owsf2000: (Default)
I vaguely remember the whole point of steam queue suggestions being to suggest things steam thinks you'll be interested in based on various reasons. Actual reasons. Reasons that might actually make sense. "Similar to this game you own." "Similar to other games you play." etc.



This is in your discovery queue just to see if you might be interested.

You've already looked at a lot of games that we have the best information on for you. Until new games release, you might see less relevant games as you explore more of your queue.



I suddenly started seeing this for almost all of the suggestions it gives me. Now and then I see things being in my queue simply because it's on sale. No other reason to show it at me.

I think it's time to stop checking the steam queues for a few months.
owsf2000: (Default)
So the latest games I completed were these two. I have Legacy on steam apparently, but I played both of them on the PS4. The Awakening one I have is the 8-bit one.

In Awakening you wake up, summoned to the land of Alwa to defeat the bad guy so you can get sent back home. It's a puzzle platformer that's both challenging, a bit unforgiving at times, but not so hard that it feels impossible. I've seen people complain about the "clunky magic system" (you use one button to switch between one of 3 abilities and you end up needing to go switching fairly quickly at times) but honestly I never found it that difficult. Timing is important of course, and I certainly messed up a fair bit, but again - doable.

Apparently Awakening took 12-13 hours for me to complete, and I got 100% secrets uncovered. There is a super cryptic puzzle in the game via hints here and there but it's not part of the 'secrets' you need to uncover/find to complete the game. It's basically an Easter egg of sorts. Apparently took the community a few weeks, pooling information, to crack the code. After I got 100% cleared I found out about it while reading some discussions on steam.

The ending was rather unfulfilling however, but then that's how they set up the second game, Legacy.

Legacy had you going through doing all the same things with a new land of Alwa. You're still limited to mainly 3 main spells/powers but they upgrade quite a bit more. I can't remember off hand how much time I spent on this one but it was probably close to the same amount, probably a little more as it took a little longer to obtain all of the secrets. The last few blue orbs (used to help power up your skills) were things that I had already found but kept having 'duuuuh' moments with trying to figure out how to reach them. This was in part due to not having some of the necessary power ups handy in order to obtain them, or just for some reason didn't notice when to use them. By the end of it however I still got all the secrets.

Legacy has a Pacifist mode as extra challenge - go through the game without killing anything. I started in on that but you leave pacifist mode as soon as you kill something. I accidentally killed something and lost pacifist mode and since it got saved there was no way to get back to it without redoing everything apparently. So ... yeah, not going to bother with that crap. I'm sure I'd rage if I got 80% through the game and then lost pacifist mode. In pacifist mode you don't even fight the bosses - however you manage that by finding specific rose points before reaching a boss which will de-spawn it. If you get to the boss without finding it, you'll either have to get a game over or lose pacifist mode. When I think about it, this is likely what happened to me in my run. Wasn't a boss, but pretty sure there was no way to get past it without killing or de-spawning it. Oh well.

Anyway, fun games. If they put out a new Alwa game I'll probably pick that up as well.
owsf2000: (Default)
Was watching a video on Fallout 76 by Fantavision on youtube. In particular he was asking a simple question "Does Fallout 76 Deserve a Second Chance". I'm not actually making a comment/criticism on him and his post here. In fact I'm not actually going to be talking about Fallout 76 in particular. I only reference it here so you know why I started thinking about this topic at all.

In short, No, I do not think a game developer deserves a Second Chance at launching their game. People are free to do what they want of course. If they -want- to give the developer a second chance, all the power to them. However developers do not DESERVE a second chance. IE: Nobody should ever feel like they need to re-evaluate the game.

If the game was released in a horrible condition at launch, that just tells us the priority of the developers. (or their corporate overlords but I don't play the split-the-blame game. I'll blame the devs AND their publishers equally.)

Game is released as a buggy mess? Devs are forcing the game out just to get your money earlier than they should. Would you buy a dishwasher for full price despite it's programming glitches causing it to flood dishwater all over your kitchen until a repairman is sent out by the company to switch out some modules? Would you risk buying from them again the next time you need a new dishwasher? Especially if they have a history of these kinds of problems with their newly released appliances?

Game is launched with an exploitive micro-transaction ecosystem? Again, they're after your wallet. And you'd be a fool to think they haven't been manipulating the gameplay to 'encourage' you buy those micro-transactions.

We can keep going with all the different BS tactics employed by the modern game industry but I honestly can't bring myself to care. You get the idea.

Personally for me, if the game launches like shit, I typically place the game on ignore and forget about it. My personal policy is that I never un-ignore a game. Or publisher. And I don't buy things that have been ignored.

For those thinking "Your loss." keep in mind 'loss' here is relative. If I don't care for a game to begin with, I won't be losing out by playing other games that I'm enjoying perfectly fine. I have a finite amount of time to play games so I'm not going to waste it by playing games from devs that simply didn't care about their customer base enough to release a playable game at launch that isn't riddled with exploitive money schemes.
owsf2000: (Default)
According to the article on kotaku, Helldivers 2 is currently being review bombed due to the devs/publisher reinstating a PSN login requirement for the game on PC.

Boss says sorry.

And that's the extent of it.

Apparently it originally had a login requirement at first until it became quite popular at the start of release - so they removed it due to the network issues it was causing them. So a lot of the players on steam are seeing it for the first time now.

Personally, I'd be pissed as well, and that's even with me having a PSN login.

If I want to log in to PSN to play a game, I will BUY THE GAME ON PSN TO BEGIN WITH.

*pauses to mark both Arrowhead Studios and Sony PC LLC on ignore - ignores are permanent for me so they'll never get another dollar out of me on Steam.*

I will of course continue to buy games on PSN, potentially. Although depends on the type of game when a PSN login is being required. An online game, sure, PSN login not a problem, for a PSN game. If the game was an offline game or had an offline mode that's locked behind a PSN login, then that would just probably solidify the fact that I'm not buying Playstation consoles anymore. (Still haven't bought a PS5 to this day, but it's only because there's nothing on the console I absolutely want to play. Certainly nothing worth the cost of the console. Microsoft can stop laughing since I stopped buying their stuff after the 360 ;)

Case in point. I already had Helldivers 2 ignored. Just the game. I'm not entirely sure why it was ignored anymore although I don't think it was the login thing. (I auto-ignore anything that comes up in my discovery queue that has a 3rd party login requirement.) Because Arrowhead and/or Sony decided to pull a fast one here with switching around the requirement, everything they touch got tossed under the ignore along with it. Do I expect Sony or Arrowhead to feel the weight of my ban? Hell no. :D But my wallet will feel a little heavier until I put that money they might have gotten to my other hobbies and that's more than good enough for me.
owsf2000: (Default)
Just got finished Joe's angry ranting review of Suicide Squad: Kill The Justice League review.

I'd say he's pretty much spot on with pretty much everything he said about it - keeping in mind I never bought/played it personally. Watched reviews, watched some let's plays, etc. That's as far as I'm willing to take any live service crap pretty much. But you don't need to play it to understand the flaws and see the effect being churned out as a live service game had on the game design process.

However there is one comment near the end I have to take exception with. Starting at about 1:15:09, he talks about how "A once great company gets gutted even further. (if it doesn't meet it's revenue stream expectations in a live service shitshow)."

In particular it's "Only thankfully the smart ones have already left. The founders have peaced out of Rocksteady when they saw the writing on the wall and formed their own new company HundredStar. I wish them well. That was the right move. Rocksteady had sold it's soul and we're all worse off for it."

Who SOLD the company Joe? Why, the FOUNDERS did. With a treasure trove of documented evidence at this point of what ALWAYS happens to a game dev that sells itself - it's soul - regardless of any promises given during the sale. The founders sold the company for a profit, then fucked off to build a new company where they'll likely just end up doing it all over again.

So yeah, I'm not going to be singing any praises for HundredStar. They're just, at best, another disaster waiting to happen.
owsf2000: (Default)
So finished up the second Final Fantasy game on Monday. Not too much to say about it other than the remaster changes are the same on this one as with the first game. Some of it spoils the difficulty like the map - areas that might have been challenging simply because they try to be like a maze are instantly easier when you can just see where the exits are. I would say they made use of floor jumping to make that a little more challenging though.

Got a lot of the trophies without trying - I still haven't checked the trophy list to see what I'm missing although I'm sure they have a "collect all the enemy entries" in the extra info. After the screwy way they dropped the percentage chance of seeing Warmech in the first game (literally hours trying to get one of those and it never showed up.) I didn't feel like trying to find the remaining 3 entries left.

Otherwise it was ok, although the way they got rid of all level and xp for the game and had your skills and stats increase based on what you do took a little getting use to. And I guess they realized they didn't like it as much as they thought given in FF3 they go back to levels - but with jobs.

Next up there are probably 3 games I'll be playing through. First I'll probably go finish off the last couple of things I need to do in Utawarerumono: Prelude to Darkness so I can mark that "complete". I otherwise beat the game years ago. Just a couple extra things to unlock.

After that I'm going to plow through Final Fantasy III pixel remaster. I already started it a little, just enough to get an idea of what's going on. I'll probably start on it properly this weekend.

Then after that's done, before I start in on the SNES era Final Fantasies 4-6, I'll take a break from those and play through Ys IX on the Switch. I may start over from scratch on that one since I was near the beginning when I stopped last.
owsf2000: (Default)
It was on sale on PSN so I went ahead and picked it up. Essentially Final Fantasy 1 to 6.

As much as I loathe what Square Enix has become, this will likely end up being a Final Fantasy winter as I play through these, and then possibly start playing through the other Final Fantasy games I have. I realized I own most of the FF games in various incarnations, but according to my games complete list, I haven't actually completed any of them. Thinking back I think the only game I actually completed was FF1 on the original NES back in the day. However, the requirement I set for myself to add something to the game complete list is for the game to be completed AFTER the list was started. Mostly to avoid the headache of trying to remember for a fact what I completed growing up. Besides, it would give me an excuse to play my favorite games from back in the day all over again.

The immediate goal is to play through and finish Final Fantasy 1 remaster. After I finish that, I'm going to hook up the NES and play through the original and try to note what's different beyond some obvious things like the graphics. (It's all still pixelated and mostly like the original, but they don't hold themselves to the original system's palette restrictions.)

Barring no unexpected complications I plan on really starting in on FF1remaster Saturday night.
owsf2000: (Default)
So the creators of No Man's Sky is making bold claims of their next game project.

Ha ha. Hard pass. "Fool me once" and all that.

"Years of updates and patches" or not with regards to One Man's Lie, I still have a physical PS4 disc that only contains the base game of the game - that empty, bug filled ... thing. I won't even look at this Light No Fire until years after it's released, and even then for 10 bucks or less. I'm not even going to read any articles from this point out about the game. What's the point, given the bullshit that was said about NMS in articles about that game leading up to release? Nothing but lies about what it would include at launch. The only reason they spent years finishing the game is because their careers would have been over if they didn't, assuming they didn't end up in a class action court if they tried to walk away with everyone's money.
owsf2000: (Default)
I would be surprised if Dreamwidth accepted the full title, so below is what the title should read:

Game Night #17: Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate

So trying to get back into playing the insanely long backlog of games I haven't played since I'm on vacation and I randomly chose this one - mostly because it looked like it be simple enough, and I felt like having some "zelda style" combat. Didn't get what I hoped, but that was the logic going into the decision.

This game has a metacritic score of 46 I believe. Didn't know that going in but I'd agree overall with the reviews I saw on gamefaqs. Poor execution. Fairly bland. And little effort. (Particularly for the player I find...)

The game is part visual novel based on the anime/etc, and part dungeon crawling hack and slash. It follows the events of it's source material for the most part with the game being told in a Chapter format.

Essentially at the start of the game you'll do "Chapter 1" as Bell (The main character) then after 2 story quests you'll do a "Chapter 1" as Aiz - the Sword Princess adventurer he admires. After about half way I found I stopped having Aiz chapters and it was Bell Bell Bell. And it followed the anime. I'll have to double check a few things to see if I have to replay the game to get an Aiz series of laterchapters...

In each chapter you'll have to do two story related quests to advance the story. There's no real meaning to level in this game. Your stats will improve automatically as you advance the story quests. There's also two special quests per chapter that aren't story related but can only be done once each. After that there's "practice quests" you can do over and over to grind for materials/skill points/money.

After finishing the story mode for Bell I unlocked a special post-story dungeon. During this extra chapter, it looks like you just grind through the special elemental related dungeons to get "date points" so you can unlock special encounters/story events with the other characters in the game. At this point you can freely switch between the two main characters. They each have their own people to "go on dates" with.

It's hard to say much about this one... if you're a fan of the anime/manga/light novels, it's probably not bad. Could have went so much further though... Make sure you get it on a big sale like I did though.

I was going to mark this beat after I played around with the extra dungeons a bit first but I think it's safe to assume the story mode is what counted here. I'll update it to "completed" after I've unlocked all the events, assuming I bother to stick with it that long. I'll likely just be doing a few dungeon runs here and there going forward while playing other games.

Sega Saturn

Oct. 4th, 2023 06:49 pm
owsf2000: (Default)
I've finally hooked up my Saturn for the first time in probably 15+ years. It ended up being a bit more time consuming that I hoped because I had to REBUY ALL THE CONNECTIONS FOR IT.

Essentially sometime during the summer my storage room downstairs, along with several others, was broken into. And shit got stolen. My Sega Saturn itself was safe up in the apartment, but I had a bag containing the wiring and controllers down in the storage room.

So when I went down there and noticed how much emptier it was before...

I generally only keep stuff down there that I don't care too much about or never expect to use so I don't know exactly what was taken beyond a couple things - such as those connectors for the Saturn, My Sega CD unit (That I never managed to get working anyway) and a couple of gifts I got from work including a laptop bag of sorts that I had some old comics stuffed into. (Unless those comics are all up here - I think the ones I liked are at least.)

So yeah. Luckily I was able to get a couple of new 3rd party Saturn controllers for 20 dollars each. They seem serviceable enough at least. Also got a proper A/V connector. Thankfully the power cord used by the Saturn is just a cord similar to what's used in the Playstation consoles, so I grabbed the one from the PS1.

Saturn works proper, although the battery is definitely dead - no surprise. It keeps asking for the date/time when you power on. This means I can't trust the system memory to keep a save game I guess. I may have to look into getting one of those Action Replays off Amazon so I can use the save functionality from that. (Plus I own a couple of import fighting games anyhow - Vampire Hunters and Street Fighter Alpha (Zero) II.

Hal-con is coming up soon as well. I don't particularly expect to see much for Saturn stuff there but I'll keep an eye open all the same. Until I get me some more games to play I might not be using it too often anyway, as I only have Romance of the Three Kingdoms IV and Duke Nukem 3D domestically on the system. Probably should have bought more games when they were available and cheap. Right now the only games available locally in town that are affordable (less than 100 bucks...) are at Spin It. And I don't want to spend that kinda cash just to be able to play this thing. (I may consider getting some of the 30-50 dollar titles, but again those aren't the ones I'd normally bother playing so it's still a tough sell.)
owsf2000: (Default)
Found something before Kane for once! So the owner of the Epic Store, Unreal Engine, apparently Bandcamp, and a bunch of other things, is laying off 16% of it's workforce - about 870 or so jobs.


From the article: “For a while now, we’ve been spending way more money than we earn,” says the memo, sent to staff by CEO Tim Sweeney. “I have long been optimistic we could power through this transition without layoffs, but in retrospect I see that this was unrealistic.”

Perhaps if they just didn't throw money like crazy at game devs and publishers to release their games exclusively on the Epic Store, MAYBE they wouldn't have been bleeding money like water. Not to worry though - when the going gets tough due to mismanagement, the staff get going - to pay for mistakes of said mismanagement. Probably just my opinion, but it certainly looks to be the case.
owsf2000: (Default)
Finally got around to looking at this thing that I bought ... likely years ago at this point. ^^

I think I put off checking it out because it sounded like you had to use some scripting language to do anything with it, but it seems most of the things you could do in rpgmaker 2000 are still there.

Mostly just tinkering with things here and there to learn how it works rather than actually trying to make a game. Not sure what kind of game I'd make even if I do get around to doing that. Granted I have an idea for a game, but that thing will be pretty freaking complex to set up given the entire story and world would morph as you play and make decisions. (Some on purpose, some by accident.)

One thing I'd like to have though is a complete world type thing built. IE: No overworld map connecting towns, just areas connected to areas. Perhaps set up some fast travel options for later on as you visit new sections, gain new allies, make new enemies... find special loot. I'm sure I'll be using the various assets sold on steam for the bulk of the game all the same. Whether I bother to make myself or commission to have some extra art/etc made will probably depend on if I actually look like I'll finish something and it looks good enough to toss on steam for a couple dollars. (And face all the backlash of 'reusing assets' ^_-)

Oh well, for now I'll just try brainstorming ideas. Already figured out treasure chests and harvest/collection sites that can exhaust after a few gatherings then slowly recover as days go by (resting at the inn, etc).
owsf2000: (Default)
I suppose I can sum up my feelings on the topic pretty simply. There's no way a billion dollar company merging/swallowing another "smaller" billion dollar company will have no negative impact on the industry as a whole.

The more concessions you're willing to accept, and especially the ones you offer yourself to get the merger to happen, shows the more likelihood you're fully aware of the damage you're going to be doing to the rest of the industry (ie: your competition). And of course it's very safe to say that the ultimate payoff will always exceed in spades whatever cost you'll suffer from the limited time concessions.

Take into account just one concession Microsoft has offered. They promise, if the merger goes through, that they will make sure Call of Duty is available on the Playstation for the next 10 years (or was it for the lifetime of sony's current machine, the PS5?) What does that really amount to? A handful of games over the next 10 years. After that, once the merger has been cemented and there's no longer any way to rationally separate the two again, ALL of the negative effects of the merger can happen in full force. The promise is basically another way of saying "Heeeey, no problem. Let us have this really big thing and we won't deliberately try to bankrupt the competition for a good 5-10 years... but after that shit gonna be real."

Really, any concession that's time based should immediately be thrown out as no concession at all. It's just kicking the concerns further down the road until it's impossible to fix the damage.

In short, mergers of billion dollar companies really shouldn't be happening imo.
owsf2000: (Default)
This video pretty much sums up the new Open Game License 1.1 bullshit. Honestly it's not like it would have really affected me personally, financially at the very least, since the only game content I've created for D&D were for a few personal campaign worlds that were never to be commercially available. However. This certainly shows how little the company thinks about the community that made it relevant, so if I had a D&D Beyond subscription, I would have cancelled it over this. And I wouldn't have gone back even if they fixed themselves. I'd be too busy looking at alternatives.



They reference Legal Eagle in the video, so decided to link that as well.



One of these days I'll remember how to hide shit behind cuts.
owsf2000: (Default)
So had the Deck since last Monday but I had a hell of a time trying to figure out how to connect to the Wifi. Essentially had to change up the encryption and the like. But also my wifi modem sucks shit - after it connected finally on the first go it did it's required update and rebooted.

.. And promptly forgot about the Wifi. Tried signing in to Steam and kept getting error 56. Which according to the internets, is wifi issues. Not signed in.

So I tried signing it in again and it failed repeatedly. So after disconnecting and trying to reconnect a couple times, I said fuck it and went into the living room where the modem is and tried again. And it found it. X_x

So tried signing in again, and it failed again. Finally after a few other issues I was able to sign in to Steam.

One good thing I'll say about it, when I look at the icons for my games on the Steam Deck it shows me the compatibility ratings for the game. So I don't have to go searching the store for every game. I'm guessing about 20% of my library is marked verified. Give or take. Probably another 20-40% is 'playable' (yellow ! sign) which means it'll run, but there are some issues with it and I think that means Valve is working with the devs to try to get the issues resolved. Whether the devs are willing of course is another matter.


Right now installing Vampire Survivors. It's just about finished installing. I'll probably install another couple games on it but then I'll leave it until I get an external microSD card to put in the thing.

... actually it's already almost out of power after all this shittery so I'm probably going to turn it off to charge it up.

I clicked on the steam cloud bar where it said it couldn't sync up and it worked this time. Probably failed because the download was sucking my pitiful bandwidth away...

So in case it helps anyone, with my wifi setup, originally my ancient modem was still using WEP encryption. I changed it up to WPA so I could just feed it the SSID and passkey then it would negotiate all the details on it's own. However being physically close to the modem helped me as well if just for the connection phase. I was able to bring it back into the bedroom after that without it losing connection.

Steam Deck

Dec. 2nd, 2022 10:54 am
owsf2000: (Default)
Ordered a mid-tier Steam Deck earlier this week. Tracking shows it should show up on Monday. Which might mean it'll show up on Saturday. Either day is fine really as I have Monday off for vacation. I'll just be keeping a close eye on the tracking each day and stay at home if I see it go out.

Probably going to need/want a Steam Dock as well since that allows the deck to connect to a wired connection instead of depending on wifi. Again that's fine as I was planning on picking one of those up too. Might order that on Monday after I have the Deck in my hands.

We'll see if it lives up to the hype. At the very least it'll probably be able to play more of the games in my collection than my actual computer. ^^

This ordeal did teach me to never let Steam save my billing information though. When I decided to do so since I was ordering an actual physical object this time, I messed up. I typo-ed the postal code - had a number where a letter should have been. Steam tries to auto-fill Shipping info with your Billing info, so I wanted to try to get this fixed. (Was able to fix the Shipping info itself though.)

Turns out to change the billing info you need to basically re-add a credit card. Great. If you have a credit card or are willing to let Steam have it. So I had no way to do it. Put a note in to steam's support and they finally got back to me 3-4 days later. They actually told me due to the country I'm in, I'm not allowed to save my billing info anyway so they unsaved the entire thing.

Would be great if they'd just not to auto-save my fucking billing info every time I make a purchase then eh? Not like it's a secret to them what my country is when I'm giving them my address. Haven't bought anything since then so I don't know if it'll go back to trying to auto-save my billing info. (it's auto-checked. Gotta remove the checkmark before continuing with the purchase.)
owsf2000: (Default)
If it's going to rot my brain it can rot yours too!

CrunchyRoll

Sep. 3rd, 2022 08:31 am
owsf2000: (Default)
Well, I finally created an account for Crunchy tonight. Of course, a free account on crunchy is only slightly better than a free account on netflix. (You can technically watch an episode or two here and there.)

I'll probably buy a yearly megafan sub for it later this weekend which will cost me about 100 bucks or so. It'll be cheaper than Netflix and it's 15+ bucks/month they want to charge me nowadays at the very least. Plus it'll have a lot more shows I'll want to watch.

Browsing the site, I can see a bunch of series I'd like to see at first glance, and those will likely take up my time for the first couple of months. After that I'll probably start going down the anime alphabetically except when new shows I want to watch get added (new seasons, etc).

Ultimately though this will likely save me a lot of cash since I tend to buy dvds and blurray/dvd combos of seasons. (Both for shows I know I want to watch, as well as random shows that look like it might be interesting.)

Sunrise Records is going to lose some cash that's for sure, given that's where I usually buy anime locally. They haven't been getting a lot in lately for series I'm waiting on though. To be fair, even if I watch a show I like on crunchy, I'll probably end up buying it on disc so long as they offer a proper package. I typically don't buy blu-ray only. I buy dvd-only at times, particularly for older shows, but most of the time I expect blu-ray/dvd combos. If I get blu-ray only, it's usually when they offer it cheap - like less than 30 bucks minimum. I've only broken that personal rule maybe 2-3 times over the last decade.
owsf2000: (Default)
I'll point you to this article about their digital manga service. You know, where they expect you to pay a subscription and read the manga that's licensed exclusively by them.

Where they massively censor the fuck out of it and...

Somehow manage to add in microtransactions and other video game cesspool tactics.

I wasn't interested in paying a subscription to read manga before this. But a system that goes this far to add in the least desirable traits of the modern video game industry? Hard pass, thanks.

April 2025

S M T W T F S
  12345
6789101112
13141516171819
202122232425 26
27282930   

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 13th, 2025 02:38 am
Powered by Dreamwidth Studios