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... sinks the modern video game industry.

Latest thing, pointed out by Angry Joe (As I would never have played this game), is purchasing save slots with fake currency you buy with real currency. (To hide how much you're spending as always.)

That's right! In Metal Gear Survive by Konami, you're given 1 avatar save slot with the purchase of your new turd! If you want to have additional characters/saves, you must pony up "1000 SV coints".

How much does it cost to buy SV coins ? Well, as always there's multiple tiers from 100sv coin bundles and up!

The closest you can get to 1000SV coins in a single purchase is buying 1150 coins for 9.99! (usd)

Only way to get exactly 1000SV coins is to buy the most expensive tier, 100sv coins 10 times. I'm sure this has nothing to do with trying to ensure players have left over coins to encourage them to buy even more coins rather than leaving some unused and wasted.

But the main point to take away is that you're now being charged for the ability to save your game. THAT is what it amounts to.

(Additionally this game is mostly single player, with a tacked on online-mode, and has forced online-checks as it's drm.)
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So I started watching another of the CU Podcasts recently where Pat and Ian talk about the pricing of video games and whether games "Should cost 60 dollars or not". (For the record, a complete game hasn't been 60 dollars for years but they're just talking about the base game. ie: What -use- to be the complete game up until game publishers gained the ability to hack apart their game to sell piece-wise, rush before it's done to patch later, etc etc.)

I had to stop watching it as soon as I heard Pat mention "Oh but we never really talk about inflation".

In other words he jumped into that broken argument of "Oh 60 dollars from 20 years ago was a lot more than 60 dollars today!"

That may be technically true. But at the same time calculate what you were making as a salary back in those days and you'll realize that you were making a hell of a lot more money back then than you're making today, once you convert those old dollars into today's dollars.

And that's the part that everyone trying to use inflation to justify things being "cheaper" today get it wrong. They always leave that part out, giving an incorrect assessment of the issue.

Either way, no, I don't agree that inflation would justify DLC - assuming that's what Pat would have went on to say. Furthermore, saying that these triple A games have hollywood movie budgets also doesn't justify skyrocketing costs in the end product, or scummy tactics being attached to them in the way of season passes (the rest of the game), loot boxes (gambling machines), or straight up microtransactions (because why not sucker.)

Being a game company doesn't free you from the burden of trying to budget properly. Something they always fail to do - as shown by how they'll spend hundreds of millions of dollars just on marketing to brainwash people into buying a game that's now underfunded by a few hundred million dollars.

These companies have stockholders. Stockholders require the company to do better each year than the previous year. That's all that matters, and that's why all this shit happens. So the only ways to increase those profit margins each year fall into a few groups:

1. Make more games per year.
2. Get more players playing their games each year (And thus, in theory paying for them.)
3. Squeeze out every last penny out of a gamer on just a couple games.

Guess which of these 3 is the easiest, cost-efficient, way to boost profits.

#1 requires full development crews hired.
#2 requires either a lot more marketing, a lot more lobbying to make gaming attractive to the current non-gamers who are bred to see it as either evil or geeky, or egads lower the launch price of the game and hope you get a lot more people buying the game.

#3 Requires selling incomplete games before their complete, cutting out parts to use as pre-order bribes, cutting out more parts to sell as DLC either as itself or as part of an expensive "expansion pack", addition of consumable dlc that has to be bought repeatedly, and/or making the entire DLC purchases a case of random luck (purchased luck of course. ie: lootbox schemes)

We already know what path the industry chose.
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I re-installed this over the weekend to play around with it some more - and to make sure it worked on Windows 10. This is an open source port of the publicly released 3DO version of Star Control II. Still got the equivalent wishlisted on Steam since the steam version includes Star Control I - but then again I have Star Control I on the genesis too so it's not an instant purchase for me.

There are a couple of bugs in the game - the biggest of which that I've seen so far is the miscalculation of fuel use on the star chart. I think this is due to it not updating the fuel expectations immediately when you buy/sell fuel.

Having sunk 6-8 hours of it on Sunday, I guess I still enjoy the game as much as I did back when I use to play it on my cousin's ancient 486 in the 90's. Looks like I already completed this back in 2010 when I first discovered the open source port based on my Games Complete list. A small part of me is pondering if I want to try to do my own FAQ/guide for the game including the specialized tasks for the actual storyline and a manifest of what resources are where and planet statistics.

A small part of me mind you. I actually did something like that back in 2010 but the heck if I know where I put all the paper I wrote things down on!

In other news, I just noticed that my Games Complete list on my website is going to be a decade old this year - I officially started it when I completed the last of the .hack//GU games (And that's why I put all 3 of them as a single entry to start the list off on Sept 21st/2008.) The main rule for adding things to the list is that I have to complete the game AFTER the start of the list. I didn't have any intention of replaying the first two games any time soon, and all 3 of them are basically just one big storyline anyway so figured it was legit to do so! ;)
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So the guy who got someone killed by SWATTING them is facing jail time for involuntary manslaughter (if convicted). But he's already in jail awaiting the court hearing, with his bail set at half a million dollars. So yeah, he's in there til his day in court at the very least.

From his first interview from his jail cell he said "Of course, you know, I feel a little of remorse for what happened," he tells KWCH. "I never intended for anyone to get shot and killed. I don't think during any attempted swatting anyone's intentions are for someone to get shot and killed..."

Let me get out my violin.

First of all, I think the guy's lying through his teeth there. After doing this shit for how many years, and seeing others do it for how many years and seeing HOW MANY CLOSE CALLS we've had in the past, how the FUCK can you not think someone might actually get killed?

Second of all, this is probably the biggest part of the problem. The fuckers swatting someone AREN'T THINKING. And that rather makes them dangerous - enough so that I'm fine with them getting put away if they get caught. (And I don't particularly think someone needs to lose their life for that to happen.

So yeah, hopefully this guy does end up in prison. Perhaps it'll put a bit of a chill effect on the other punks out there that get their jollies off of doing this kind of crap.

It's amazing how fast this guy started saying how remorseful he is about what he did after he got caught. His first reactions after doing the SWAT was the standard gloating. Then when he realized someone got killed because of him, he immediately went into denial mode "I didn't kill anyone." followed almost immediately by trying to hide his tracks by renaming his account on twitter, etc. Sadly people had already gotten a good deal of his tweets and shit saved before he did that. It wasn't until he was caught that he stopped trying to deny it regardless of what he says.

Let's not forget his own epic tweet "if you can't pull off a swat without getting busted you're not a leet hacking God its that simple."
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According to an article on slashdot, it looks like someone was finally killed as a result of a SWAT prank in Kansas. You know, where an infantile piece of human trash decides to call in a fake hostage/etc situation to provoke the police into sending a swat team to their house.

Most of the comments so far appear to be over how the police reacted. Meanwhile, regardless of how the police acted when they responded, even if they were a safe distance away when someone answered the door, I hope they find the person that placed the fake call in the first place and they end up serving a lengthy prison sentence. They're the murderer here. The SWAT team was just their weapon of choice. If they get off with a slap on the wrist, we'll see a spike in these cases.

Keep in mind this is under the assumption that the report it was a SWAT prank is true. If it turns out later that it was a legit call, but the SWAT team simply got the wrong house, then we'll switch the blame and prison sentence requests to the SWAT team.

If the SWAT team got the wrong house, but it was still a prank call, I think I'd still prefer the original placing of blame on the caller though since the SWAT team wouldn't have had the opportunity to get the wrong house if the call simply wasn't made.

tl;dr: I hope the caller, if it was a prank, has his life ruined as much as his victim's life was. (more or less.) I wouldn't even buy the excuse of "I didn't mean for him to get shot!!!" either. SWATTING has been in the news a lot over the years now, and there have been plenty of near-fatal-shootings and a LOT of people warning it could happen.
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Haven't gotten into doing another Game Night since Utawarerumono, but I have been (re)playing through Blaster Master Zero. I'd play this in 30 minute spurts for the most part so can't really call it a Game Night.

Anyway I started replaying it when I realized there was more to the game after the bad ending I received. To get to that ending you had to collect all the powerups, weapons, and map pieces before defeating the mutant master at the end of area 8. That opens up the way to area 9.

The game's a lot like the original NES game in ways that count but it has changes made here and there. For instance:

1. The layout of the world and levels aren't 100% the same. To be expected, but there's certainly enough of the original here.

2. While all the original bosses are more or less here, they've got changes to them. Additionally there are "bosses" that are more accurately called monster lairs or attack rooms.

3. The amount of weapons you have available has been increased, with alterations made here and there. For instance while your max powered weapon is still the wave beam that cuts through everything, the weaker version of it has been changed into a flame thrower.

4. You don't have infinite grenades. On the plus side, grenades do more damage than they did in the original! Additionally there are placed mines, flash bombs, a gun turret, and a remote cannon strike. O.o That last one is basically you making the Sophia III attack the boss from god knows where! Only used it once.

5. For the vehicle/Sophia III's weapons and abilities, those are also increased. You no longer have to collect powerups to use, but instead they all use the hover bar. The hover bar also recharges slowly over time. In addition to the triple-missile, homing missile, and lighting subweapons (all of which you have to beat bosses to obtain) there's a laser cannon, max-beam cannon, massive explosive missile type attack, and an ultimate beam attack. Yeah, lots of ways to waste your hover power! If the hover function isn't that useful to you there's also an alternate hover function that acts as an air jump. A quick burst is sent out of the tires to toss you upwards. I'm still more partial to the hover's precision.

6. They added a sidekick, Eve, that you meet part way through the game. I guess they figured they couldn't add a lot of story with pure monologues the entire game. Not really sure how I felt about this, but it didn't distract from the game at any rate.

Ultimately, I had a blast. It was fun to play from start to finish with only a couple parts that left me thinking "wtf do I do now..." I guess the best advice for those instances would be "if you can't reach it from below, can you reach it from above?". Certainly several do-or-die obstacles where you have to jump around outside of Sophia III.

Getting the good ending unlocked two more modes. You could probably consider them "easy" and "hard".

In one you start off in the alternate vehicle you get in Area 9. (Sophia Zero) which is basically a powered up version of Sophia III. All the weapons are stronger/faster/etc. Also all weapons/powerups/etc are already unlocked. So it's just a matter of going to each of the area bosses and progressing through the story. They officially call it "Unlimited Mode".

In the other mode, "Destroyer Mode", there's a long list of differences including stronger enemies, all enemies/bosses being beatable by specific weapons, max-life ups don't work, etc etc. Definitely "Hard mode".

I don't feel like I was missing anything with the base game but I ended up buying one of the additional character DLCs anyway despite myself. Having to go through the game as Shantae felt necessary~

I only played the Shantae mode a little so far, but I'm going to try to go through it next. Her weapons are obviously different - based on her magic types, and she has a different colored Sophia. I dunno if she meets Eve or not since I didn't get to that point. Either way the game play overall was certainly different, at least when in the top-down areas.
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So here we are at the end of November. This is essentially the original deadline NIS America gave itself for fixing the colossal screw up over Ys VIII localization.

To be sure, there is no patch. What's more is that they discovered after actually looking at what they had actually released that there's a lot more work to do than they originally thought.

A LOT more.

They're now saying, without giving a concrete date, they expect the patch to be done by "early 2018".

According to their blog, they've had to rewrite almost the entire script from the ground up, which meant re-recording almost everything for the voice acting. About the only thing they're keeping are battle noises and incidentals.

Now. If the script was so screwed up and unsavable that they had to toss out all the lines they recorded HOW THE HELL COULD THEY NOT HAVE NOTICED THE POOR QUALITY LONG AGO. I mean... we're assuming the voice actors were reciting the written script yes? The script that was completely tossed as unusable. And surely there were directors/managers/supervisors that had to listen to that shit as it was being recorded... so what the hell.

At present the Steam version is still delayed until the it's fixed because (comically) they want the patched version to be "the definitive version" of the game. Sorry guys, but the PS4 version that's on my 80 dollar disc is the "definitive version" I have. And it sucks that by being a supportive Day 1 customer I'm stuck with a version of the game that I have to patch online in order to play properly.
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Haven't dropped a vocaloid related video on here for a while (or ever, as far as dreamwidth is concerned!) so here's a video of one of AdyS's latest songs. It's one of those songs where he tries to use just about every vocaloid he has purchased and used thus far. The main highlight is for Alter/Ego NATA, which is a voice synth available on bandcamp. I've resisted trying to buy it thus far - mainly because I have little in the way of musical talent! - but we'll see if I end up buying it anyway after the holidays.

NATA's the first voice that starts singing in the video.

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I've seen this a few times lately, which is basically just another application of loot box scamming.

Glad I never cared for the Destiny series. :P But anyway, the gist of the issue is that once you hit the hard cap of lv20 in destiny 2, you continue to gain XP as normal. Then every time you hit a particular amount (I think 5000?) you get a 'bright emblem'. Essentially a randomized powerup or customization/etc which you have to activate at the game's in-game store... where you can also buy bright emblems with real money!

Basically bright emblems are loot boxes.

However, the unusual deal in Destiny 2, as Jim points out, is that if you earned XP "too fast" (faster than the game devs wanted you to.) then you wouldn't get as much xp as you were suppose to as indicated by your xp bar - however the game would continue to tell you you were getting the full amount.

IE: The game is programmed to lie to you.

After some gamers investigated this themselves and started rattling some cages over it, the devs quickly agreed that it wasn't doing what it was suppose to do and that they'd fix it. But note that given how long the game has been out and only now are making changes, the only thing they're sorry about it seems is about getting caught.

The XP scam basically encouraged the purchase of loot box/bright emblems because it would start feeling like it was taking longer than apparently necessary to earn the randomized rewards with normal gameplay/grinding. In worse case scenarios players would be actually earning only 4% of what they were being told they were earning.

So I guess we can add "lying to the gamer" as another technique devs use to tweak game mechanics to "encourage" the purchase of DLC/microtransactions.
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So yeah, looks like EA is going full throttle (ahaha) with Loot boxes in all their games going forward.

I'd be more angry if I ever had an impulse to buy an EA game, but that doesn't mean I'm not unaffected entirely. As predicted, microtransactions and loot boxes are polluting full price games now after they were such a hit with the free to play crowd.

This is why the free to play crowd (The gamers) really should have known better than to fork over shitloads of money playing those types of games.

About all I can say is how I feel I suppose. No matter how shitty, how expensive, or how lazy the game industry is currently - there is no ceiling (no bottom of the pit?) that we're standing at. If you encourage it by forking your money over, it's just empowering them to take that next step for the next half assed game they put out.

*update*

Another link I found, showing exactly how uninspired yet fitting my subject line is.
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My primary computer is now having thermal issues. As a result it shuts down within a minute of booting. I'm sure it's likely a case of needing to redo the thermal paste or something like that - although I also need to do a serious cleaning in the case.

But I'm not exactly a mister fix-it and I've never done something like removing a heat sink (on an old comp no less) before. I will attempt it, but it's something I'd rather prepare for. Even if I managed to get the heatsink off the CPU there's always a chance I'll screw it up trying to get the damned thing back on. XD

I've been meaning to get a newer comp anyway for the last year. Going to see what's what at the store near me today and I'll likely pick something up tomorrow. They still have some Win7 machines I believe unless they've changed that to Win10 in the last couple months.

(Currently on my backup ubuntu box, and the state of the bookmarks shows me exactly how long it's been since I've been on here. Had to dig up dreamwidth's url.)

On a plus side I also got a chance to test out if Tiled Map Editor works on this comp. It would bluescreen the other comp. And it works! I can use that in my 7800Basic game design later on. I just need to draw up some actual suitable tiles.
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So, I guess this is what I get for letting NIS America off the boycott list lately.

I do still plan on picking up the recently released touhou game when I get paid but after that I think they're going back on the boycott list for a couple years.

My 100 dollars paid for -most- of a game that's apparently half-assed in localization. Since I bought the physical edition my disc will forever have that poor quality version unless I download (And redownload as needed) the god knows how large a patch which won't be available for another month.

They can give all the assurances they want but to me this smacks of "Get it out the door now so we can get paid faster. We'll fix it later."

This isn't the first time I've seen a bad translation by them - there have been rush jobs before that put a damper on enjoying the product offered. One example that springs to mind from the PS2 era is Ar Tonelico II. (Keep in mind that they were on the boycott list until only this year, and I put them on it back when the first Hyperdimension Neptunia game released, so finding examples of shoddy work is difficult in those years.)

I remember playing through ATII back in the day. (And in fact I have it in my lap right now as I type :p) It had at least 1 typo every 5 minutes of storyline. You want to know how you can tell it was a rush job? Every single grammatical error was something a spellchecker would fail to find. IE: Wrong version of a word (Too, To, Two), wrong tense of a word (had, has, etc) an extra word inserted for no reason at all (to to) or an outright missing word. I don't believe there were any actual incorrectly spelled words. Meaning nobody actually ran over the text of the game after the initial translation. They apparently ran it through a spellchecker and called it good.

The other thing was they introduced a game crashing bug to a particular boss. The crash didn't exist in the original version of the game. Essentially you fight that boss during the game a couple of times but the battle always ends before a particular boss attack is executed. (Thankfully.) After that, near the end of the game, that boss becomes an optional boss fight where each time you win the next fight becomes harder. If the boss gets to like round 3-4 then it does a special move - and the game freezes. If you can beat the boss in a couple rounds, no problem, but otherwise your shit out of luck.

Like I said a shoddy rush job. In one way it can be expected given the game was released in the winding down years of the PS2. Still if you don't want your rep tarnished don't fuck it up.

I loved ATII mind you but I would never give it a 10/10 ranking simply because of the poor localization attempt.

I haven't played Ys VIII yet - I'm still working on Mask of Truth after all. While they'll be "fixing" their shit job with a free download next month I'm tempted to start playing it asap just to see the level of crap first hand then I'll just restart the game after the patch is live and see if it's actually improved.

I will be extremely strict on the level of quality on the game after the patch is released however. They're already getting shit for a poor launch but I swear if I see anything screwed up after their second time I'll probably add an extra year of boycottedness to the couple they're getting from me as it is.

Yes. I know a game publisher won't give a fuck about some individual gamer boycotting their crap. They aren't going to miss the cash (Which probably shows why game publishers have such a horrible time budgeting their resources properly) but I'm certainly going to notice having the extra spending money for other things.

And that's the point.
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Ok, so finally on to Mask of Truth.

Deception ended almost exactly how I expected it to. With Haku's "death". (Come on, anyone could see that coming a mile away.)

Anyway, about 20 hours in at this point. It's basically the same type of game and continuing the game's storyline. I really feel bad for Haku in this to be honest. Anyone playing the game would see why.

The battle system appears to be the same, although auto-chain is off by default here. I'm not sure if auto-chain is really a thing in the first game since it's "on" by default. I left it on for all of Deception simply because I apparently missed it being a feature. The combat tutorials weren't very well explained when you received them in Deception, and I was too lazy to go digging for them.

Having Auto-chain off allows for much more control over criticals and defending though, so while it takes some timing, it's at least more engaging and entertaining this way.

In addition to the story battles, where everyone levels up like before, it has Free Battles again for doing some "extra credit" for bonus BP. However they also include, thus far, a couple extra free modes. First there's the Red Vs White training battles - where teams are randomly made up of your allies. You control your side, the computer controls the other. If you're on the winning side, you and those with you get bonus BP. If you lose, you don't. However both sides will gain XP with attacks during the fight. So it's a good way to level up, win or lose someone's going to get xp.

Additionally there are trials that are unlocked later in the game. These are generally short matches that are meant to teach you how to actually fight and to make use of the different aspects of battles and skills. Some include rewards, but not all of them. There are conditions for unlocking specific trials. Some with level requirements of particular characters, others with unlocking earlier trials, and some by getting to particular chapters of the story.

Otherwise there's just been some alterations to the menu screens which I think I agree with.

Not too much to say otherwise at this point. I'll still never understand what they think is so important about the menu screen to block in-game recording.
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I have apparently now spent about 26 hours on mask of deception according to the save game data. I don't appear to be wrong about how rare the battles are - in the Free Battle mode, there are only 11-12 battles I can replay to build up BP. That averages out to less than 1 battle per 2 hours of visual novel.

Mind you, I'm enjoying the visual novel for what it is. I don't particularly feel it's been a waste of cash to buy both this and Mask of Truth - but I have absolutely no interest in buying the DLC. (note: I haven't even looked at the DLC for Mask of Truth, so I reserve the right to change my stance on this. I highly doubt I will be changing said stance however.)

I've spent more time on free battle to build up the BP, although going through them have less use for actual leveling up. In story battles, everyone gets quite a bit of XP after completing the battle, enough to level up several times I find. In free battle, you only get XP for what you attack on the battlefield. So while you will get a level here and there, the main purpose of free battle is to build up the BP to slowly boost up the stats of your characters.

Not much else to report on this game I guess other than notes on the story itself, which I don't really feel like getting into. A part of me does hope that they release a ps4 version of the original Utawarerumono which comes before these two games. An all ages version obviously. ^_^;

Anyway Game Night will focus on other games going forward - I'll do a Game Night or two specific for Mask of Truth when I get to it, but otherwise just assume I'm playing Utawarerumono throughout the week, etc in addition to whatever is on the plate for Game Night. :)

Next Game Night will be probably be Blaster Master Zero on the Switch. I'm actually already playing it although in short bursts. So unless I complete it beforehand, it'll be the next game night. I'll post about it in detail regardless of what happens.
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I had a short game night this weekend and finally began the mask of deception. This is looking like it will be more visual novel than game, much like Tears to Tiara II appeared to be. (Another game I want to get back to this fall.)

This doesn't mean I hate it, it just means it'll be more sitting and reading the story than anything else. It does seem to be fully voiced thus far. (For spoken dialogue - whatever the main character, Haku, is thinking doesn't have spoken dialogue.)

To give an idea of the breakdown, thus far, of game play to visual novel - I played for 2.5 hours this weekend. I had 2 battles. Everything else was dialogue and being pitied by Kuon for being so weak. Sucks to be a human in that world I guess.

Not really much to say about the game so far. There's still a lot to go so I might start playing this for an hour or so a day in addition to it eating up the next few game nights.

As for why there hasn't been any Game Nights for the last several weeks (Not that anyone cares, but I guess to leave a record of my excuse! ;) it simply boils down to it being the summer. Summer for me tends to be way too hot and humid most days. At home I'm generally stuck in front of a fan or two all the time and that doesn't make for comfortable gaming! Last weekend was probably the first weekend with comfortable temperatures since GN #9. I would have played longer than 2.5 hours but I was also taking the opportunity to work on my 7800 homebrew project. :)

(EDIT)

Also, remember when part of my rant from way back included how the title screen of this game was a "protected scene" - and that I had mused as to whether or not the company simply decided to protect the entire game from people recording/sharing video of?

Well, it turns out most of the game appears to be unprotected (At least as far as 2.5 hours in. That may change after a particular point in the game knowing this company.) What was protected was the title screen itself, and for whatever reason, the save menu. I don't understand what's so freaking special about those two screens that make it so important to block the PS4's built in record and publish feature.

I'm sure it'll be a rant for later.
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As shown in Angry Joe's vid below, Shadow of War is basically full-on the DLC Whore Train. Basically very similar in setup to how Street Fighter V does their excessive DLC.



Basically it's the whole Dual Money System again. You can buy "Gold" with real cash, or you can earn a different, likely much inferior, currency by GRINDING your LIFE away in the game itself. Come on, even if they're not telling us that you'll be grinding for hours to get even a portion of what you can get with the "Gold" currency, we all know the game will be balanced that way to make you want to say "Fuck it, where's my god damned wallet."

Unlike in Street Fighter V, the extra couple bounces down the shitty slope of DLC are shown by having all this DLC being expendable. (So it's not DLC per say, but full on Micro Transaction. (You know, the bullshit you get in freemium games. Only this game you're paying full AAA title price tag for first - just like with SFV.) Essentially the orcs and stuff you can buy with these microtransactions can be -permanently- -killed- in the multiplayer base defense mode thing Joe references in the video. (Which he compares to the multiplayer action in Metal Gear Solid 5. Which apparently sucks ass.) So spend your cash, get your toys taken away, go spend more cash, repeat.

The only thing I'd smack Joe up-side the head for in this video though is that he seems surprised that this is infecting Single Player games as if it's new. Granted, it's new to HIM since he doesn't play JRPGs and the like. (Persona 5 was new territory for him he said). The only reason he's foaming at the mouth right now is because it's finally infecting single player games he cares about. (We really needed him foaming at the mouth about this probably 7-8 years ago - now it's definitely too late to stop it.)

Yeah, JRPGs have been doing DLC like this for close to a decade now - almost as soon as it became physically possible for them to do so. It's why I skipped probably 80% of the JRPGs in the PS3 era, and haven't been eager to buy much at all in the PS4 era. (Got two Sword Art Online jrpgs at flash sale prices)

Titles as early as Disgaea 3 pretty much made it the standard mode of operation where a JRPG will launch with a full AAA price tag - regardless of if it was worth being AAA - then saddled with an extra 50 to 200 dollars of DLC. All things that use to be hidden perks of JRPGs that you can no longer unlock - must buy instead, OR they're things that simply put on display for EVERYONE to see exactly how little play testing was done for the game (stat, gold, equipment boosts) or things that just outright show that the game was balanced to make those consumable microtransactions desirable.

There's at least one game that basically passively lock the New Game+ mode out with DLC - in the form of level locks. That is, the new game plus mode is available but the monsters and bosses continue to get more and more powerful as you progress through it each time. And then you hit your maximum level 99! While the enemies continue to become stronger. No problem though, there are a FEW DLCs you can buy that add 300 levels to your CAP. (You'll have to earn the actual levels yourself though.)
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Ok, finally got around to the rest of the setup on Sunday evening. Apartment was too hot to really want to do anything with it prior to that...

Set myself up a Nintendo Account and got the Switch online via wired connection. The ethernet/usb dongle I bought a few years back (originally for use with the Wii but never used it) worked fine for the most part.

After the setup, I checked the store and bought Blaster Master Zero. I also bought, despite myself, one of the extra character DLCs for it - Shantae. Shantae in Blaster Master. Yeah, I know. :p

Of the other 90 odd games in the store so far (not bad for 5 months I guess) I didn't feel the need to get any of them thus far. Might change my mind if they hit a sale, but we'll see.

One thing I had an issue with however is the Switch suddenly failing to detect the internet once. This happened after I bought and downloaded Blaster Master Zero, then figured the next thing to do was to install the micro-SD card (128GB). I knew this card would require a quick patch downloaded for the Switch to use it so I took the Switch out of the dock and inserted the card. It immediately told me it needed to get the patch, so I put it back on the dock to get it. (With a wired connection the Switch needs to be docked.)

And it failed to find the internet connection.

I did some searching and found that this might be on connection with a bug people were reporting months ago about the Switch losing wifi. To get it working again you basically had to completely shut off the Switch and restart it. ie: don't just go into sleep mode.

I tried doing that with the wired connection, and it worked. It got the patch (I swear it was just changing a variable from N to Y with how fast it went. ;) and recognized the new space. It should be enough space to do me for the life of the Switch. I plan on buying physical most of the time where possible anyway as usual.

Next week's game night will most definitely be Blaster Master Zero though.
owsf2000: (Default)
So. Picked up the Switch yesterday on the way to work. Not sure if I'll get around to playing it much this weekend but the plan will be to at least get it set up properly. I heard you can use ethernet cords to wire up the Switch in docked mode, so if that works I might browse through their eshop. I was considering getting Blaster Master Zero or whatever it's called as well as potentially one or two other games.

I don't plan on being too generous on the switch digitally, but I figger I'll at least get a handful of games.

Right now the physically unlicked cartridges I have for it include Breath of the Wild, Cave Story+, and Puyo Puyo Tetris.

While I don't have them yet, I also plan on getting Mario Kart 8 Deluxe, Splatoon 2, and Arms. I'll probably get those one per paycheck or something in the future.

As for other games on the system, I'm not sure yet. There are some I'm kinda interested in, but then there are others that I'd normally get but I suspect they're loaded down with DLC whoring options. (Since they're on other systems already and that's what they're like on those systems!)

Either way, it looks like the next game night will end up being Breath of the Wild. I have 2 of the 4 amiibos that were released for that game. Zelda and Archer Link. Looks like I was wise to buy the Zelda amiibo when I did since that was the first of the lot to dry up quick.

Angry Joe

Jul. 31st, 2017 12:36 am
owsf2000: (Default)
I tried thinking about how to express what I thought about the whole situation around Angry Joe and his fans lately. This is actually my third attempt to make a post.

In the end I think boogie2988 says it better than I ever could so here watch a video.

owsf2000: (Default)
Still haven't had another game night yet. Some random gaming, sure, but no concentrated effort on a particular game. While goldpseudo was in town on his trip across Canada, we swapped some games/dvds/etc - mostly dups we had. On my side of the deal I got a few NES and SNES games.

Of those I'm stuck between deciding if I want to focus a game night on either Final Fantasy (NES) or Super Metroid (SNES). I was about to start Super Metroid last night but it seems the hookups for the SNES aren't with the SNES... As such tonight I'll probably just hook the NES up and start in on Final Fantasy. I'll do a little digging for the SNES hookups before then but I honestly don't even know where to start looking for them.

With regards to the 7800Basic tinkering I managed to adjust the game play as indicated in the last post. I also added a master clock in the background that keeps track of the total time the current game has been running - it'll display itself on the game over screen.

Not a lot of progress, I agree, but at this point the code is all over the place. I spent more time last night removing old player 2 variables both in the variable lists and in the code itself than with the actual gameplay changes! The next thing I want to add to the game is a bit more creative effects when you lose a life or hit a game over. (little explosion effects for instance instead of simply disappearing) However... that didn't go well! I think I'm going to have to spend time during this next week just looking at reorganizing the code.

April 2025

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