Graze (7800Basic Game)
Jul. 2nd, 2015 10:53 pmFor anyone who's interested, you can see the details of the development of my first Atari 7800 game right over here!
I've mentioned it before a few times recently, although it's progressing nicely and currently playable.
You will need either MESS/MAME or Prosystem in order to play it. MESS is included in MAME at this point it seems, and the latest version of Prosystem is linked on the atari age forum.
Prosystem is less accurate (particularly for the colors!) but I find it easier to run. MAME actually crashes/bluescreens my computers.
Anyway, the goal of the game is basically to graze against the enemies that fly on the screen without letting them score a direct hit. Essentially the white dot in the center of the character is what you can't let enemies touch. Your suit charges as you graze, and when it's strong enough it'll let you destroy the next enemy you hit instead of the other way around!
The next thing up will probably be adding powersups. I've got a bunch of ideas for them already, although I've been letting it drag out because I wasn't entirely sure how I wanted the powerups to work (how to obtain them.) Pretty much going to go with the idea that you'll have to destroy the enemy it's attached to at this point, which means you'll need to have some grazing done in advance!
I've mentioned it before a few times recently, although it's progressing nicely and currently playable.
You will need either MESS/MAME or Prosystem in order to play it. MESS is included in MAME at this point it seems, and the latest version of Prosystem is linked on the atari age forum.
Prosystem is less accurate (particularly for the colors!) but I find it easier to run. MAME actually crashes/bluescreens my computers.
Anyway, the goal of the game is basically to graze against the enemies that fly on the screen without letting them score a direct hit. Essentially the white dot in the center of the character is what you can't let enemies touch. Your suit charges as you graze, and when it's strong enough it'll let you destroy the next enemy you hit instead of the other way around!
The next thing up will probably be adding powersups. I've got a bunch of ideas for them already, although I've been letting it drag out because I wasn't entirely sure how I wanted the powerups to work (how to obtain them.) Pretty much going to go with the idea that you'll have to destroy the enemy it's attached to at this point, which means you'll need to have some grazing done in advance!