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Wow, been a while since I had a an actual game night.

Touhou Luna Nights was recently 'finished' on steam. Prior to this they were in an extensive early access. Currently it's 25% off for it's launch until June 21st, 2019.

The game is a touhou fan game that takes the bullet hell franchise into metroidvania-ism. Let's call that a word now. You play as Sakuya - a time-controlling human maid. On her way back from shopping she gets sucked into a fake world created by her mistress Remillia who was bored out of her mind and wanted to play. In short, it's Touhou meets SotN Castlevania. There's powerups to get, backtracking to do and bosses to beat down.

I'm not going to go too much into the bosses, storyline, etc. The game's overall a bit on the short side but certainly fun to play. At it's price point I'd say it's worth the purchase.

Two of the main skills you have at your disposal is the ability to slow time, and the ability to freeze time. I was a bit worried about how they'd implement these without making it gimmicky but it ends up both skills are quite useful and pretty much essential both for fighting the bosses and for getting through the levels. To help complicate and spice things up there are both enemies and objects you'll find as you go that have auras - purple, green, and yellow - that change how time stopping affects them.

Purple - they can move even if you stop time.
Yellow - They move in the opposite direction (they rewind) when time is stopped.
Green - they only move when time is stopped.

Objects affected by these also include some attacks by bosses, and you need to use your time powers to use those principles to create openings in some attacks.

They also got the grazing mechanic implemented well in this game. This is the act of being able to stand next to the object without it hitting your relatively small hit box. This causes power to get yanked from enemies that will replenish your mana and hp a little bit. This makes for some relatively easy healing spots in the map at the starts of levels where you can rush in graze an enemy then rush out again before it can attack - making it reset. Repeat until health is full.

You collect gems from enemies to sell at the shop in the game to buy items. Or you can keep them to yourself since they also power up your abilities - although most people seem to agree that it's pointless to use them to power up yourself - normal leveling is more efficient. That being said I'd probably recommend not selling any to the shop. You'll see why by the end of the game.

After beating the normal game a "chaos area" opens up from the white gate that's basically an extra area. That's the only boss I haven't managed to beat entirely yet. She, like the boss before her, has two forms. (or maybe more? I dunno, haven't beaten the second form yet. ;)

End result, if you're a fan of touhou and Symphony of the Night (And those styled metroidvanias) the game is definitely worth a look at.
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Ok according to this post over on Nintendo Life NIS is seriously running dry on funds. Apparently the blame is being placed entirely on their Disgaea RPG game - a mobile game service. And yeah I'm sure that thing would be a micro-transaction infected cancer. Supposedly it was launched in March but due to various issues nobody's been able to download it yet. Which I'm sure causes problems with the business plan.

I don't know if this includes NIS America or if it's ultimately just the Japanese company that's in trouble. I'd assume they're kinda joined at the hip though.

I say this as someone who use to be a fairly huge NIS fan from the PS2 days. Good riddance!

Sorry I can't be any more supportive of them than that but they lost me as a fan when they became massive DLC whores in the PS3 era and onward with anywhere from 50-150 dollars of DLC per game. ALL of it being in the "Bad DLC" categories I explained previously. Stat boosts, Level boosts, good boosts, free item packs, purchased item packs, new classes (things you would unlock in previous disgaea games), bonus stages (ditto), etc. All that cut out of the game design formula to be DLC that effectively doubled to tripled the cost of the game if you wanted the "Full Game Experience".

They never learned their lesson and ultimately they got put on the boycott list for me several times. It seemed every time I lowered the boycott to give them a chance they showed as a company that there was no reason for me to have done so. Naturally half of this ire belongs to NIS America which I doubt the Japanese branch had any say in - or any care about, but like a franchised business, the shame of one international branch falls on all international branches as far as I'm concerned.

Did a quick check on the PSN store for Disgaea games and I guess they got a -little- better with their DLC whoring. Most of the games that popped up there had no DLC because they were streaming-only games from earlier systems. Can't count those really, but let's look at Disgaea 4. It had a bunch of DLC that would have totaled probably about 40-50 bucks (20 things listed not including the season pass, a couple of those are free etc, but the costs of them are between 1.99 to 3.99 or something. So we'll assume about 40 bucks.

The Season pass is 24.99. All the DLC listed falls into the Bad Categories. Ripped out jobs/classes, special characters, and episodes. Disgaea games tend to flow like an episodic game although traditionally you at least get all the episodes as part of the purchase on the disc.

Oh, and to help encourage season passes, one of the special characters which I guess they feel is desirable by the fans more than others, is only available if you buy the season pass.

Their Disgaea Complete games seem to have no Bad DLC although they certainly have a hell of a lot of $0.99 avatar pics to buy. Some only as a batch. I wouldn't bother counting that against them, but you'd have to remember that they have the DLC bundled in here. I assume. They do mention in the desc about what DLCs are added to the Complete edition but I'd have to look at a physical edition of the game to find out if that DLC is actually on the disc or given via a one-use DLC coupon. I can't even say for sure that "Well it's not listed separately as DLC on PSN so obviously it's baked into the game itself!" because I've seen instances where a free DLC coupon for a game wasn't otherwise listed in the store. You either had a coupon for it or you did without.

What was I talking about again? Oh yeah, NIS sucks. Sad to see devs lose their jobs but if they're good at their job they'll be able to find work easily elsewhere or even start up their own new group. If NIS actually focused on developing complete games all this time instead of almost leading the charge on nickel and diming the masses they'd probably have more than enough fans left to buy up their new releases each time to keep the money flowing. Lord knows I was eager to buy up anything with NIS on it in the PS2 era, and I was -just- starting to order directly from their online shop for collectors editions of just about everything when the DLC shitstorm hit.
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So I was thinking about what makes 'Good DLC' while replying to [personal profile] kane_magus over in his blog.

It was hard, REALLY hard, to think about what would qualify as good/justifiable/defensible DLC practices. Virtually every thing they do just pisses me off and/or it's extremely easy to see how it's nothing more than an excuse to nickel and dime (or "dollar bill" more often than not) the user base.

First batch of DLC that doesn't piss me off is the stuff that aren't a part of the game itself. This includes soundtracks, themes (For consoles), wallpapers/screen savers (for PC), user icons, and other similar things. Those things have zero impact on the game's content and are the least likely thing to entice a player to buy. About the only reason to buy these things are if the game was done VERY well and the player sees it as a way to 'tipping' the devs or the game is so awesome the player would like to have it on their wallpaper/theme/etc.

The only other thing I can think of as 'acceptable' DLC would be, for lack of a better term, 'Legacy Expansion Packs'.

I have to say 'Legacy' because normal Expansion Packs would not qualify as 'good' to me. Expansion packs these days stink of "Ok we're going to stop developing the game at this point, everything else will go into an 'expansion' pack."

Essentially the types of expansion packs I'm talking about are those that are released no earlier than 1 year after the original game is released. In addition I'd argue that the expansion pack should also not be PRESOLD/OFFERED or even ADVERTISED prior to that 1 year term.

Why the limit on presales or advertising of the planned expansion pack? Because it betrays the point that the expansion was pre-planned and that if it's delayed a year it's simply because they're doing it to pretend to be a 'legacy expansion pack'. (Something that would happen if people actually started to think like me on this.)

Ok, need to start a chilled out groove to help focus.

By putting the gag order on the expansion pack plans for 1 year, it means reviewers and gamers will be reviewing the game based on how it's actually released and they won't end their review with 'but the company says an expansion pack is on the way eventually that will fix up all these shortcomings."

If the reviews of the game, without expansion pack hints, show a game feels complete then you can probably assume the game isn't arbitrarily cut off by the devs. If it feels incomplete then you can assume they're doing the usual tactic of releasing a game before finishing their job. (Consider No Man's Sky as a glaring, obvious example.)

That's about the only thing I can consider 'good' DLC nowadays. Just about everything else I can think of stinks of unreasonable greed. Have I bought 'bad' DLC? (costumes, etc) Yes. And it feels like I was rewarded by encouraging the developer/publisher to push the DLC even harder. Look at my rants in the past about the Hatsune Miku Project Diva DLC practices as examples of that.

You'll notice I don't include "free" DLC as 'good'. I've seen free DLC used for a variety of reasons. One big example is as a way to cover up horribly inept game balancing. "Here have free stats/money/etc since we know the monsters are too strong, give too little rewards, etc" This includes DLC that are free to the original purchaser. Those are no different than paid DLC - it's just included in the cost of the base game.

The whole point of 'legacy' expansion packs are to revitalize a previous hit a year or two after it's release. This is why the packs shouldn't be mentioned prior to that 1 year delay (let alone put up as a preorder bonus). Ideally I'd say the work on the packs shouldn't even START prior to that first year after release. It gives a year of feedback to listen to what the players think they want more of. If the devs can already say by launch what they should have added to the game it's more of an indication that they cut shit out.

For example, one good example of a legacy pack for say Ar Tonelico would have been Conversation Packs. One of the big things gamers of that series enjoyed was the conversations between the player and the reyvatiels in their party - or as the second+ game started adding, conversations between the reyvateils etc. This actually shows why you need that 1 year gag order on the expansion pack plans. If during that first year you find players complaining about how lacking the conversation choices are in the game, then it shows the dev cut back on that important aspect of the game to sell separately. On the other hand if the players are happy enough with what the base game was then you can consider the game wasn't cut off by the devs.

If they released the exact same content as an "expansion" soon after release, or had it as a preorder bonus, it would immediately look like the devs were cutting content out.

NOTE: I don't think the industry would ever try this. It goes completely against their efforts to reduce dev time and increase profit/gamer. Also I shouldn't post rants after waking up! :D
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I'll just leave this here and go puke.
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So I was tempted to buy Death End re:quest when I saw it at ebgames/gamestop the other day. I held off, mainly because I had little choice - couldn't afford it that day. But also because they didn't appear to have any non-gutted copies out on display, it was a full priced title, and where it was primarily a niche jrpg - I've seen way too many cases of DLC whoring in that genre since the day they started launching on a console that could easily do digital downloads.

The main game seems to play similarly to games like .hack and probably SAO - games where you're in another game. This one apparently tries to have you go through multiple game genres and the "real world". So I thought that was interesting enough to at least consider. But not until I saw what kinds of things they ripped out of the game to offer separately.

It's important to note I've been playing jrpg titles since the NES. And while the NES and SNES flavor hold little similarity to what these games do, the best way to determine if they're lacking "basic features" is to compare them to PS2 jrpgs. (As seriously I see very little innovation overall past that era - graphics look nicer, sound is generally still ok, but I'll be honest there's a lot of repetition and stagnation. If you like how jrpgs were back then, then this isn't a negative in and of itself. And I don't particularly mind how they were back then - so long as the story is at least trying to be somewhat unique on it's own somehow and the battle system isn't a colossal screwup (I'm looking at you Ar Tonelico 3!) then I can play through it and feel like I've gotten my money's worth. Usually.

When it comes to looking at the DLC for new JRPGs I look at what types of things were commonly available as bonuses or extras. I also look at if they do the common "item set/stat set/etc" DLC. You know - the one time limited set of consumable items you'll be given at the start of the game. This is harder to judge with new series starting on the DLC-able systems but are so blatantly obvious when you're dealing with a series that started on the PS2 or earlier. (I'm looking at you Disgaea!)

This game is pretty much new, so I just end up assuming if the DLC is of the type of shit that use to be common additives in old games but are now routinely cut out at launch (or offered as preorder bonuses) that it's been cut out of this as well. As otherwise it just means the game was inferior to start with.

So here's the type of DLC shown in this game that was -accidentally- released by the developers during a promo stream of the game. Basically when starting the game Compile Heart games tend to reveal what DLC was added. Oops! So much for "announcing it later". More on this after the breakdown.

1. Character Costumes - There's apparently 12 of these in the DLC for the main character(s). I can't even tell you how expensive they are offhand because the 4-5 of them that are currently listed on PSN are showing it as "unavailable".

2. Bonus areas - There are two of these. I consider this gutted content entirely since it would usually be akin to extra stages unlocked in a games epilogue. (Consider Lunar 2 and the various stages in Disgaea 1.)

3. Item Sets. 6 different item sets. one or two of them are free, the others are being sold for a buck or two each depending on your country of origin. These tell me two things. 1. The game is badly balanced so that you need the starting crutch of items, or the game was deliberately balanced to make these item sets desirable if not needed. 2. The game has probably had it's item drop rates, or shop prices/xp/gold-drops adjusted to make them desirable. (kinda goes with the second half of #1 really but from a different angle.) Devs of course will say "Oh no! we never did anything like that!" but can you really trust them at their word? You'd really have to play through the game twice from scratch and ask yourself how much more of a grind was it to go without the item drops.

4. There's an xp boost item. This immediately sets off a red flag for me, making me think they deliberately set the XP gains too low. Even if you could get the game for free by playing the game, and getting it only near the end of the game. Meaning you had to deal with the xp nerf the entire game.

5. 1 hidden boss. Yeah, no. It's not "hidden", it's "removed". So I count these things as optional bosses and as removed content. Hell consider the original Final Fantasy's "Warmech". A randomly encountered boss you could meet in the final bridge leading to Tiamat. Power-wise Warmech was probably on par with Tiamat if not stronger. This boss is one of two DLC quests. IE: they cut quests out.

6. A bunch of weapons/equipment. Basically these are treated the same as item sets, just not consumable/temporary. I consider all items to be removed rather than bonus content.

7. One extra playable character. Also removed content. Consider all the extra characters you would unlock in old games - especially Disgaea as an easy example. (Of which those bonus characters in Disgaea are all now DLC characters.)


So yeah, a whole lot of content I personally classify as "removed content".

Now for the more offensive take away I had from the devs/pubs promo stream. When asked about DLC they kept saying "We'll announce that at a later date!" ie: we're not telling you before the game is launched so go buy it without knowing!

The devs however accidentally gave away the full list of DLC because as I mention above the game popped up notices of all the DLC being added when they launched the game. Which is not what they wanted based on their refusal to actually talk about DLC prior.

What this tells me is that, whether intentionally or not, they were passing off a fully DLC loaded game as the base game you would get with your 60-80 dollar purchase. IE: intentionally or not, they were attempting to engage in false advertising. If Compile Heart's basic game design didn't throw all those pop-ups on the screen, who would have known all those extra costumes were DLC? That the items you started the game off with weren't what you would REALLY start the game off with? That those extra quests would not ever become available? That those items, XP-boosting item, cool extra weapons and equipment, would never be found as you played? (Or found only after doing the most insane of requirements, etc) and the list would go on.

So. For the DLC state of the game alone, I'm passing on this game permanently. I have WAY too much to play already purchased. I'm never going to miss it, and I think my 80+ bucks can be better spent on other things. But for their attempt at avoiding the DLC issue in their promo stream only to be ratted out by the game itself and their potential attempt to show the game as something more than what you will get if you pay the full price tag, I'm boycotting Compile Heart and Idea Factory games in general for at least a year or so. Again. 9_9

For those who don't care about that and buy and play and enjoy the game anyway - go for it. Just don't whine about the missing content or level/gold grind if you refuse to buy the DLC. And if you buy the DLC, don't whine about the cost.

Anthem

Feb. 23rd, 2019 11:49 pm
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No, I haven't been playing EA's Destiny. (Or Destiny for that matter.) This is more my thoughts on the stupid release schedule for it. One post on Kotaku had someone overthinking what makes a release date.

Go read the article to see what has him running circles.

Here's my take on it. The Release date is the date when regular players are able to start playing the game outside of a beta. By beta, I'm referring to periods of times when players are playing a game knowing all progress will be reset once the beta period passes. I'd say a beta also includes playing a "feature incomplete" game but seriously these days devs never finish their job before selling the product.

So in the case with Anthem, I'd mark the date the premium access buyers gained early access to the game as the "Release Date". They aren't limited to their time to play the game (unlike the Origin access people who have 10 hours to play - but those people haven't actually paid for the game I believe, so to them it's just a timed trial.)

As for everyone else? IE: When the main crowd finally get to play the game? That isn't the release date. That's just the penalty EA sticks to the people who won't pony up top dollar. It's like going to a convention and getting a VIP ticket so you get in first. The con most definitely started when those VIPs went in. They paid top dollar to skip to the front of the line while the rest sit with their thumbs stuck up their ass. It's the exact same thing - the only difference is that the lineup for Anthem is artificially created by making everyone wait a week while the VIPers jump ahead of them - this is a online multiplayer thing after all.

I'm not exactly interested in 99% of multiplayer games so naturally Anthem hasn't really been on my radar. Apparently load screens are an annoyance with this game though, so that would have killed my interest in it as well if I had any interest in it to begin with.
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So, finally got up the willpower to play through this game. I bought the ps4 version at launch and was seriously disappointed by the original localization quality.

I haven't played too many of the Ys games. but the few I did play I enjoyed quite a bit. So I had big hopes going into this game. (Given I had the localization patch) it did not disappoint. You start the game on a ship that you're working aboard as a crew member for passage. After you're given a chance to talk to everyone on the ship the story proceeds and you're attacked by a sea monster and everyone is stranded on a deserted island with a bad reputation.

I like how they tend to use these types of things to explain why Adol ends up with nothing all over again every game. :P I'm assuming the sword Dogie tossed him to fight the sea monster with was probably the most powerful sword from the previous game in the series. Which is now lost at sea forever!

Hours were lost playing this game. I'd sit down and work on various quests and gather materials etc for Castaway Village while rescuing others from the ship and it would feel like I didn't get a heck of a lot done but it'd be hours later by the time I shut it off.

Without using a walkthrough, I appear to have gotten the True Ending. All quests completed, all location points found, all fish caught, all meals cooked, 100% of the map revealed, all of Dana's flashback quests completed, etc. The gallery had everything but 1 image unlocked, which I suspect may be due to an alternate ending - likely one where not all of Dana's story was completed. Certainly the last chapter appeared completely optional to me.

So quick pros/cons

Pros:
Battle system. I enjoyed the general feel of fighting in the game. Where it's ultimately an adventure game with rpg elements to it rather than the other way around, the enemies appear on the map and you ahve to fight them in real time. jumping/slashing/etc as you go. Or you can try to run from them and have the entire map of enemies eventually chasing behind you! :D

Night Exploration. Several of the side quests you can complete can unlock night exploration of a few of the areas on the island. Basically same level, but darker with different and stronger enemies. Additionally, and this is usually the reason for going there, some material components are only available during the night.

Dinosaurs. Lots of them on this island. It's part of the main story as you'd find out quickly enough. Pretty powerful buggers at that, although you wouldn't believe how awesome it is to be able to mow down an entire valley full of rapters that were chasing you down at the same time. Good way to level up once you hit that point apparently.

Cons:
Inconsistent invisible walls. Not entirely a bad thing to have invisible walls to prevent you from walking off a cliff in a game like this, but there were places where it wasn't consistent. Some places you could jump down safely, certainly, but nope! Not allowed! Then there was the few places in the last few dungeons where you could walk off of every ledge. Don't go training people to expect the game to save them just so you can let them fall to their deaths repeatedly later where enemies have attacks specially suited for pushing players off them...

Bad Initial translations. Sorry, having the physical copy I paid full price for I can't let this slip. Mainly because this is a game I can easily see myself playing again sometime down the road. And when I do, if that's after the PS4 is no longer supported by Sony, I'll have to contend with the horrible localization that's on the disc. (As I can't afford to keep the game installed permanently I'm sure. My ps4 only has the 500gigs on it. I'll certainly try to keep it installed but eh.)

Clothing/Accessories. Am I disappointed they had these in there? No, not at all! The thing that pissed me off is that just about all of it appears to be paid DLC. Unlocking most everything in the game I only found 2 accessories to wear. One for Adol (A necklace from Ricotta and some glasses for Laxia.) Other than that Adol gets some adventuring clothes at the start of the game + has his sailor uniform. Nobody else has a change of clothes by default. So they obviously added this whole thing in just to sell DLC. Adol's Silver Armor is a free DLC item, which I downloaded. Pretty sure everything else was paid DLC and after the horrible localization that took massive outrage to get fixed many months later, I ain't giving NIS a single penny for DLC.


I found the game a bit too easy by the end. Bosses were falling without too much trouble despite all their HP but that's a case of how over leveled I was due to the exploration plus the liberal use of the str/def/life/etc pots you can find that permanently increase stats a little bit. By the end of the game, if you've actually done the right quests and found the right chests, you'll be able to brew up the str/def potions on your own anyway. The costs to do so are pretty steep and don't become available til the final chapter of course, but at least that means you can trade up your weaker materials into the materials used to get the "aura grass" needed to brew the potions.

Clearing the game unlocked a few post-game activities, including a dungeon. I'll probably go through that at some point but probably not before Christmas.

Ultimately I enjoyed the game. I wouldn't pay full price for it digitally still but that's because I can't get behind the prices being set for digital games. One of those promises devs and publishers use to bat around in the early days about going digital was that it would be cheaper. Sadly that isn't the case, and more often than not I see digital prices stay high far longer than physical copies. (Despite that being the excuse for keeping them launch-price high for years after release at times.)

If you get it digitally, get it on sale. It'd a good game (with the patches).

That being said, because of the quality of the localization on the physical disc, I wouldn't recommend getting that full price either. If you find it used or on sale AND you plan on playing it while sony still has the patches available for it, then by all means pick it up. If you have the "Day One Edition" (which basically means "badly translated edition" in this case) then at least you'll have the artbook and music cd to make up for it. Assuming it's included. If it's used or has been gutted by the store, you never know if you'll get what you're suppose to.


Anyway, next up for game nights will be Shining Resonance Refrain I guess. It promises to have real time action fights as well. Might be a bit unfair to play this coming down from a Ys game though. ;)

Game Nights

Nov. 9th, 2018 07:00 am
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Been lax on these since the spring or earlier - mainly due to it being too uncomfortable to sit and play games here in the summer. Gets way too hot without fans, and too noisy with fans.

This weekend I think I'll try to finally swallow my disgust for NIS America with their handling of the latest Ys title and sit down and play it. I'm sure the PS$ has downloaded the game-wide patch on the entire audio and translation by now. How they managed to fuck up to the level that they did is beyond me. When you end up having to replace everything except for some battle grunts, and the only thing you were in charge of was the translation + VA recordings (All programming was apparently done by the original company to patch it in iirc.) that pretty much means you did nothing but screw around for a year.

But anyway, I'll attempt it.

Also working away at Iconoclasts on my Vita. Not really as a "game night" since I just play it bit by bit in my spare time. I'll give my thoughts on that game as well when I complete it.

Odds are at some point between now and the following weekend I'll also post my thoughts on Romance of the Three Kingdoms III (Genesis version). Since I've been playing that all summer long in the periods where it cooled down here and there.
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Looks like Telltale Games is closing down for good once the final chapter of the Walking Dead story they're working on is out. They've already laid off all but 25 of the 250 staff members.

I can't say I'm really going to miss them since I don't think I've even played any of their games. I might have one of them bought... maybe... but if I do I haven-oh yeah! the kings quest thing was by them wasn't it?

Let's check the wiki!

Ok, I think I have that Monkey Island game on the PS3. Haven't touched it yet.

And no, that Kings Quest game wasn't by them. Haven't touched it either mind you.

I think I have the first free chapter of the Strong Bad game.

Nothing else on that list does anything for me. So yeah, I guess I can see why they're going out of business. <_< Well, I was originally interested in the Minecraft Story Mode. Up until they released a physical disc with just 1 chapter on it. With a coupon for the rest. IE: A demo game on disc with a coupon to buy the rest. However, if I wanted to get it digitally I wouldn't be interested in the stupid physical game now would I? By the time they actually finished the game and released the "complete" physical edition, it was firmly on my boycott list and I had forgotten about it. I still don't have it and have zero interest in getting it. Apparently they were only given 30 minutes after receiving their notice to pick up their shit and exit the building.
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I was thinking just the other day about how it's actually been a while since the Video Game Industry got up the nerve to launch an all out attack on consumers legal rights about reselling their games.

And then I see Bethesda on slashdot.

The gist of it appears that Bethesda feels empowered to interfere with this sale of their game because it was being pitched as "new", doesn't have a warranty, and that the person is not an "authorized reseller".

So essentially, they're claiming that since the guy did not break the seal on the game, and thus it is far more qualified to be called "new" than the majority of what gamestop will offer you, they can interfere with this person's First Sale Doctrine rights.

That, in a nutshell, is the issue here.

They need new lawyers imho, even if they're just doing as they're told.
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Original post is here. Well, the dreamwidth.org reincarnation of it anyway.

While I was trying to go over my VERY POORLY tagged journal to see if I could find a post about Denuvo (Which I haven't found. I really should go over the journal and do some serious tagging.) I came across the post above.

It was made when "Good Ol' Games" announced their sudden closure. Leaving people to wonder WTF was going on, deliberately, probably for a laugh.

In truth, they closed "Good Ol' Games", the purely drm-free old game webstore, and a few days after the post was made, launched "gog.com".

So the hysteria they put their loyal customers through for a few days ended up over a rebranding with a few changes.

What struck me as funny is that I predicted in that post "if they do come back it will be in a different form."

Specifically I gave two possibilities.


1. DRM shop. Meaning the games will be sold with DRM. Maybe not all of them, but certainly it will become an option for publishers - and publishers tend to demand DRM whenever possible. I doubt you'll see many new games added to the site without DRM if this happens.

2. Steam Clone. Meaning it'll run somewhat like how Steam currently works. You buy games and have them tied to your account. Technically still DRM shop, only no exceptions anymore as likely all the old stuff will be added to the DRM of the site for new purchases.


So let's see.

1. Yep. DRM became an option. Not a regular option by far, but an option. And the first developer to use that option was gog themselves for their new (At the time) witcher game. Can't remember if it was the second or third game though to be honest. Been so long and I haven't even played the first one yet.

2. Hello GOG Galaxy client! (Years later) However thankfully it wasn't remotely as much of a steam clone as I feared.


So like. I guess I was right on both counts? :D


I don't hate gog, although their stunt certainly pissed me off after they did their big reveal. I've still yet to spend actual money on games with them however. I got a freebie from Kane, which started the entire thing, and I've gotten a bunch of freebies as they're offered.

The reason for me being stingy though isn't because of their stunt. I think they've actually done a good job maintaining themselves against the steam tide. However I'm not one for using credit cards online willynilly. There's way too much hackin' going on to risk that in my mind. Especially after companies show us how BADLY they protected their customer information AFTER they lose it all to some hacker kid.

When I buy games off Steam, or PSN, or even the little I bought off of MS Live (40 whole bucks worth!), or Nintendo (more than 40 bucks. >_>), it's always been by getting prepaid cards for the service.

Gog doesn't do that. They do let you add money from credit cards to your account, which is a step in the right direction since you can use prepaid visa giftcards to load money to the gog account safely. However those visa/mastercard giftcards have pretty big activation fees. I can't rule out ever using one to get games on gog, but for the last few years I've avoided the temptation. So it's probably unlikely unless a must have game lands on gog and only gog.


Also postdictions is now a word. And a tag. Using it for when I go back to my old day predictions to see how shit turned out afterwards. Like today! I just don't want to type out "prediction checking". :P
owsf2000: (Default)
I think by now anyone who's played any freemium game out there has realized the devs intent and desire to add deliberate, excessive time delays to encourage people to buy tokens to "fast forward" time.

I personally don't dabble in those shitstains very often. I also don't get pissed at what they're doing since again I don't dabble in those shitstains very often.

However I did notice something that I don't recall seeing before. It may be common practice already, admittedly, but at least let me feign surprise.

I saw a game on steam that let you "advance time" - essentially to quickly amass revenue you would have otherwise had to wait literally hours to WEEKS to obtain, as well as to countdown excessive counters for other things. However in the in-game store I saw a warning/disclaimer. It said the tokens bought had to be used within X number of days (Can't remember the exact number, although it was over 100) or they would expire. And expired tokens could not be used.

So in addition to adding horrible, mind-numbing delays to their game to encourage you to spend money on it (And it can quickly go above 100 bucks for that. Easily.) they feel it necessary to pressure you into spending those things ASAP as well.

Interest in the game: Eh it's installed. I'll check it once in a blue moon anyway.
Interest in paying a penny towards it's money racket: 0%

I wonder if these types of devs ever really wonder what they're saying about their own games and it's value, when players are paying them to MAKE IT END FASTER.

Red Shell

Jun. 18th, 2018 07:06 am
owsf2000: (Default)
Something recently came to light in the gaming world on reddit - and naturally since I typically avoid the place, I didn't hear about it til it hit slashdot today.

Seems games are now starting to come, in addition to excessive drm and/or online connections, with their own spyware in the form of Red Shell. Like the various DRM options, this is code created by a third party and sold to the game companies to include.

Basically the program collects user data from new installs, along with whatever data it can find on your computer like font information, etc.

It actually got a bit of a stir out of some people for once and it seems some game companies are promising to remove it. I don't know the full list of games infected with this shit, but at the very least none of the games I own appear in the list compiled so far. Yay for only playing old and niche games~ (I suppose that's a "Yay for having a shitty computer." but whatever.)

I hope enough people also swarm Valve with complaints about it. Bad enough we have companies that try to hide the fact that they have third party DRM on their games until people catch them with it - at which point they finally put up the "missing" notice on the steam store page. Now we have to wonder what other third party bullshit they're installing that isn't really a part of the shit the customer wants to buy. Personally I'm hoping Valve requires publishers to disclose if they're using tracking software. (As this can really get those companies in some seriously hot water with the new european privacy laws.)

I think the program that surprised people the most on this list was Kerbal Space Program.
owsf2000: (Default)
So I was about to buy Tetris Ultimate on PSN this weekend with part of their sale. I figured why not, there's enough money left over on the prepaid card after I bought Iconoclasts by Joakim Sandberg.

Then I noticed it had DLC.... Tetris.

What does the DLC amount to? 3 new game modes which amount to little more, in my opinion, than tweaks on the basic game to add some extra difficulty. For instance one mode primarily just adds junk blocks to the grid every 10 blocks. Think of it sorta, I guess, to how mode B starts a game off. Just adds a bit of junk similar to that on the grid.

I'm not sure what pissed me off more. The simple nature of the tweaks being sold separately (And really they should change the game to "Tetris Just About Ultimate" if you gotta pay out more for the extras.) or the fact that we're talking about fucking TETRIS having DLC.

They can of course do what they want with their game. But every action has a reaction, and the prevailing mantra of the US and other countries is to "vote with your wallet". (But if you dare to do that, you have a lot of people, PR Bots, etc, come out of the shadows to call you 'entitled', or a 'snowflake', or whatever insult of the day they prefer that they haven't overused in non-appropriate situations.)

So I've voted with my wallet and the creators of another game can thank the creators of Tetris Ultimate for earning them one more sale.
owsf2000: (Default)
A couple of days ago I found out thanks to slashdot that Lycos is killing off all their free email services on May 15th. It's a shame they didn't do something intelligent such as EMAILING all their free users about the warning. I know I didn't receive anything since the 9th when they originally posted the notice on one of their stupid never-looked-at blogs.

The tin-foil hatted man wants to say they're waiting until the last week before the deadline to send out an email to everyone. You know, cause a sudden "OMG WHAT DO I DO!!!! NO TIME!!!" panic and remind people that the paid premium accounts aren't going away so they can easily just upgrade to that for 19.95. I'll update if I see that email show up prior to the cut off, although obviously not going to wait to start moving things off.

I've been using them as my primary email for a couple decades now. In fact, I've been using them so long that I never actually signed up for Lycos despite having 3 lycos email accounts.

Lycos bought out mailcity, and converted my mailcity account into a lycos account.

Lycos bought out eudoramail, and converted my eudoramail account into a lycos account.

Lycos bought out angelfire, and created a lycos account for it. (I don't think I had an email with angelfire prior to that...)

But yeah. Either way, I now have a few weeks to move everything of importance off lycos and over to gmail.

This includes redirecting any online account I have that uses lycos for password changes/recovery. And there's several. (I just updated the email tied to dreamwidth before posting this.) Luckily for me my Steam, PSN, and Nintendo accounts are already on gmail.

Since I have about 3 weeks til the deadline at this point, I'm planning on moving things over a bit each day.
owsf2000: (Default)
So Angry Joe finally launched the kickstarter for his planned Street Fighters minatures game back on the 4th. It was funded within 24hrs, and at this point is just shy of 790,000 usd. (It just broke 1 million in Canadian monopoly money!)

I'm expecting to get some extra cash later this month as overtime starts to return at work, so there's a chance I may actually try to back my first kickstarter. If I go in on this it will probably be the middle tier, with the 40 dollar addon of the SF Alpha characters. Not as interested in SF3, SF4, or SF5 characters so I can save me 120 bucks by avoiding those addons which would have been included in the top tier.

As it is right now, the base 6 characters in the main game are Ryu, Ken, Chun-li, Zangief, Vega, and Sagat.

If you go for the middle (or top) tiers, you also get the Boss Expansion. That includes Bison and Akuma.

For those who are in either of these tiers, you also get any unlocked characters from stretch goals, which currently include: Guile, Blanka, E Honda. Dhalsim should be unlocked at some point this morning since it's only 12k away right now.

The Alpha addon includes 4 characters. Sakura, Karin, R Mika, and Dan. Oddly enough Dan is the one I want the most out of those. He rocks.

Joe's been working on this for 2 years now he says, and it's pretty much "done". Of course there's still finishing touches to do up as well as changes to make as characters are added and additions to the game or materials are made with the stretch goals. For instance after Dhalsim is unlocked, the next stretch goal is a card upgrade - adding spot uv and blackcore to all the playing cards.

Of course, the question is if I'm going to be willing to afford it or not before the kickstarter ends on May 5th... I should have the money, but at the same time there are other things I need to be buying and saving for. Oh well, I'll be letting myself think on it until nearer the end of the month as I watch the kickstarter closely to see which characters are unlocked. Cammy is suppose to be one of the planned stretch goals although no idea which one as they're only showing the next 3 goals to be unlocked.
owsf2000: (Default)
Going to be trying to become Productive and Non-Procrastinative. (Fuck you spellchecker that's now a word.)

Long story short, I haven't been getting much done at all the last couple of years. Things pile up that I want to do, or need to do, and a heck of a lot ends up being left undone. Started reading a book called Getting Things Done, by David Allen (going off memory here, so hope I have the author right. ^^)

I don't know if this method of his will work to unstick me as it promises, but I'm going to give it a serious shot starting this weekend. Initial Collection/Processing stages for getting the system running can take a weekend - he recommends having two days set aside to give you plenty of time to collect all the "stuff" in your head and process through it all.

I've tried plenty of methods in the past and they'd always fall apart fairly quickly. We'll see if I can stick to this one. If it starts to fall apart I'll regroup and try it again. See if I can make the new habits stick. I'll put a note in my tickler file (once I set it up) to remind me to assess how everything's turned out around December. :)
owsf2000: (Default)
Shock of shocks, yet another prediction I've had long ago is starting to come true. While this isn't the first admission I've seen, it's the latest.

Essentially you're starting to see previous pro-digital-only people realize that they don't actually own anything! That once the servers are shut off they have no way to regain (legally) the games they bought! That even if they went pro-physical, all they'll be left with is a cartridge/card/disc holding an incomplete, buggy, barebones game! That in the cases for most digital games, once it's gone, it's GONE.

Now, there are hopeless people out there that will never care about such things as game preservation, or being able to collect for a console, etc. Those are lost causes sadly. But in some cases we have people like that being bred to be that way because of the way reviewers actively treated physical media in the past - showing all it's negatives and showing only the positives of digital. Like this particular reviewer admits to having done for years until they finally woke up.

It's reviewers like this that I end up hating more than the average Joe Sixpack running their mouth about how physical distribution is the past along with barrages of ill intended age jokes. When it comes to the average Joe out there, we can dismiss it mostly. When it comes to a reviewer/editor on a game website however, their ill informed (or biased) opinions end up swaying a lot more people.

As a result by the time they realize that all the things we pr-physical 'fanatics' were worried about with regards to digital were 100% spot on, it's too late. They've already educated an entire generation of people to not give a fuck about preserving the things they've spent shitloads of cash on.

(Mind you, given the quality of AAA titles over the last decade, I can totally see how pro-digital people can dismiss even the 100 dollar purchases as disposable toilet paper.)

Anyway, the reviewer in the link is going on about all the things he's suddenly become afraid of, that he only became aware of once Nintendo announced the impending closure of the Wii's eshop.

The only problem is, this is all things he should have realized 10 years ago when the eshops were first launched. After all, there were plenty of people like me back then screaming that the shops would eventually be closed and everything you had would end up disappearing once the systems died.

Sure, you could lose a game if the disc got scratched on physical media, or if someone came in and stole a bunch of your discs while you weren't home. At least on the physical side there's a chance, even decades later, to try to track down another copy of the games in question. Or if our system dies, we can try to get a new system and carry on with our existing discs/cartridges/etc. That's not going to be a thing in a digital-only future. Which is exactly what developers/publishers want. Anything that doesn't sell, will disappear, and anything sure to sell can be resold for full price on new systems.

To be crystal clear: ALL of these drawbacks to a digital only future were seen back when digital first started to become a thing. To say it's a surprise or that you didn't realize this is how things would turn out is a matter of denial. Common sense would tell you no company would keep a console's digital store open forever. (And there are plenty of people that would swear to me that they believed the stores would always stay open. You'd see it countless times even when Microsoft first shut down the original Xbox's access to live and it's store.)

So welcome to the party Mr. Editor. You're late and at this point not many of us left thanks to you wooing everyone to the other party for a decade. Sadly, there's no way you'll undo the damage you've done as the people you convinced to ditch physical will just assume you've gotten too old to be a real gamer.

(Yeah, I know over 60% in the poll on that article claim they'll 'fight digital to the very end' but come on, we know damned well that's not how the average gamer feels these days thanks to people like this across all fandoms in the industry. :P)
owsf2000: (Default)
Over at kotaku they have an article saying after months of controversy the ESRB will now add "In Game Purchases" label to games with in-game purchases.

Is this a step in the right direction? Or is it being applied so badly that it will end up doing more harm than good?

Here's the issue, this warning will be applied to any game that has ANY DLC purchases available for it. It might just be a couple item packs that are completely unneeeded, or it might be a perverse lootbox scam linked completely to character progression in addition to other things.

In either case the only warning to the player before purchase is "In Game Purchases".

The ESRB didn't want to focus on lootbox scams directly, which is the exact thing that caused the controversy to begin with (And really most of the conspiracy was wondering why they were so insistent they weren't a form of gambling. ie: a game of chance played with money. To be clear, they STILL hold to that misguided mindset. They, and the game publishers themselves, are about the only people that refuse to see it as gambling.

Their reason for not harping on lootboxes however is because "parents don't know what lootboxes are, and those who claim they do still don't know what they are."

The future of this tag is that it will be applied to 99% of all games released from here on out, and it will be so watered down that it will not do a damned thing. Granted I know at this point you'd need a full box all to it's own these days to be specific about what DLC is available in a game, but still grouping it all together under a single little line isn't helping much.


I would like to know what happens to a publisher that doesn't have the tag added to their label because they decided to go without DLC at launch, but then add DLC 6 months down the road. So maybe this will help people sue companies that try to avoid the label by delaying their plans when the customer is explicitly trying to avoid DLC.

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