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[personal profile] owsf2000
I've been a busy little beaver it seems. :P

We now have an Enderman farm in The End. I used Etho's design from his Let's Play series. I also built a huge farm under it for wheat, since punching 50 levels worth of enderman can make one hungry. That floor is not done however. I ran out of seeds for the farms, and there's enough room in between them where I plan on putting storage chests and the like. I'm likely going to be moving the enchant table, etc down there as well. I figure it's best to build under the farm rather than along side it where enderman may teleport to. Trying to think of a way to prevent them from teleport above the side rail and I think I just thought of a way to do that.

The Grinder at Main Station now works again. Where it's a tower/fall grinder that used the sign glitch to confuse mobs into walking off the ledges it had stopped working productively with 1.2 and the new mob AI. I've converted the platforms to utilize pistons to push mobs off the edge when they step next to it. I also converted the floors such that it is impossible for spiders to spawn up there. We have plenty of silk and can utilize spider spawner traps for more silk if we ever run out of ... fishing rods. (Is there any other use for string other than bows (gained at the Skelezombie farm aplenty now) or wool blocks? (yay for sheep farms.)

I was thinking of implementing a day/night sensor. Of course those things depend on BUD switches which in most cases are technically exploiting a bug. I believe at least one method doesn't rely on the bug however so I might look into it. Not 100% sure what I'd like to use it for that I'd feel comfortable with however. While it would look cool to set up city lights, it would also mean there's potentially a slight chance of mob spawning in those areas between sunset and when the BUD activates. Of course there is the option of using decorative lights in some places just to light up a building. If they ever change the jukeboxes so they can be turned on/powered by redstone it would be fun to set them up to play stuff at sunset/sunrise. Ideally it would be set so that if redstone power hits the jukebox, it would start playing if not already (no interrupting the song). If the power is still there when the song is over - it should play it again.

Of course I also want speaker boxes. essentially it would be boxes that would repeat/mimic what's playing out of the nearest jukebox if powered. In cases where two jukeboxes are equally distant, just follow the standard southwest rule or something.

April 2025

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