owsf2000: (Default)
This has quickly become the second type of requirement that earns a Steam game an auto-ignore from me these days. I'm not signing up to a website to play a game on a platform I already had to sign up for. It's really the exact same reason why I have a zero tolerance for additional DRM on Steam - I already signed up and installed Steam, which is a form of DRM.

Reason I'm bringing this up now is because the last few game queues I flipped through had a bunch of these types of games. All of which are now ignored. You'd think Steam would try to keep track of things like this. "Hm. Every time we show this guy a game with third party DRM he quickly ignores it and moves on... PERHAPS WE SHOULDN'T KEEP SHOWING HIM THESE THINGS."
owsf2000: (Default)
So I started watching another of the CU Podcasts recently where Pat and Ian talk about the pricing of video games and whether games "Should cost 60 dollars or not". (For the record, a complete game hasn't been 60 dollars for years but they're just talking about the base game. ie: What -use- to be the complete game up until game publishers gained the ability to hack apart their game to sell piece-wise, rush before it's done to patch later, etc etc.)

I had to stop watching it as soon as I heard Pat mention "Oh but we never really talk about inflation".

In other words he jumped into that broken argument of "Oh 60 dollars from 20 years ago was a lot more than 60 dollars today!"

That may be technically true. But at the same time calculate what you were making as a salary back in those days and you'll realize that you were making a hell of a lot more money back then than you're making today, once you convert those old dollars into today's dollars.

And that's the part that everyone trying to use inflation to justify things being "cheaper" today get it wrong. They always leave that part out, giving an incorrect assessment of the issue.

Either way, no, I don't agree that inflation would justify DLC - assuming that's what Pat would have went on to say. Furthermore, saying that these triple A games have hollywood movie budgets also doesn't justify skyrocketing costs in the end product, or scummy tactics being attached to them in the way of season passes (the rest of the game), loot boxes (gambling machines), or straight up microtransactions (because why not sucker.)

Being a game company doesn't free you from the burden of trying to budget properly. Something they always fail to do - as shown by how they'll spend hundreds of millions of dollars just on marketing to brainwash people into buying a game that's now underfunded by a few hundred million dollars.

These companies have stockholders. Stockholders require the company to do better each year than the previous year. That's all that matters, and that's why all this shit happens. So the only ways to increase those profit margins each year fall into a few groups:

1. Make more games per year.
2. Get more players playing their games each year (And thus, in theory paying for them.)
3. Squeeze out every last penny out of a gamer on just a couple games.

Guess which of these 3 is the easiest, cost-efficient, way to boost profits.

#1 requires full development crews hired.
#2 requires either a lot more marketing, a lot more lobbying to make gaming attractive to the current non-gamers who are bred to see it as either evil or geeky, or egads lower the launch price of the game and hope you get a lot more people buying the game.

#3 Requires selling incomplete games before their complete, cutting out parts to use as pre-order bribes, cutting out more parts to sell as DLC either as itself or as part of an expensive "expansion pack", addition of consumable dlc that has to be bought repeatedly, and/or making the entire DLC purchases a case of random luck (purchased luck of course. ie: lootbox schemes)

We already know what path the industry chose.
owsf2000: (default)
So, I picked up Akiba's Trip for the PS3 the other day since xseed generally does bring good games over from Japan, many I'm sure wouldn't make it over otherwise. Xseed has also been fairly kind regarding DLC Whoring overall - at least with the games I've purchased.

However, they did something I generally don't remember seeing done for video games thus far. Keeping in mind that I don't play many AAA big budget titles (of which this isn't anyway) I don't know if this has become common or not already.

But the first thing that you're shown when you start up Akiba's Trip... is an anti-piracy warning. You know, that retarded ineffective thing done in front of every single movie that gets released.

Why is it ineffective?

It's because you're showing it TO THE WRONG FUCKING PEOPLE.

I bought the game. You think I need to be told this shit? You think I appreciate being assumed that I need to be told this shit despite buying your fucking game? Well let's just say this has pissed me off. I always get pissed off on this shit with movies, but luckily I rarely bother to watch any movies to begin with and I find it EXTREMELY easy to avoid watching new movies for years - plenty of time for me to forget about how annoying those things are - only to be reminded the next time I buy a 10 dollar DVD/Blu-ray combo at Wal-mart (Latest one was the Amazing Spiderman! Ain't buying any more Sony produced movies for a while as a result of some bullshit preview tactics.)

To cut to the chase, despite otherwise enjoying xseed games, I think I'm going to pass on any more of their games for the next year or two unless I happen to find it EXTREMELY cheap and/or secondhand. IE: No more impulse launch day purchases from me. That's what your anti-piracy nagging has earned you. I don't care what kind of explanation they try to justify this, it won't make a lick of difference. They're shit-listed til probably 2016. Anti-piracy warnings have never done a thing to stop piracy. Ever. I can't make them stop being retarded, but I -can- stop buying their games.

No, I won't miss out on any games I avoid buying over this. I have hundreds in the collection waiting to be played - many still factory sealed.

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