The only reason they're making billions right now by doing this is because there are quite a few whales out there that currently make up for the lost sales imo. Sure there are always new gamers to fill the ranks, but I suspect fewer of them stick around after they realize how fucking expensive it's become to play a mainstream game.
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Ok according to this post over on Nintendo Life NIS is seriously running dry on funds. Apparently the blame is being placed entirely on their Disgaea RPG game - a mobile game service. And yeah I'm sure that thing would be a micro-transaction infected cancer. Supposedly it was launched in March but due to various issues nobody's been able to download it yet. Which I'm sure causes problems with the business plan.

I don't know if this includes NIS America or if it's ultimately just the Japanese company that's in trouble. I'd assume they're kinda joined at the hip though.

I say this as someone who use to be a fairly huge NIS fan from the PS2 days. Good riddance!

Sorry I can't be any more supportive of them than that but they lost me as a fan when they became massive DLC whores in the PS3 era and onward with anywhere from 50-150 dollars of DLC per game. ALL of it being in the "Bad DLC" categories I explained previously. Stat boosts, Level boosts, good boosts, free item packs, purchased item packs, new classes (things you would unlock in previous disgaea games), bonus stages (ditto), etc. All that cut out of the game design formula to be DLC that effectively doubled to tripled the cost of the game if you wanted the "Full Game Experience".

They never learned their lesson and ultimately they got put on the boycott list for me several times. It seemed every time I lowered the boycott to give them a chance they showed as a company that there was no reason for me to have done so. Naturally half of this ire belongs to NIS America which I doubt the Japanese branch had any say in - or any care about, but like a franchised business, the shame of one international branch falls on all international branches as far as I'm concerned.

Did a quick check on the PSN store for Disgaea games and I guess they got a -little- better with their DLC whoring. Most of the games that popped up there had no DLC because they were streaming-only games from earlier systems. Can't count those really, but let's look at Disgaea 4. It had a bunch of DLC that would have totaled probably about 40-50 bucks (20 things listed not including the season pass, a couple of those are free etc, but the costs of them are between 1.99 to 3.99 or something. So we'll assume about 40 bucks.

The Season pass is 24.99. All the DLC listed falls into the Bad Categories. Ripped out jobs/classes, special characters, and episodes. Disgaea games tend to flow like an episodic game although traditionally you at least get all the episodes as part of the purchase on the disc.

Oh, and to help encourage season passes, one of the special characters which I guess they feel is desirable by the fans more than others, is only available if you buy the season pass.

Their Disgaea Complete games seem to have no Bad DLC although they certainly have a hell of a lot of $0.99 avatar pics to buy. Some only as a batch. I wouldn't bother counting that against them, but you'd have to remember that they have the DLC bundled in here. I assume. They do mention in the desc about what DLCs are added to the Complete edition but I'd have to look at a physical edition of the game to find out if that DLC is actually on the disc or given via a one-use DLC coupon. I can't even say for sure that "Well it's not listed separately as DLC on PSN so obviously it's baked into the game itself!" because I've seen instances where a free DLC coupon for a game wasn't otherwise listed in the store. You either had a coupon for it or you did without.

What was I talking about again? Oh yeah, NIS sucks. Sad to see devs lose their jobs but if they're good at their job they'll be able to find work easily elsewhere or even start up their own new group. If NIS actually focused on developing complete games all this time instead of almost leading the charge on nickel and diming the masses they'd probably have more than enough fans left to buy up their new releases each time to keep the money flowing. Lord knows I was eager to buy up anything with NIS on it in the PS2 era, and I was -just- starting to order directly from their online shop for collectors editions of just about everything when the DLC shitstorm hit.
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So I was tempted to buy Death End re:quest when I saw it at ebgames/gamestop the other day. I held off, mainly because I had little choice - couldn't afford it that day. But also because they didn't appear to have any non-gutted copies out on display, it was a full priced title, and where it was primarily a niche jrpg - I've seen way too many cases of DLC whoring in that genre since the day they started launching on a console that could easily do digital downloads.

The main game seems to play similarly to games like .hack and probably SAO - games where you're in another game. This one apparently tries to have you go through multiple game genres and the "real world". So I thought that was interesting enough to at least consider. But not until I saw what kinds of things they ripped out of the game to offer separately.

It's important to note I've been playing jrpg titles since the NES. And while the NES and SNES flavor hold little similarity to what these games do, the best way to determine if they're lacking "basic features" is to compare them to PS2 jrpgs. (As seriously I see very little innovation overall past that era - graphics look nicer, sound is generally still ok, but I'll be honest there's a lot of repetition and stagnation. If you like how jrpgs were back then, then this isn't a negative in and of itself. And I don't particularly mind how they were back then - so long as the story is at least trying to be somewhat unique on it's own somehow and the battle system isn't a colossal screwup (I'm looking at you Ar Tonelico 3!) then I can play through it and feel like I've gotten my money's worth. Usually.

When it comes to looking at the DLC for new JRPGs I look at what types of things were commonly available as bonuses or extras. I also look at if they do the common "item set/stat set/etc" DLC. You know - the one time limited set of consumable items you'll be given at the start of the game. This is harder to judge with new series starting on the DLC-able systems but are so blatantly obvious when you're dealing with a series that started on the PS2 or earlier. (I'm looking at you Disgaea!)

This game is pretty much new, so I just end up assuming if the DLC is of the type of shit that use to be common additives in old games but are now routinely cut out at launch (or offered as preorder bonuses) that it's been cut out of this as well. As otherwise it just means the game was inferior to start with.

So here's the type of DLC shown in this game that was -accidentally- released by the developers during a promo stream of the game. Basically when starting the game Compile Heart games tend to reveal what DLC was added. Oops! So much for "announcing it later". More on this after the breakdown.

1. Character Costumes - There's apparently 12 of these in the DLC for the main character(s). I can't even tell you how expensive they are offhand because the 4-5 of them that are currently listed on PSN are showing it as "unavailable".

2. Bonus areas - There are two of these. I consider this gutted content entirely since it would usually be akin to extra stages unlocked in a games epilogue. (Consider Lunar 2 and the various stages in Disgaea 1.)

3. Item Sets. 6 different item sets. one or two of them are free, the others are being sold for a buck or two each depending on your country of origin. These tell me two things. 1. The game is badly balanced so that you need the starting crutch of items, or the game was deliberately balanced to make these item sets desirable if not needed. 2. The game has probably had it's item drop rates, or shop prices/xp/gold-drops adjusted to make them desirable. (kinda goes with the second half of #1 really but from a different angle.) Devs of course will say "Oh no! we never did anything like that!" but can you really trust them at their word? You'd really have to play through the game twice from scratch and ask yourself how much more of a grind was it to go without the item drops.

4. There's an xp boost item. This immediately sets off a red flag for me, making me think they deliberately set the XP gains too low. Even if you could get the game for free by playing the game, and getting it only near the end of the game. Meaning you had to deal with the xp nerf the entire game.

5. 1 hidden boss. Yeah, no. It's not "hidden", it's "removed". So I count these things as optional bosses and as removed content. Hell consider the original Final Fantasy's "Warmech". A randomly encountered boss you could meet in the final bridge leading to Tiamat. Power-wise Warmech was probably on par with Tiamat if not stronger. This boss is one of two DLC quests. IE: they cut quests out.

6. A bunch of weapons/equipment. Basically these are treated the same as item sets, just not consumable/temporary. I consider all items to be removed rather than bonus content.

7. One extra playable character. Also removed content. Consider all the extra characters you would unlock in old games - especially Disgaea as an easy example. (Of which those bonus characters in Disgaea are all now DLC characters.)


So yeah, a whole lot of content I personally classify as "removed content".

Now for the more offensive take away I had from the devs/pubs promo stream. When asked about DLC they kept saying "We'll announce that at a later date!" ie: we're not telling you before the game is launched so go buy it without knowing!

The devs however accidentally gave away the full list of DLC because as I mention above the game popped up notices of all the DLC being added when they launched the game. Which is not what they wanted based on their refusal to actually talk about DLC prior.

What this tells me is that, whether intentionally or not, they were passing off a fully DLC loaded game as the base game you would get with your 60-80 dollar purchase. IE: intentionally or not, they were attempting to engage in false advertising. If Compile Heart's basic game design didn't throw all those pop-ups on the screen, who would have known all those extra costumes were DLC? That the items you started the game off with weren't what you would REALLY start the game off with? That those extra quests would not ever become available? That those items, XP-boosting item, cool extra weapons and equipment, would never be found as you played? (Or found only after doing the most insane of requirements, etc) and the list would go on.

So. For the DLC state of the game alone, I'm passing on this game permanently. I have WAY too much to play already purchased. I'm never going to miss it, and I think my 80+ bucks can be better spent on other things. But for their attempt at avoiding the DLC issue in their promo stream only to be ratted out by the game itself and their potential attempt to show the game as something more than what you will get if you pay the full price tag, I'm boycotting Compile Heart and Idea Factory games in general for at least a year or so. Again. 9_9

For those who don't care about that and buy and play and enjoy the game anyway - go for it. Just don't whine about the missing content or level/gold grind if you refuse to buy the DLC. And if you buy the DLC, don't whine about the cost.
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So I was about to buy Tetris Ultimate on PSN this weekend with part of their sale. I figured why not, there's enough money left over on the prepaid card after I bought Iconoclasts by Joakim Sandberg.

Then I noticed it had DLC.... Tetris.

What does the DLC amount to? 3 new game modes which amount to little more, in my opinion, than tweaks on the basic game to add some extra difficulty. For instance one mode primarily just adds junk blocks to the grid every 10 blocks. Think of it sorta, I guess, to how mode B starts a game off. Just adds a bit of junk similar to that on the grid.

I'm not sure what pissed me off more. The simple nature of the tweaks being sold separately (And really they should change the game to "Tetris Just About Ultimate" if you gotta pay out more for the extras.) or the fact that we're talking about fucking TETRIS having DLC.

They can of course do what they want with their game. But every action has a reaction, and the prevailing mantra of the US and other countries is to "vote with your wallet". (But if you dare to do that, you have a lot of people, PR Bots, etc, come out of the shadows to call you 'entitled', or a 'snowflake', or whatever insult of the day they prefer that they haven't overused in non-appropriate situations.)

So I've voted with my wallet and the creators of another game can thank the creators of Tetris Ultimate for earning them one more sale.
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Over at kotaku they have an article saying after months of controversy the ESRB will now add "In Game Purchases" label to games with in-game purchases.

Is this a step in the right direction? Or is it being applied so badly that it will end up doing more harm than good?

Here's the issue, this warning will be applied to any game that has ANY DLC purchases available for it. It might just be a couple item packs that are completely unneeeded, or it might be a perverse lootbox scam linked completely to character progression in addition to other things.

In either case the only warning to the player before purchase is "In Game Purchases".

The ESRB didn't want to focus on lootbox scams directly, which is the exact thing that caused the controversy to begin with (And really most of the conspiracy was wondering why they were so insistent they weren't a form of gambling. ie: a game of chance played with money. To be clear, they STILL hold to that misguided mindset. They, and the game publishers themselves, are about the only people that refuse to see it as gambling.

Their reason for not harping on lootboxes however is because "parents don't know what lootboxes are, and those who claim they do still don't know what they are."

The future of this tag is that it will be applied to 99% of all games released from here on out, and it will be so watered down that it will not do a damned thing. Granted I know at this point you'd need a full box all to it's own these days to be specific about what DLC is available in a game, but still grouping it all together under a single little line isn't helping much.


I would like to know what happens to a publisher that doesn't have the tag added to their label because they decided to go without DLC at launch, but then add DLC 6 months down the road. So maybe this will help people sue companies that try to avoid the label by delaying their plans when the customer is explicitly trying to avoid DLC.
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As shown in Angry Joe's vid below, Shadow of War is basically full-on the DLC Whore Train. Basically very similar in setup to how Street Fighter V does their excessive DLC.



Basically it's the whole Dual Money System again. You can buy "Gold" with real cash, or you can earn a different, likely much inferior, currency by GRINDING your LIFE away in the game itself. Come on, even if they're not telling us that you'll be grinding for hours to get even a portion of what you can get with the "Gold" currency, we all know the game will be balanced that way to make you want to say "Fuck it, where's my god damned wallet."

Unlike in Street Fighter V, the extra couple bounces down the shitty slope of DLC are shown by having all this DLC being expendable. (So it's not DLC per say, but full on Micro Transaction. (You know, the bullshit you get in freemium games. Only this game you're paying full AAA title price tag for first - just like with SFV.) Essentially the orcs and stuff you can buy with these microtransactions can be -permanently- -killed- in the multiplayer base defense mode thing Joe references in the video. (Which he compares to the multiplayer action in Metal Gear Solid 5. Which apparently sucks ass.) So spend your cash, get your toys taken away, go spend more cash, repeat.

The only thing I'd smack Joe up-side the head for in this video though is that he seems surprised that this is infecting Single Player games as if it's new. Granted, it's new to HIM since he doesn't play JRPGs and the like. (Persona 5 was new territory for him he said). The only reason he's foaming at the mouth right now is because it's finally infecting single player games he cares about. (We really needed him foaming at the mouth about this probably 7-8 years ago - now it's definitely too late to stop it.)

Yeah, JRPGs have been doing DLC like this for close to a decade now - almost as soon as it became physically possible for them to do so. It's why I skipped probably 80% of the JRPGs in the PS3 era, and haven't been eager to buy much at all in the PS4 era. (Got two Sword Art Online jrpgs at flash sale prices)

Titles as early as Disgaea 3 pretty much made it the standard mode of operation where a JRPG will launch with a full AAA price tag - regardless of if it was worth being AAA - then saddled with an extra 50 to 200 dollars of DLC. All things that use to be hidden perks of JRPGs that you can no longer unlock - must buy instead, OR they're things that simply put on display for EVERYONE to see exactly how little play testing was done for the game (stat, gold, equipment boosts) or things that just outright show that the game was balanced to make those consumable microtransactions desirable.

There's at least one game that basically passively lock the New Game+ mode out with DLC - in the form of level locks. That is, the new game plus mode is available but the monsters and bosses continue to get more and more powerful as you progress through it each time. And then you hit your maximum level 99! While the enemies continue to become stronger. No problem though, there are a FEW DLCs you can buy that add 300 levels to your CAP. (You'll have to earn the actual levels yourself though.)

Telltales

Aug. 7th, 2016 09:32 pm
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So I was watching Angry Joe's impressions of the first chapter of Telltale's Batman story/game/quicktimeevent. I pretty much agree with his assessment, although personally I'm not interested in it anyway. Essentially Gameplay low scores, Story high scores. That's kind of what you expect out of Telltale anyway, and by now it's the story that their fans are buying the games for in the first place. So that's all cool.

He does bring up one point near the end however, regarding the season pass thing they do. Full cash up front, while releasing the game chapter by chapter. What it comes back to is this, why do people still give Telltale a pass on releasing the games piece-meal like this after they've been in the industry this long and in theory should be doing fairly well for themselves by now.

As a company starting up, I could certainly understand the episodic nature of their releases. You gotta get material out there ASAP to start bringing in money ASAP. You're new, you're likely a bit strapped for cash flow. But instead of developing into a more proper release schedule - releasing the full story on day one, they simply opted into getting you to PAY for all the episodes on day one instead. To the point where they nag you at the end of the chapter to buy the season pass. (As seen in Joe's video.)

At this stage of the game they SHOULD be capable of releasing the full story on day 1. They've gotten to the point where they're now losing, or drastically delaying money from fans who are no longer putting up with the episode release and wait (Quite intelligently imo) for the full story to be available.

Their season passes could be, as Joe points out, essentially additional chapters after the story - kind of like what they ended up doing with Minecraft Story Mode - although that opens up a new can of worms as well. For instance, if the main story isn't satisfying, people will start looking at the season pass as ripped out content. (Like most DLC appears to be these days, especially for game franchises that have been around since before DLC became a Thing. (Disgaea, I'm lookin' at you.) (Hell, I'm lookin' at you too Ar Tonelico))

At any rate, I don't a reason for them to refuse to release the full game at launch now. They're already charging full price with the season pass at launch of the first chapter. Why not just stop pretending the season pass isn't a preorder. Let them preorder it at that same price tag, then make everyone wait an extra month or two. Don't worry, they'll keep waiting for it. And they won't have that excuse of "Oh I'll wait until the full thing is out." to buy it at launch - although the excuse of waiting for it to be on sale will still be valid. But that's what those people are already doing anyway.

I haven't played any Telltale games. Not entirely sure why, as I rather like story driven games, even if they're hitting on 100 tropes/second. Although episodic game release has been on my shitlist since the first day I saw it. If you have a successfully released and finished episodic game and feel offended by my shitlisting you with the rest you can thank the multiple examples we've had for the last decade of story driven games not making it to the end due to poor sales. (Even this before DLC was a Thing.) (Legacy of Kain in particular, I'm lookin' at you.)

That being said, I can easily understand this "wall" Joe references in the whole episodic release setup. You get into the game, it starts to get good then BAM! Gotta stop and wait 2-4 weeks or whatever before you can see more. (We won't even talk about the Kings Quest thing will we Kane. ^_^) After doing that a few times, I can easily see people losing entire interest in the story which is probably why Telltale tries to push the Season Pass as hard as they do. Get all the money up front, then it doesn't matter (to them) if 50% of the people who were into it for the first chapter or two even bother to download the remaining chapters.

Yerg. Turned this into a much bigger rant than I originally expected.
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You remember how I said a few posts back when I was ranting about how developers have evolved (Devolved?) into using tricks to make people think the excessive DLC isn't so bad since technically "it's all free", as in, it can all be earned by some in-game currency system. As I mentioned, they do this to give themselves a talking point when people try to get upset at how much the DLC costs. "Oh but you don't have to buy it!"

Of course, at the same time that they're doing this, they're developing the system such that the most efficient way to actually obtain all the DLC is to open your wallet anyway. This takes the form of either excessive time requirements or badly (or should I just call it unfairly?) balanced gameplay. (Among other tactics!)

As an example of how this works, let Angry Joe walk you through what was done with Halo 5. So essentially you CAN pick up all the cosmetic stuff for free, but you're looking at like 400-650 hours of gameplay - assuming you're a decent player and can earn enough points per match to make it that fast. Otherwise you can shell out a little over 1000 dollars buying the gold packs at $2.99+ each. (Ultimately they'll settle for people going half and half I'm sure.)

400-650 hours to get just the cosmetics in the game. If you look earlier in Joe's review/rant, you see him get pissed about them taking out split-screen co-op, and more particularly at the REASONS they took it out. "oh in today's age people are too busy, they typically don't have the time to gather at a friend's house to play - but yay, Microsoft Live!" Wait... they expect their players NOT to have a lot of time to play the game, but expect them to spend 400-600+ hours to unlock shit? Yeah, kinda what I thought. I agree with him, they just want to force people to get their own copy of the game rather than play at a friend's occasionally.

As he also points out, Forge and other such things were left out of the launch due to lack of time and whatnot "but oh don't worry they're on the way!". Imagine if they had invested the time and energy into making those things, that hardcore halo fans would have liked to have, instead of spending all that time and energy into making an elaborate, money grubbing DLC system.

And yeah, overall the DLC system is "non-invasive". It's always that way at first. Joe's use of the boiled frog analogy is most appropriate.
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According to this report on PC Gamer, the new Tomb Raider that's coming out soon (Xbox first) is to have hundreds of DLC.

Essentially 300+ of these are "cards". The cards essentially confer either graphical/cosmetic changes, or gameplay changing stats (Bullet resistance, etc). There will be two types of cards - "foil" and "common". Foil cards are permanent (or at least reusable) and generally offer stronger effects while the common ones disappear.

These 300 are the ones that are going to be offered on launch day - with "even more" being released in the weeks that follow.

The justification for such things? It's the increasingly familiar excuse. "Oh, you can buy these things with in-game credits. Using real money is just an option."

What they always glaze over is that buying these things with purely in-game credits (in ANY game that does this kind of tactic) is designed to be tedious and time consuming. And why is it DESIGNED to be that way? To encourage people to open their wallet. In other words, the fact that you can get a couple things bought in-game without a credit card is simply there to placate people. As an argument to hold up when people try to get vocal over this nickel and diming tactic.

It's the same kinda thing as what's happening with Metal Gear Solid V, and there were many games to do this before that. (Just about all of the Disgaea games started doing this once the game(s) were on a system that supported DLC)

This is the natural extension to buying bonus stats or bonus gold DLC which are very much done the for the same reasons with the same detrimental effects on game design. In the stats/gold issue, certainly you never needed to buy them. You got stats when you leveled up, and you could in some games level up into the thousands (Disgaea) so stats would eventually become abundant, and you get gold all the time right? But levelling, particularly at the start is tedious as hell and time consuming like you wouldn't believe as you redo level after level after level since you're too weak to do anything else. And for some reason the gold you get each fight just seems a bit on the low side compared to the effort put into it, requiring you to redo even MORE battles just to get enough money to upgrade your equipment.

Once you clear the game a time or two, your levels end up being pretty high and equipment fairly decked out and you fight things strong enough to gain multiple levels with one kill. But at that point you're already way past end-game. Most people buy the stats and gold at the beginning when they actually NEED it. And why do they need it? Because the game was designed to MAKE you need it. So you'd open your wallet.

I don't doubt that these 300 card microtransactions are going to be on-disc lockouts. The additional cards are probably going to be patched with a software update when you try to start the game, or as a "compatibility" pack for you to download (for free - I would presume) from the store. (No other approach would really make sense since these are suppose to be obtainable purely in-game as well.)

Oh yeah, there's also going to be a season pass with "3 major updates" selling for 30 bucks. Price of the game is 60. So to get the full game experience you're putting down 90 bucks minimum. (assuming you're buying new mind you.) And that 90 bucks won't be buying you access to the 300+ perks. You'll have to forfeit a healthy lifestyle or open your wallet to get those.

As it states at PC Gamer, these details are only confirmed for the Xbox launch - the PC launch doesn't even have a date yet. However with no information to the contrary, there's no reason not to expect it to infect the PC version as well. The publisher's "no comment" stance on the PC version might be that they're waiting to see how it boils over with the Xbox crowd, or maybe they're still not sure how to force PC gamers to pay for things they normally just mod in themselves. (Like "big head" mode. Yep, that joke mod is also a card.)
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"Forward Operating Bases" are a core part of the multiplayer online aspect of the latest metal gear. Essentially it's a place to put your stuff.

Problem is, Konami decided it would be awesome if other players can raid your FOB and take your stuff, and vice versa. The entire thing is built around it. (Essentially this is what grief/pvp servers in Minecraft are like.)

So now with real money you can buy some in-game money, to buy "insurance" on your base. People can still raid you and take your stuff, but you get to keep it as well. So basically it's duplicating the gear. This is a recurring cost, not a one time transaction, just like real insurance. Supposedly the in-game currency can be obtained in-game, but it's (As one would expect) very slow, tedious, etc to obtain... without real money.

So we have...

1. Build game around the idea of stealing other players stuff.
2. Give players the option to pay to protect their stuff.
3. Make it nearly impossible to buy the protection without real money.
4. ???
5. Profit.

IF I had any interest in buying this game, it's pretty much gone. Even considering the fact that I likely wouldn't touch the multiplayer aspect of it with a 10ft pool regardless. I just don't want to reward this kind of cesspool DLC planning.

So there you go. I've voted with my wallet. Luckily for Konami, there's plenty of people out there to make up for the lost cash by paying "protection money".
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"Blame console peasants for dlc becoming popular and season passes"

I'm like... wtf. We'll ignore the whole elitest attitude as the guy seems to have swallowed the "PC master race" bull hook line and sinker, but I'd go a step further and blame the PC gamers for making DLC a thing at all to begin with, and getting that fucking rubbish imported to the console market. Thank you PC gamers for enjoying your fucking horse armor.
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The first game to be officially caught up in my new Sega boycott.

Most of the comments in the article are gushing over how stoked they are for the game, although there was one commenter that mentioned something what I expected. "All these songs are from Project mirai 1 but remade into new PVs. In the Original Game they were all the original official PVs. I hope you guy’s over at SEGA know what you’re doing because I think you’re all going to make PVs out of the ones that were only the original official PVs in both games."

I kinda lost track of what he was saying at the end of it, but essentially it sounds like Sega is going to do what they did with Project Diva F 2nd - rehash existing things that have already been in the game in previous iterations. If they do exactly what they did with Project Diva, then it means most of the original/brand new content will be sold separately as DLC.

No. Thank. You. (Tentative)

It's on the 3DS mind you, which does help me say this. But getting a "New 3DS" is in the plans for me by next year since I want to buy the Zelda game remixes etc on the system as well as a handful of other titles. I'll be passing on this Mirai game however. I will keep an eye on it however, as it doesn't even get released til Mid-September or so. I'll see how it's DLC whoring ends up by Christmas since companies nowadays like to release their DLC on slow-drip programs since they noticed a backlash of gamer anger to see 50-100 dollars of unlock-code DLC available on launch day. (Kinda funny how I've since seen slow-dripped unlock-code DLC since then. IE: All the dlc is STILL on the disc, they just try to hide it poorly by making it officially available 1-3 months after launch. But when you get a full brand new level available and it's only a 100kb file? Yeah. :P
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I -was- going to rant about how the latest Batman game on PC was apparently so poorly put together and released to the point where the devs have actually stopped selling the game on PC until it's been finished. This is apparently their second PR damage control action. I don't know what their first response to PC gamers being pissed off at them, but apparently it just added fuel to the fire - much like how people are now up in arms over the Destiny DLC bullshit and the dev's interview that basically told long term players who had spent 100 dollars on the game that they'd have to buy the 80 dollar collectors edition if they wanted the couple of exclusive DLC items added to it - even though they already owned 75% of the collectors edition. (So it'd be like spending 80 dollars to get "40" dollars of DLC after spending 100 dollars on the game.)

Oh I shouldn't get started on a rant about that. Especially since I have no interest of ever picking up the online only game.

Yeah, I was actually going to talk about Anime conventions and how I'm going to go to one this weekend, but now I don't feel like typing it up after the mini-rant above. (I could say lots more about what I think of it.) Anyway, yeah, I'll be offline for a few days this weekend as I go to one. I'll probably talk about it on here on Sunday or Monday. Only downside of it is probably going to be me not being able to work on my Atari 7800 game over the weekend. It's starting to take shape! Links to the current beta/alpha/whatever of the game are in the first post of the thread. You'll need an emulator to play it. Either Prosystem or MESS will work. MESS will be more accurate with colors/etc. I'm not going to be optimizing the colors for real hardware until I can sit down and play it on real hardware myself.
owsf2000: (default)
From the forbes article on it we have this:

"So while I don’t think that this “pay for easy fatalities” issue veers into gamebreaking territory, it is a somewhat sad indicator of the age we live in where developers are looking for new and innovative ways to charge you for things that would have been unthinkable even a short while ago. I suppose that’s capitalism, but I wonder where the limit is."

And this is the fundamental problem. People seem to assume there IS a limit to human greed. There won't be. They'll keep finding new ways to give you less, charge you more, and of course charge you more OFTEN.

There's not going to be a limit, no magical point where these people are going to sit back and say "ok... we're making enough money." At best it's going to be enough for them for now, but within a year's time they're going to have to repeat this year's sales but BEAT it by at least 20% before they become happy again.

There's a LOT more shit they can do to achieve this, and they know (like any good lobbyist or politician) that you have to take it in steps least you wake the herd. :P

Of course, all they have to do when they wake it is take half a step back and they're hailed a heroes that understand their customers. Yes, they do. But I don't think both sides are on the same page as to exactly what is understood.
owsf2000: (default)
This is actually old news, and admittedly I don't care much for the game in question - I have the game prior to it for free on PSN but still haven't actually played it.

But anyway the rant is about gutting things out of the game to put as DLC, or in this case as a pre-order incentive. That's right, if you preordered, you got it for free! If you do something stupid like just buy it on Day 1 you'd be expected to pay an extra 5 dollars for a game mode within the game. Angry Joe on youtube tells it much better than I could so I'll just show the video!

Yes he's ranting, yes he's angry. So it probably isn't SFW so to speak. If just due to the swearing he'll get on with now and then. ^^

owsf2000: (default)
Right here we have another example of game devs trying to justify DLC tactics in a good light. CD Projekt claims to be targetting predatory DLC tactics of other companies (NIS America in particular is mentioned in the article, as is a game called Train Simulator).

Their plan is that anyone who buys Witcher 3, be it digital or physical, will get 16 pieces of DLC free! Wow right?

Marcin Iwinski, cofounder of the group says "We always thought it's best to follow what you believe in, so here we are," he said. "Others may or may not do the same, but this is who we are and what we think gamers deserve."

When asked why the free DLC would be rolled out over the next 6 months (most of it launching in March iirc although some soon after the game's release) instead of included on the disc, he replied "It's not done yet."

So. While it's great that they're basically doing this to spite the tactics employed by game devs that will charge you full price for a game, then charge you 2-5 dollars for all sorts of unlockables - and in many cases it does appear to be unlock codes in the case of NIS America, they're still going the DLC route.

And the DLC route is being planned before the game is released. Back in the day when the game wasn't done YOU DIDN'T SHIP YOUR PRODUCT. They mention the DLC is free, but they also mention people who buy the game. IE: Initial new buyers of the game. If those people try to sell the game afterwards, the DLC is locked to them so the new owners will be subjected to 16 pieces of DLC that they will either need to buy individually (predatory) or they will need to buy a single "DLC program" to get all 16 together for one likely larger lump sum. (which can still be predatory depending on the cost they give it.)

So what we have here is that in order to cash in on the gamer's wallet 6 months sooner, they've deliberately planned to axe content that was planned but "not done yet" from the main game. The "not done yet" excuse is basically confirmation that content is being ripped out of the planned product.

They've done all but outright say that this was a plan to attack legal used game sales. Something companies use to complain about and equate as worse than outright piracy and for a time was very vocal in trying to demonize legal consumer rights. I'm guessing it's not cool to shamelessly admit to this kind of tactic right now since it didn't catch on outside the most extreme fanboy apologists no matter how often game journalists tried to shove the idea down our throats.

And remember, this is what the head of the company said "gamers deserve". Personally, I think gamers deserve a finished product instead. The same way any consumer in any other market would take for granted.
owsf2000: (default)
Against my better judgement, I was reading Kotaku comments today.

Yes, I know.

The comments of course were under the article about the whole finding of entire levels (unpopulated of course, except for 3 ghost objects you can apparently pick up) on the disc of Destiny. And the whole DLC shitstorm started again.

My bitching won't be about that in particular, I'm sure I've already bitched about it before and will do so again at a later date. I'm already formulating a way to describe all the DLC methods used with games I end up reviewing in the future. :P It's taking a long time to compile.

Anyway, one commenter made this very stupid remark. "Here's a shocker for people who hate On-Disc DLC: When you go to McDonalds and you buy french fries, there's actually a whole cooker full of fries that they AREN'T giving you. it's RIGHT THERE and they are deliberately not giving all of it to you."

I mean.... what? This isn't just off the mark, it's completely irrelevant to the situation. That cooker full of fries behind them are extra copies of the game that other people will be buying. Unless of course you actually ordered a cooker's worth of fries.

So instead, I'll give you the real comparison. Let's say you order a Big Mac. Inside a small plastic box you receive a 3-piece bun with 2 burger patties. Next to that, you are also given a locked glass jar that contains a few pickles, some lettuce, a cheese slice, and a small cup of sauce. You are not given a key to this jar. But you may purchase one for a few extra dollars. Have a nice day.
owsf2000: (default)
So while noticing that the video game publishers have started in on this slow drip policy for DLC, I did a little more checking at some recent jrpgs I've bought to see if they were affected. I had to stop after the first one I checked to avoid rage. :P

I checked Akiba's Trip. When I bought it, on launch day, there was a total of 2 free DLC items. They were basically free clothing/character models.

Today I check, and there is 20 DLC items. All of them except for 7 are free.

6 of them are swimsuit models for the female characters in the group (1.99 each). The 7th is a batch. For the price of 4, you can get all 6. (7.99) The rest are clothing/model options much like the first set.

I haven't gotten to the new low that was rage inducing. Wait for it.

All of the items, every single one, are unlock codes. They're all 100kb files. There's no way they have full 3D meshes etc in there.

That's still not the new low.

What I found insulting is that even with the paid DLC unlocks, YOU DO NOT GET THE ITEMS YOU JUST UNLOCKED.

Instead, the items are added to one of the shops in the game, and if you desire you may then purchase those during the course of the game!

Meaning, you are not actually buying the items, like you would with the ever so common "item set" DLCs you see common in jrpgs (See Mugen Souls Z) but instead you're buying the OPTION to buy them in the game if you want to grind up the money for it.

Yeah. 3 month wait period. Minimum from now on.

*also*

I'd like to point out and stress that ALL of these items are unlock codes. This means that all the content is already on the disc you've purchased. This means that there was no reason for any of these items to not show up in the list on launch day along with the 2 that I saw and based my decision to purchase on. That is, this slow drip was most certainly deliberate.

Not to Buy

Oct. 14th, 2014 08:27 pm
owsf2000: (default)
So the PSN store has updated for Tuesday and the verdict is in from the last post.

Fairy Fencer F's DLC is now standing at 11 items. 6 free, 5 paid I believe.

Tears to Tiara II is finally listed. I believe it was 6 items. Mostly bonus characters from the Aquaplus universe.

In all cases, it's things that either shouldn't have existed in the first place, or are things that use to be free hidden things in a game.

Tears to Tiara II shows me not to buy a game before it's listed, period.

Fairy Fencer F shows me not to buy a game FOR AT LEAST 3 MONTHS AFTER RELEASE. To watch them drip out the DLC each week.

Looks like they've indeed learned to hide DLC as much as possible to avoid lost sales. This means I can't properly determine if a game is worth buying or not on launch day.

As a result, I will never again, EVER, buy a game at launch. Minimum of 3 months before I buy something, and if I still see DLC increasing near that 3 month mark - as I will follow their progress for the games I'm interested in until the DLC makes me lose interest - then I'll add additional months onto the wait time.

Being JRPGs, these things get small runs usually. If I can't find a physical copy at an acceptable price at the end of the wait time, they've still lost a sale.

Atlus is now on the shitlist due to Fairy Fencer F btw. They can join NIS America on the list with all the others over DLC whoring.

This being said, while Ar Nosurge will be waiting until after Christmas as a result of this, that game is still only at 1 DLC item. Not sure what I think about that as I'll have to re-read what the content of that DLC is, but at least it's a good sign compared to the BS the other two games have demonstrated.

sigh.

I liked Atlus too...
owsf2000: (default)
You know, with me being as anti-DLC as I am, I do occationally buy a couple things for a couple of games I really really like. Assuming of course that the game feels like a complete game even without it. This is a given however, since I don't really really like games that feel like shit has been cut out to nickle and dime me later.

So with the PS3/360 era, I ended up ignoring most games I saw at the store if I saw the helpful information on the box that cheerfully let me know that there was "add on content" or "downloadable content" like it was some kind of bonus. It was generally found in the top right corner along with trophies, multiplayer, voicechat, leaderboards, etc.

If I saw it had downloadable content, I typically put it back on the shelf and promptly forgot it existed unless there was some other reason I was interested in it. (At which point I'd at least go home and check on psn/live to see what kind of addon content they had.)

I'm not sure if Sony has taken this as a bad thing. As if telling me about the dlc up front was only killing a sale. I was checking the boxes of the newer games for the Vita, PS3, and PS4 and noticed that the general layout is different. There's no convenient mention of these things at all anymore. I didn't check EVERY SINGLE game of course, but then this use to be on just about every single game anyway...

So, no, this isn't going to make me suddenly assume there's no DLC on the games and I'll just happily buy it. If Sony assumes this will be the case, they're going to be sadly mistaken. Instead, this means I will not be purchasing games at all until I do a search on my own for the DLC on PSN. This means no spur-of-the-moment impulse buys. And I'm NOT going to waste my time checking the store for DLC on every single game that remotely seems interesting in this way.

It just means the only games I'm going to be buying from this moment on will be the ones I already know about well in advance and are eagerly awaiting to be released - and that's after I do a manual check for what kind of DLC they may have. Because even if I'm eagerly awaiting a game, if they've got loads of shit cut out I'm not going to be giving the game the time of day or the money from my wallet.

This is why NIS America hasn't seen much of my money this generation compared to the PS2 era.

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