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So, I guess this is what I get for letting NIS America off the boycott list lately.

I do still plan on picking up the recently released touhou game when I get paid but after that I think they're going back on the boycott list for a couple years.

My 100 dollars paid for -most- of a game that's apparently half-assed in localization. Since I bought the physical edition my disc will forever have that poor quality version unless I download (And redownload as needed) the god knows how large a patch which won't be available for another month.

They can give all the assurances they want but to me this smacks of "Get it out the door now so we can get paid faster. We'll fix it later."

This isn't the first time I've seen a bad translation by them - there have been rush jobs before that put a damper on enjoying the product offered. One example that springs to mind from the PS2 era is Ar Tonelico II. (Keep in mind that they were on the boycott list until only this year, and I put them on it back when the first Hyperdimension Neptunia game released, so finding examples of shoddy work is difficult in those years.)

I remember playing through ATII back in the day. (And in fact I have it in my lap right now as I type :p) It had at least 1 typo every 5 minutes of storyline. You want to know how you can tell it was a rush job? Every single grammatical error was something a spellchecker would fail to find. IE: Wrong version of a word (Too, To, Two), wrong tense of a word (had, has, etc) an extra word inserted for no reason at all (to to) or an outright missing word. I don't believe there were any actual incorrectly spelled words. Meaning nobody actually ran over the text of the game after the initial translation. They apparently ran it through a spellchecker and called it good.

The other thing was they introduced a game crashing bug to a particular boss. The crash didn't exist in the original version of the game. Essentially you fight that boss during the game a couple of times but the battle always ends before a particular boss attack is executed. (Thankfully.) After that, near the end of the game, that boss becomes an optional boss fight where each time you win the next fight becomes harder. If the boss gets to like round 3-4 then it does a special move - and the game freezes. If you can beat the boss in a couple rounds, no problem, but otherwise your shit out of luck.

Like I said a shoddy rush job. In one way it can be expected given the game was released in the winding down years of the PS2. Still if you don't want your rep tarnished don't fuck it up.

I loved ATII mind you but I would never give it a 10/10 ranking simply because of the poor localization attempt.

I haven't played Ys VIII yet - I'm still working on Mask of Truth after all. While they'll be "fixing" their shit job with a free download next month I'm tempted to start playing it asap just to see the level of crap first hand then I'll just restart the game after the patch is live and see if it's actually improved.

I will be extremely strict on the level of quality on the game after the patch is released however. They're already getting shit for a poor launch but I swear if I see anything screwed up after their second time I'll probably add an extra year of boycottedness to the couple they're getting from me as it is.

Yes. I know a game publisher won't give a fuck about some individual gamer boycotting their crap. They aren't going to miss the cash (Which probably shows why game publishers have such a horrible time budgeting their resources properly) but I'm certainly going to notice having the extra spending money for other things.

And that's the point.
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Ok, so finally on to Mask of Truth.

Deception ended almost exactly how I expected it to. With Haku's "death". (Come on, anyone could see that coming a mile away.)

Anyway, about 20 hours in at this point. It's basically the same type of game and continuing the game's storyline. I really feel bad for Haku in this to be honest. Anyone playing the game would see why.

The battle system appears to be the same, although auto-chain is off by default here. I'm not sure if auto-chain is really a thing in the first game since it's "on" by default. I left it on for all of Deception simply because I apparently missed it being a feature. The combat tutorials weren't very well explained when you received them in Deception, and I was too lazy to go digging for them.

Having Auto-chain off allows for much more control over criticals and defending though, so while it takes some timing, it's at least more engaging and entertaining this way.

In addition to the story battles, where everyone levels up like before, it has Free Battles again for doing some "extra credit" for bonus BP. However they also include, thus far, a couple extra free modes. First there's the Red Vs White training battles - where teams are randomly made up of your allies. You control your side, the computer controls the other. If you're on the winning side, you and those with you get bonus BP. If you lose, you don't. However both sides will gain XP with attacks during the fight. So it's a good way to level up, win or lose someone's going to get xp.

Additionally there are trials that are unlocked later in the game. These are generally short matches that are meant to teach you how to actually fight and to make use of the different aspects of battles and skills. Some include rewards, but not all of them. There are conditions for unlocking specific trials. Some with level requirements of particular characters, others with unlocking earlier trials, and some by getting to particular chapters of the story.

Otherwise there's just been some alterations to the menu screens which I think I agree with.

Not too much to say otherwise at this point. I'll still never understand what they think is so important about the menu screen to block in-game recording.
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I have apparently now spent about 26 hours on mask of deception according to the save game data. I don't appear to be wrong about how rare the battles are - in the Free Battle mode, there are only 11-12 battles I can replay to build up BP. That averages out to less than 1 battle per 2 hours of visual novel.

Mind you, I'm enjoying the visual novel for what it is. I don't particularly feel it's been a waste of cash to buy both this and Mask of Truth - but I have absolutely no interest in buying the DLC. (note: I haven't even looked at the DLC for Mask of Truth, so I reserve the right to change my stance on this. I highly doubt I will be changing said stance however.)

I've spent more time on free battle to build up the BP, although going through them have less use for actual leveling up. In story battles, everyone gets quite a bit of XP after completing the battle, enough to level up several times I find. In free battle, you only get XP for what you attack on the battlefield. So while you will get a level here and there, the main purpose of free battle is to build up the BP to slowly boost up the stats of your characters.

Not much else to report on this game I guess other than notes on the story itself, which I don't really feel like getting into. A part of me does hope that they release a ps4 version of the original Utawarerumono which comes before these two games. An all ages version obviously. ^_^;

Anyway Game Night will focus on other games going forward - I'll do a Game Night or two specific for Mask of Truth when I get to it, but otherwise just assume I'm playing Utawarerumono throughout the week, etc in addition to whatever is on the plate for Game Night. :)

Next Game Night will be probably be Blaster Master Zero on the Switch. I'm actually already playing it although in short bursts. So unless I complete it beforehand, it'll be the next game night. I'll post about it in detail regardless of what happens.
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I had a short game night this weekend and finally began the mask of deception. This is looking like it will be more visual novel than game, much like Tears to Tiara II appeared to be. (Another game I want to get back to this fall.)

This doesn't mean I hate it, it just means it'll be more sitting and reading the story than anything else. It does seem to be fully voiced thus far. (For spoken dialogue - whatever the main character, Haku, is thinking doesn't have spoken dialogue.)

To give an idea of the breakdown, thus far, of game play to visual novel - I played for 2.5 hours this weekend. I had 2 battles. Everything else was dialogue and being pitied by Kuon for being so weak. Sucks to be a human in that world I guess.

Not really much to say about the game so far. There's still a lot to go so I might start playing this for an hour or so a day in addition to it eating up the next few game nights.

As for why there hasn't been any Game Nights for the last several weeks (Not that anyone cares, but I guess to leave a record of my excuse! ;) it simply boils down to it being the summer. Summer for me tends to be way too hot and humid most days. At home I'm generally stuck in front of a fan or two all the time and that doesn't make for comfortable gaming! Last weekend was probably the first weekend with comfortable temperatures since GN #9. I would have played longer than 2.5 hours but I was also taking the opportunity to work on my 7800 homebrew project. :)


Also, remember when part of my rant from way back included how the title screen of this game was a "protected scene" - and that I had mused as to whether or not the company simply decided to protect the entire game from people recording/sharing video of?

Well, it turns out most of the game appears to be unprotected (At least as far as 2.5 hours in. That may change after a particular point in the game knowing this company.) What was protected was the title screen itself, and for whatever reason, the save menu. I don't understand what's so freaking special about those two screens that make it so important to block the PS4's built in record and publish feature.

I'm sure it'll be a rant for later.
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As shown in Angry Joe's vid below, Shadow of War is basically full-on the DLC Whore Train. Basically very similar in setup to how Street Fighter V does their excessive DLC.

Basically it's the whole Dual Money System again. You can buy "Gold" with real cash, or you can earn a different, likely much inferior, currency by GRINDING your LIFE away in the game itself. Come on, even if they're not telling us that you'll be grinding for hours to get even a portion of what you can get with the "Gold" currency, we all know the game will be balanced that way to make you want to say "Fuck it, where's my god damned wallet."

Unlike in Street Fighter V, the extra couple bounces down the shitty slope of DLC are shown by having all this DLC being expendable. (So it's not DLC per say, but full on Micro Transaction. (You know, the bullshit you get in freemium games. Only this game you're paying full AAA title price tag for first - just like with SFV.) Essentially the orcs and stuff you can buy with these microtransactions can be -permanently- -killed- in the multiplayer base defense mode thing Joe references in the video. (Which he compares to the multiplayer action in Metal Gear Solid 5. Which apparently sucks ass.) So spend your cash, get your toys taken away, go spend more cash, repeat.

The only thing I'd smack Joe up-side the head for in this video though is that he seems surprised that this is infecting Single Player games as if it's new. Granted, it's new to HIM since he doesn't play JRPGs and the like. (Persona 5 was new territory for him he said). The only reason he's foaming at the mouth right now is because it's finally infecting single player games he cares about. (We really needed him foaming at the mouth about this probably 7-8 years ago - now it's definitely too late to stop it.)

Yeah, JRPGs have been doing DLC like this for close to a decade now - almost as soon as it became physically possible for them to do so. It's why I skipped probably 80% of the JRPGs in the PS3 era, and haven't been eager to buy much at all in the PS4 era. (Got two Sword Art Online jrpgs at flash sale prices)

Titles as early as Disgaea 3 pretty much made it the standard mode of operation where a JRPG will launch with a full AAA price tag - regardless of if it was worth being AAA - then saddled with an extra 50 to 200 dollars of DLC. All things that use to be hidden perks of JRPGs that you can no longer unlock - must buy instead, OR they're things that simply put on display for EVERYONE to see exactly how little play testing was done for the game (stat, gold, equipment boosts) or things that just outright show that the game was balanced to make those consumable microtransactions desirable.

There's at least one game that basically passively lock the New Game+ mode out with DLC - in the form of level locks. That is, the new game plus mode is available but the monsters and bosses continue to get more and more powerful as you progress through it each time. And then you hit your maximum level 99! While the enemies continue to become stronger. No problem though, there are a FEW DLCs you can buy that add 300 levels to your CAP. (You'll have to earn the actual levels yourself though.)
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Ok, finally got around to the rest of the setup on Sunday evening. Apartment was too hot to really want to do anything with it prior to that...

Set myself up a Nintendo Account and got the Switch online via wired connection. The ethernet/usb dongle I bought a few years back (originally for use with the Wii but never used it) worked fine for the most part.

After the setup, I checked the store and bought Blaster Master Zero. I also bought, despite myself, one of the extra character DLCs for it - Shantae. Shantae in Blaster Master. Yeah, I know. :p

Of the other 90 odd games in the store so far (not bad for 5 months I guess) I didn't feel the need to get any of them thus far. Might change my mind if they hit a sale, but we'll see.

One thing I had an issue with however is the Switch suddenly failing to detect the internet once. This happened after I bought and downloaded Blaster Master Zero, then figured the next thing to do was to install the micro-SD card (128GB). I knew this card would require a quick patch downloaded for the Switch to use it so I took the Switch out of the dock and inserted the card. It immediately told me it needed to get the patch, so I put it back on the dock to get it. (With a wired connection the Switch needs to be docked.)

And it failed to find the internet connection.

I did some searching and found that this might be on connection with a bug people were reporting months ago about the Switch losing wifi. To get it working again you basically had to completely shut off the Switch and restart it. ie: don't just go into sleep mode.

I tried doing that with the wired connection, and it worked. It got the patch (I swear it was just changing a variable from N to Y with how fast it went. ;) and recognized the new space. It should be enough space to do me for the life of the Switch. I plan on buying physical most of the time where possible anyway as usual.

Next week's game night will most definitely be Blaster Master Zero though.
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So. Picked up the Switch yesterday on the way to work. Not sure if I'll get around to playing it much this weekend but the plan will be to at least get it set up properly. I heard you can use ethernet cords to wire up the Switch in docked mode, so if that works I might browse through their eshop. I was considering getting Blaster Master Zero or whatever it's called as well as potentially one or two other games.

I don't plan on being too generous on the switch digitally, but I figger I'll at least get a handful of games.

Right now the physically unlicked cartridges I have for it include Breath of the Wild, Cave Story+, and Puyo Puyo Tetris.

While I don't have them yet, I also plan on getting Mario Kart 8 Deluxe, Splatoon 2, and Arms. I'll probably get those one per paycheck or something in the future.

As for other games on the system, I'm not sure yet. There are some I'm kinda interested in, but then there are others that I'd normally get but I suspect they're loaded down with DLC whoring options. (Since they're on other systems already and that's what they're like on those systems!)

Either way, it looks like the next game night will end up being Breath of the Wild. I have 2 of the 4 amiibos that were released for that game. Zelda and Archer Link. Looks like I was wise to buy the Zelda amiibo when I did since that was the first of the lot to dry up quick.

Angry Joe

Jul. 31st, 2017 12:36 am
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I tried thinking about how to express what I thought about the whole situation around Angry Joe and his fans lately. This is actually my third attempt to make a post.

In the end I think boogie2988 says it better than I ever could so here watch a video.

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Still haven't had another game night yet. Some random gaming, sure, but no concentrated effort on a particular game. While goldpseudo was in town on his trip across Canada, we swapped some games/dvds/etc - mostly dups we had. On my side of the deal I got a few NES and SNES games.

Of those I'm stuck between deciding if I want to focus a game night on either Final Fantasy (NES) or Super Metroid (SNES). I was about to start Super Metroid last night but it seems the hookups for the SNES aren't with the SNES... As such tonight I'll probably just hook the NES up and start in on Final Fantasy. I'll do a little digging for the SNES hookups before then but I honestly don't even know where to start looking for them.

With regards to the 7800Basic tinkering I managed to adjust the game play as indicated in the last post. I also added a master clock in the background that keeps track of the total time the current game has been running - it'll display itself on the game over screen.

Not a lot of progress, I agree, but at this point the code is all over the place. I spent more time last night removing old player 2 variables both in the variable lists and in the code itself than with the actual gameplay changes! The next thing I want to add to the game is a bit more creative effects when you lose a life or hit a game over. (little explosion effects for instance instead of simply disappearing) However... that didn't go well! I think I'm going to have to spend time during this next week just looking at reorganizing the code.
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No game night again this weekend. While the weather has been pleasant for the first time in a month this weekend I just didn't feel like gaming much. I did play a bit more of Hatsune Miku Project Diva Future Tone (PS4) on a few songs. The main goal there was to increase my rank in the leader board for a couple songs. On average, on Hard difficulty, I seem to rank around 2000-3000 in most songs.

For the few songs I tried to actively increase my standing I've landed with spots around 240-300. To get those I had to get a Perfect along with "Cool" ratings on over 90% of the notes. Not easy to do - and there's certainly room for improvement as shown by the people above me in the rank. I did notice today that there was another way to increase the score - if you have two hold buttons one after the other you don't have to stop the first to do the second. In fact if you just press down the extra button it'll combo. This means I've been missing a lot of points in a few songs!

But I'm tired of playing it for now.

I also played a little bit of Scarlet Curiosity to raise up the levels of Remeilia (I'm sure I'm spelling her name wrong :P). I was doing that to try to get one of the last few trophies for the game, where you have to do over 10000 points of damage in a single hit. X_X

Somehow I managed to do that tonight. Must have hit a weak enemy with a max critical.

For the rest of the night I plan on tinkering a bit more on my game project with 7800Basic. I'm restructuring the game mode so that the timer works differently. Right now the timer only counts down to 0 then switches to a new wave - resetting it's timer and continuing. Since this game is all about trying to graze and destroy the enemies on screen I've decided instead to alter how the timer works. Now it will count down to 0 as before but if you graze an enemy time will be restored a bit. Longer grazes will of course increase the timer more. If the timer hits zero, it's game over. There are still extra lives, but the timer going to zero will forfeit them.

I did several parts of the timer alteration already earlier this weekend. Tonight the main task is just to adjust the timer's properties, add in the timer bonus via grazing, and add in the game over check for the timer hitting zero.
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It's been hot these last few days, so never really got around to playing anything for game night Saturday. I'm still playing the SAO game and enjoying it somewhat. Finally figured out how to change targets in a fight... Given I'm now on floor 82 (from 76 being the start of the game) that's rather surprising. Most/all bosses seem to have secondary parts you can destroy to seal abilities/defenses. But if you don't know how to change targets, that becomes pretty difficult to do without area-of-effect skills.

Before I move on any further with the floors I think I'm going to try to finish up the hollow quest. Apparently you have to finish it up before floor 84 or something? I also plan on doing some item running to get Cracked Gems and Rare Mushrooms (And perhaps a couple other items) and max out my supply of them (198 each). Those particular items are used as optional materials in weapon forging to give the resulting item a percent chance of having a Drop Rate bonus modifier.

Otherwise I spent this weekend trying to watch some more anime that I have on dvd/bluray. In particular I randomly picked Haganai Next out of the To Watch Pile, as well as the Azumanga Daioh dvds I got at Animaritime.

Azumanga is kinda painful to watch for me. X.x It's not that the type of show isn't for me - I have nothing against, and have watched a few, anime that have pretty much no plot and are just about the everyday school life of highschool girls/etc. However! The way they drag jokes out, etc, are painful. It seems fairly clear they're doing that simply to skimp on the animation budget. I have eps 1-9 watched already. I'll probably try to watch at least one more dvd tonight, but I might get distracted by picking out another random title from my To Watch Pile.

Either that or I might look into this Castlevania anime/animation that was added to Netflix very recently.

Next week I'll start in on the game nights again. Not sure what I'll play, since I'm still otherwise doing SAO during the week. I might take a look at what I have on my PS3.
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Still playing SAO:Hollow Fragment, but took a break for Touhou Double Focus which I bought with the last flash sale on PSN.

The game is one of those many fan/doujin games based on Touhou that are starting to get released on the PS4. This one here has the player controlling Aya and Momiji as they try to navigate and escape a magical book world. Ultimately it's a relatively short Metroidvania type game.

There are a total of 5 bosses - 6 if you include the final form of the last boss as separate, but back down to 5 when you realize the third boss is actually more of a race with a fairy instead of something to beat up.

If you don't know all the controls, this game can have some seriously messed up difficulty. I only played on Normal and there were some places that at first felt like a death trap. One thing you really have to do is observe the enemies you see and get familiar with their AI. Some of the later fairies you'll have to fight are pretty tough to beat due to their ranged attacks, but in most cases it seems if they're not looking at you, you can just walk up behind them and club them with Momiji's sword. Otherwise you'll want to stand back and use Aya's ranged attacks.

I almost rage quit the entire thing on the first boss given the amount of damage it was doing and how little life you start off with. Then I realized, accidentally, that Momiji can block projectiles with a shield.

During the 3rd boss (that race) I found out that Aya's back-dash actually made her invincible for about a second afterwards. (So just turn around and backdash... forward... through a few enemies that were trying to block your way. Much faster than trying to fight them!)

Took a while before I figured out exactly how the Portal system worked - for a while it seemed bugged and kept transporting me to a particular portal. Apparently you have to select the portal you want to go to from the map. But when you place a new portal prior to doing that, it would auto-select that last placed portal. Which worked fine for me for a good long time.

It took a bit over 6 hours to complete on Normal. I'm not sure if that was counting all the retries at the bosses or not. Now that I know where everything is, I could probably go for a full run with much better time. On the plus side with the exception of finding one hidden photo shot (Aya is a reporter with a camera after all!) I can say I found all the items without help from a faq. Some of them quite accidentally - and I won't kid you when I say some of the secrets are damned cheap. Fake walls, fake floors, and for ONE place in the game (At the start of the game no less) there's just one place where there are invisible platforms to reach one of the powerup items that increase your max life.

I'm kind of afraid to try the harder difficulties. I might later on, but for now I think I can call it good. I'm glad I picked this up on on the last flash sale on PSN though all the same. Like Shantae, it was fairly short.

I'd recommend people that play it to save often however. I did have one game crash while playing as I was heading back up to Patchouli. Luckily for me I had saved it only a minute before.

I suppose I'll give a few tips for the bosses. :p

Boss Strategies! )
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No surprise, this weekend's game night was again SAO.

I've gotten use to the battle system enough at this point, although I'm still clumsy and slow to update my skill palette (basically the skills you set up for fast execution) I'm not entirely sure how to get skill points yet but I guess I can look into the tutorials again.

For the main world, I only advanced a little bit - going up to floor 78. I've found the boss so I can go after it any time I want but I decided to go leveling up characters by adventuring into the Hollow Fragment.

They like to pass off "Hey if you don't want to you can just ignore the hollow fragment. It's totally unrelated to the main story." but really if you want efficient leveling or equipment - you're going there. And that was the bulk of my exploration this week. I'd pick random characters to group with and then I'd head in there to level them up. Main character or not, if they'd group with me I'd bring them in to get their level up to about 90-95.

I noticed one of the main characters only had level 60 so I brought them in to the hollowed fragment. Keeping in mind my character is level 110, I quickly got them up to level 95 or so within a couple hours. During all that time I only got maybe 2 levels myself.

I believe I mentioned this game is also part "dating sim" in that you can build relationships with the other characters. I noticed this also extends to the side characters that aren't really intended to have any real effect on the story. Of course, they don't have anything special done up for them - admittedly it would have meant a hell of a lot of work to add anime animations for every (n)pc in the game outside of those who were main characters in the anime/manga, but still.

Note that the "dating sim" side of the game is fairly weak and bland. I'm assuming it has an effect on the final ending you receive like in other games where they try to do things like this but I won't know that until I get to the top of the tower I suppose.

Oh, I also had my first sword forged in the game this week. When I realized the extra components you could toss into the forging process for extra stat boosts weren't limited to just one at a time I essentially handed over every ingredient that qualified. :D

The resulting sword is stronger than anything I've found or enhanced myself so far and while I tossed a lot of ingredients in, it wasn't anything near the maximum possible. Going to have to raise some cash and resources to get another sword crafted this week I think since my character is primarily a dual-sword user.
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For those who don't know, OpenIV is a modding kit/system for Grand Theft Auto V. Very popular thing apparently. (I say apparently since I give no shits about the franchise to be honestly.)

Basically Take Two suddenly up and changed gears and C&Ded them after being pro-modding for years.

Yeah, Take Two's official stance is "oh noes, hak0rz online" and they're totally still behind single player modding.

Of course, OpenIV is essentially about single player modding. The hackers in Grand Theft Auto Online are still going to be there.

Personally I expect to see Take Two announce their own Creation Club system for Grand Theft Auto V and VI (Which is also due out relatively soon) similar to Bethesda's recently announced paid-mod program (attempt 2).

They're likely trying to kill off GTAV before VI is released so people will actually attempt to buy VI. Also probably trying to kill off the modding (regardless of what they say) to prevent people from simply backporting any new gameplay announced for VI back into V.

Regardless of their intentions[1] they've managed to royally piss off their fanbase. If you check GTA V's steam page now you'll find the reviews have become Mostly Negative almost overnight.

[1] I still expect to see them attempt a paid-mod program by Christmas if Bethesda's latest attempt doesn't tank like the first one did.
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Yeah, I should stop mulling over what game I might play on gamenight. It'll save how many times I change it. Still not started on Utawarerumono - seems like I'll probably be waiting until I have both halves of the game before I start at this rate.

So this weekend I started on SAO: Hollow Fragment. From what I know of the manga continuity, this game breaks from it. It takes place in the upper levels of Aincrad that the players never actually go to in the manga. It also adds in a "Hollow Fragment" world that you can travel to. To completely burst continuity they basically teleport in a couple characters that are in later storylines after the life-or-death game in Aincrad. I'm assuming I'm typing that name correctly. Basically a 100 floor world and the players had to go to the top and beat the last boss to be able to log out. Dying in the game resulted in death in RL. (By the VR headgear players were using nuking their brain with intense microwaves.)

Anyway, yeah, it takes place in the upper layers. I'm only about to reach the second floor boss (floor 77) myself so I can't say too much about the storyline for the game.

The battle system seems a bit similar to the earlier .hack game series, although you're rarely locked into a room/bubble until you defeat an enemy. It also doesn't have 1st person view like the first .hack series did. Unfortunately. I use to enjoy running around in first person mode in the first series...

It took a while to grasp the battle system, and even now I know I'm not using it all that great. Only died once though. (Luckily no microwaving going on here. :P)

In addition to the main combat and relatively limited exploration (Areas have been pretty linear so far but again I'm at the beginning of the game.) there's a quest system where completing some quests unlock tips for fighting the floor boss and a relationship system with the other party members. You can help train them during combat to adjust their AI and apparently to learn new skills and carry on conversations while running around the hub town.

While I'm liking the game so far (I tend to like Sword Art Online overall anyhow) I'm glad I got this game on sale back in the golden week sale.

I'm likely going to keep playing this for a few weeks so I'll type up more later after I get a bit more use to the system and see more of the story. I've yet to go back to the hollow fragment realm for instance.
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Looks like Bethesda is at it again with paid mod systems. I agree with various people in the comments about how any kind of paid mod system is going to just destroy the modding community as a whole.

The current attempt is at least trying to avoid the obvious problems of their Steam workshop attempt of a year or so ago where you immediately had people submitting other people's mods as their own. It's also apparently not going to try to stop free mods from happening - although like any company we can see that stance changing once they get a taste of the money.

But as I was thinking over this, I realized that this is just the next step down that slope of shit the video game industry has been taking for the last decade. The whole idea of cranking out games faster and cheaper with a higher price tag - with massive side effects.

1. Not doing proper QA/Beta testing - why do that when they can have the gamers themselves do the beta testing, or the bulk of it, after the game is released and patch it up (potentially) after the fact.

2. Cutting content, sometimes significant content, out of the game to sell as DLC later on. Sometimes as unlock codes for stuff already done. Other times (And more common now) with the dev teams just explicitly planning on the content to be done after a release date is set.

3. Cutting back on packaging with physical releases - gone are the days of the manual. Nowadays if a manual is included a company will even toot that as SPECIAL BONUS!

... It's early, I don't really feel like listing ALL the shit that's been happening right now, but you can get the idea. Basically games aren't actually sold complete anymore.

But really these paid mod systems are just the latest advancement on these cutbacks on paid labor.

After all, these things are basically nothing more than DLC. DLC the devs no longer have to plan for or write themselves. But they can take a chunk of the price tag for having someone else do it with a minimum of QA done on top.

As time goes on, if it catches on, you can expect games to come out more and more bare bones with the explicit intent that modders will willingly finish the game for shit pay after the companies take their share. (This particular attempt will have Bethesda taking a 30% cut. But as companies continue with this practice you can expect to see that percentage go up and up, bit by bit, until finally modders just stop applying to be slave labor. And then it'll go down a couple percentage points and everyone will thank the publisher gods for their kindhearted gesture to only request 85% of the profits instead of 90. :)
owsf2000: (Default)
I meant to get this out earlier in the week, but yes, I switched up the focus for last week's game night last minute.

I didn't play it as much as I thought I would, but I did complete 2.5 of the 6 games in the collection.

Duck Tales, and Rescue Rangers I completed on Saturday. I found Tailspin just too unplayable overall due to the controls.

I tinkered some with Darkwing Duck - I plan on trying that game again later on, although I found it a bit hard. Probably would have been easier if I checked the controls/etc. I just figured out how to use special weapons before I turned it off.

The 0.5 I mention above though is because of Duck Tales 2. I did get an ending on that one but I don't know if that was a bad ending (probably was) since I didn't finish getting everything. Plus to get that ending I -did- use the rewind option on the egypt boss. After using the rewind once I was able to time all the hits near perfectly though. I'll play through it again before I claim to have beaten it for the list.

I didn't even touch Rescue Rangers 2. I'll probably play these games again independent of the game night activities however so we'll see how that goes.
owsf2000: (Default)
The idiocy numbs the mind.

To clarify, I actually approve of the change from greenlight to steam direct. Greenlight is gamed far too easily by bots or by just making sure you have a highly popular youtuber with millions of subscribers to back your game.

The idiocy I'm referring to is the commenters and how you have about 200+ comments all saying the same uninformed thing, repeatedly. It's a shining example that NOBODY READS THE EXISTING COMMENTS before standing on a soap box and repeating the exact same shit.

ie: This won't solve anything, greenlight cost 100 dollars already! (About 100-150 of the comments in one version or another)

Remaining ones are "Now it will be 100 per game, not 100 per developer."

Apparently a lot of people don't seem to understand the people abusing greenlight to get shit on steam just to milk card drops to make money weren't releasing 1 or 2 games. They were likely releasing 100-200 games or more. All under the same developer fee. So divide $100 by 100 or so and you get these guys spending a buck to get a shit game on steam without needing to worry about getting it voted on by real people since they had their bot armies to do the voting for free.

Voting may be going away, but there won't be any way for abusers to divide the costs of getting each individual game on steam since the cost will now scale. Add to this that Valve is going to be constantly tinkering with the metrics to make it harder for these fake games to get cards to drop at all.
owsf2000: (Default)
I went ahead and picked this up with the PSN sale this week. For some reason I was expecting 4 games so I was calculating in my head "18 odd dollars divided by 4.. hm. about 4.50 per game."

Ended up being 6 games total, as there were two Rescue Ranger games and two Ducktales games.

The alternative to playing these games for me would have been tracking down the original NES carts. Which would have cost these days anywhere from 50 to 300 dollars each I'm sure. 9_9

So at about 3 bucks each, I think it was worth it.

However this now brings me to the question of if I'm going to march forward with Utawarerumono tomorrow, or instead try to go through the Afternoon Collection. Right now I think I'm likely to switch it up to the collection, if only because Utawarerumono is a half-game that will end in a cliffhanger that won't be resolvable until later this summer when the Mask of Truth is released.

So putting off starting the game makes a bit of sense if I want to avoid an extensive wait between games. It's the same kinda deal that I faced with the old .hack games. I wasn't affected too much by the original .hack games since I think all 4 parts were out by the time I started collecting them - but had to get Kane to track me down a copy of mutation (vol 3) before I could completely finish it. In .hack//gu though, was annoying having to wait for each segment of the game to be released and obtained.

On a separate note though, by July the heat is going to be unbearable here like it is every year. I may end up putting the PS3 and PS4 to the side for a couple months and focus on older consoles (ps2 and down) simply because those are less likely to melt on me in the 30-40C heat.

On an barely related note, I saw some copies of the original .hack series at a pawnshop here in town. Each going for 50-80 bucks. x.x Given the games were like 30-40 when they were new... glad I picked them up when I did! (Kinda like Xenoblades on the Wii. Got it for 30 bucks, but you can check amazon for current prices!)
owsf2000: (Default)
This game didn't take nearly as long as I expected it to take. I went through the game twice, first with the normal mode and got Ending 1. This unlocked "Magic Mode" (half magic consumption, half defense) so I went through it again.

The second time through I aimed to get all the items as well, which I succeeded at obtaining. As a result of this, plus having a total time of just over 4 hours, I got ending 2.

Ending 3 apparently involves getting all the items but managing to finish the game in under 4 hours. Given all the pointless backtracking I did even with that, I could have easily gotten ending 3. I was just 20 minutes off I think.

Ending 4 involves just completing the game in under 2 hours. You don't need to get all the items.

I might try for those one day when I get bored (or I may take a stab at it during the week before the next game night starts) but for now I'm finished with it.

Well animated, but obviously fairly short if it's expected that you can finish the game in under 2 hours. I had one game crash happen during all that time, with rather pissed me off. I learned to save every time I passed a save point regardless of if I managed to get anything new or not just in case. While worth what I paid for it, I'm glad I got it on sale. (Then again I bought it twice on sale apparently. I have this in my steam library as well...)

Next up, Utawarerumono: Mask of Deception.

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