7800 Sprites
Apr. 18th, 2015 11:24 pmI'll say this for trying to design graphics for the 7800 - you have to remember that you'll be stretching them horizontally if you're using a standard graphics program.
The normally used graphics mode on the 7800 is 160x192. (The 192 can be increased to about 224, but most games avoid going over 192.) What this creases are fat pixels on the screen where each pixel is about twice as wide as they are tall. If you don't remember this then when the graphics are brought into the 7800 they look stretched. More than you expected at any rate.
I've been bouncing around with what kind of game to make still, and making random graphics here and there for all sorts of games. I may be trying to yank the sprite data out of the old MS-DOS OWSF games that goldp made in the 90's. I'll need his help with that however due to the way he packed the data into .dat files.
The normally used graphics mode on the 7800 is 160x192. (The 192 can be increased to about 224, but most games avoid going over 192.) What this creases are fat pixels on the screen where each pixel is about twice as wide as they are tall. If you don't remember this then when the graphics are brought into the 7800 they look stretched. More than you expected at any rate.
I've been bouncing around with what kind of game to make still, and making random graphics here and there for all sorts of games. I may be trying to yank the sprite data out of the old MS-DOS OWSF games that goldp made in the 90's. I'll need his help with that however due to the way he packed the data into .dat files.