Started coding again. A bit.
Oct. 13th, 2021 07:36 amI've been burnt out on actual coding for a while now - granted all I do is code in 7800Basic for the Atari 7800.
Between 2018 and 2020 I spent a lot of time planning some games, writing things down etc.
Last week I went back to Graze after watching a streamer play it for about 10 minutes. Well, almost 10 minutes I guess. The game is basically in alpha so I can't really say I'm surprised, although it was a bit of a pain to watch it being streamed between games that are in advanced beta and fully finished games. ^_^
For right now I've just been doing some tweaks outside of the game kernel itself, taking the feedback I saw in the comments and the like into consideration. One thing I did do however is write down exactly how the wave mechanic will work. These will basically be the stages. Pretty straightforward - you collect icons to activate special events, including the boss of the level. Once the boss is defeated, the wave is over and bonus points are calculated. Various things get unlocked by beating bosses and special events, including new icons that can be collected to unlock newer events - including the next boss in the list.
The only combination that will be easily available will be the one for the current wave's boss. If there are any other special event combination that's available are 'hidden' in that there's no particular effort to advertise them as is. However I plan to add a random combination during the bonus point awarding between waves. It'll be randomly selected but will be one of the codes that were available on the wave that was just beaten. Perhaps for the final stage, it'll display one after the last boss was completed during the final bonus points calculation.
Between 2018 and 2020 I spent a lot of time planning some games, writing things down etc.
Last week I went back to Graze after watching a streamer play it for about 10 minutes. Well, almost 10 minutes I guess. The game is basically in alpha so I can't really say I'm surprised, although it was a bit of a pain to watch it being streamed between games that are in advanced beta and fully finished games. ^_^
For right now I've just been doing some tweaks outside of the game kernel itself, taking the feedback I saw in the comments and the like into consideration. One thing I did do however is write down exactly how the wave mechanic will work. These will basically be the stages. Pretty straightforward - you collect icons to activate special events, including the boss of the level. Once the boss is defeated, the wave is over and bonus points are calculated. Various things get unlocked by beating bosses and special events, including new icons that can be collected to unlock newer events - including the next boss in the list.
The only combination that will be easily available will be the one for the current wave's boss. If there are any other special event combination that's available are 'hidden' in that there's no particular effort to advertise them as is. However I plan to add a random combination during the bonus point awarding between waves. It'll be randomly selected but will be one of the codes that were available on the wave that was just beaten. Perhaps for the final stage, it'll display one after the last boss was completed during the final bonus points calculation.