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"Forward Operating Bases" are a core part of the multiplayer online aspect of the latest metal gear. Essentially it's a place to put your stuff.
Problem is, Konami decided it would be awesome if other players can raid your FOB and take your stuff, and vice versa. The entire thing is built around it. (Essentially this is what grief/pvp servers in Minecraft are like.)
So now with real money you can buy some in-game money, to buy "insurance" on your base. People can still raid you and take your stuff, but you get to keep it as well. So basically it's duplicating the gear. This is a recurring cost, not a one time transaction, just like real insurance. Supposedly the in-game currency can be obtained in-game, but it's (As one would expect) very slow, tedious, etc to obtain... without real money.
So we have...
1. Build game around the idea of stealing other players stuff.
2. Give players the option to pay to protect their stuff.
3. Make it nearly impossible to buy the protection without real money.
4. ???
5. Profit.
IF I had any interest in buying this game, it's pretty much gone. Even considering the fact that I likely wouldn't touch the multiplayer aspect of it with a 10ft pool regardless. I just don't want to reward this kind of cesspool DLC planning.
So there you go. I've voted with my wallet. Luckily for Konami, there's plenty of people out there to make up for the lost cash by paying "protection money".
Problem is, Konami decided it would be awesome if other players can raid your FOB and take your stuff, and vice versa. The entire thing is built around it. (Essentially this is what grief/pvp servers in Minecraft are like.)
So now with real money you can buy some in-game money, to buy "insurance" on your base. People can still raid you and take your stuff, but you get to keep it as well. So basically it's duplicating the gear. This is a recurring cost, not a one time transaction, just like real insurance. Supposedly the in-game currency can be obtained in-game, but it's (As one would expect) very slow, tedious, etc to obtain... without real money.
So we have...
1. Build game around the idea of stealing other players stuff.
2. Give players the option to pay to protect their stuff.
3. Make it nearly impossible to buy the protection without real money.
4. ???
5. Profit.
IF I had any interest in buying this game, it's pretty much gone. Even considering the fact that I likely wouldn't touch the multiplayer aspect of it with a 10ft pool regardless. I just don't want to reward this kind of cesspool DLC planning.
So there you go. I've voted with my wallet. Luckily for Konami, there's plenty of people out there to make up for the lost cash by paying "protection money".
no subject
Date: 2015-10-07 09:18 pm (UTC)In any case, it's just yet another goddamn example of how Konami especially, but the video game industry in general, has being going down the shitter lately, I guess. If Hideo Kojima were dead, he'd be rolling in his grave right now. Given that he's actually still alive and actively worked on this game, however, I have no idea what he makes of the travesty that Konami is making out of "his" game. If he hadn't already been sick of working on Metal Gear games since MGS2, I'd hope that this would be what does it for him, and he'd finally move on to new things, out from under Konami's yoke. (Then again, all this stupid shit could have been Kojima's idea to begin with, but I kind of doubt that.)
For what it's worth, I haven't bought any Metal Gear games since Metal Gear Solid 4 back when I first got my PS3 back in 2010 or whenever, anyway, so it's no big loss to me either way. I haven't even been interested in watching the current SBFP Let's Play of Phantom Pain, really.