Soul Reavers
Feb. 23rd, 2010 03:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Both finished, and I'm surprised how fast they went overall. Granted I kept a faq handy for when I got stuck. Normally it would be some super obvious thing I overlooked or simply assumed I couldn't do. Overall, I don't think I used them TOO much.
I can't say I ran into any of the buggy shit in my play through of Soul Reaver 2, although I kept a couple save games handy just in case. Well, there was ONE instance where I had killed a thrall that had one of those shield keys in the air forge. Problem is, I killed him against the wall and the shield wasn't dropped. Or rather, I have a sneaky feeling it did drop - inside the wall. Either way I had to reload my last save to give it another go, and from that point on I was careful to kill those critters away from the walls.
I think the faq mentions various bugs and game freezing issues as being related to using reaver codes to gain skills and stuff before the story assumes you get it - something I didn't do.
Oh well, those games are down. Before I pop in Blood Omen 2 I'll take a break and work on some other games. Next on the list, as my backloggery currently indicates, will be a run through the first .hack game series. There may be a couple other games to go before Blood Omen 2 as well, like Crystalis or another grandia game, but we'll see how things go and how long it takes me to go through .hack.
I can't say I ran into any of the buggy shit in my play through of Soul Reaver 2, although I kept a couple save games handy just in case. Well, there was ONE instance where I had killed a thrall that had one of those shield keys in the air forge. Problem is, I killed him against the wall and the shield wasn't dropped. Or rather, I have a sneaky feeling it did drop - inside the wall. Either way I had to reload my last save to give it another go, and from that point on I was careful to kill those critters away from the walls.
I think the faq mentions various bugs and game freezing issues as being related to using reaver codes to gain skills and stuff before the story assumes you get it - something I didn't do.
Oh well, those games are down. Before I pop in Blood Omen 2 I'll take a break and work on some other games. Next on the list, as my backloggery currently indicates, will be a run through the first .hack game series. There may be a couple other games to go before Blood Omen 2 as well, like Crystalis or another grandia game, but we'll see how things go and how long it takes me to go through .hack.
no subject
Date: 2010-02-24 07:45 am (UTC)no subject
Date: 2010-02-24 04:57 pm (UTC)But then, BO2 also ends with a fucking cliffhanger involving the same character, so bah.
(Btw, when you don't reply directly to my comments but only to your journal in general, I don't get the nifty email from LJ telling me that I got a reply to a comment. Just an FYI. ^_^ Of course, I tend to check your journal anyway if I see new comments on an entry in my f-list, so it's not that big deal.)
no subject
Date: 2010-02-24 05:38 pm (UTC)From Wikipedia (http://en.wikipedia.org/wiki/Legacy_of_Kain), regarding the future of the series:
The fifth and most recent game in the series "started life as Soul Reaver 3", but the developers decided to take the game in a new direction, uniting elements of the two sub-series into one game with re-vamped game systems. They picked the title Legacy of Kain: Defiance to reflect the new focus. However, Defiance did not meet Eidos' sales expectations, and this, combined with the exit of two key Crystal Dynamics staff members (director/writer Amy Hennig and game designer Richard Lemarchand) shortly after the release of Defiance sparked fan speculation that it would become the last Legacy of Kain game. The deaths of voice actor Tony Jay and Crystal Dynamics employee Kyle Mannerberg were regarded as further setbacks. Nonetheless, there are signs that Crystal Dynamics has not forgotten Legacy of Kain in the form of easter eggs in Tomb Raider: Legend, and statements from Eidos US CEO Bill Gardner expressing interest in reviving the Legacy of Kain series.
Development was started (in 2004) on a sixth game in the series, titled ‘Legacy of Kain: The Dark Prophecy’. This may have been a continuation of the story after the events portrayed in Defiance. PlayStation 2 development was underway for at least 3 months before the project was canceled. The future of the series is unknown at this point.
Sadly, even if they do make another LoK game at some point, it will probably be BO2 quality or worse, in which case they may as well not even bother.
[1] - The fate of the Shenmue series is something I could rant about forever. Hopefully, the appearance of Ryo Hazuki in that Sonic and SEGA All-Stars Racing (http://www.youtube.com/watch?v=jILxmTzZd5Q)[2] thing might lead to... something, but I'm not going to hold my breath for a second.
[2] - Man, that music (http://www.youtube.com/watch?v=ozSwIMz9v9o&fmt=18) at the beginning of that clip (before it changed to that crappy "generic race music") almost brings a tear to my eye. Shenmue always had some (http://www.youtube.com/watch?v=Z1JTWXCHUb4&fmt=18) of (http://www.youtube.com/watch?v=_1fyEAAmY2Y&fmt=18) the (http://www.youtube.com/watch?v=krk-1PnvpFI&fmt=18) best (http://www.youtube.com/watch?v=Dp-U3ZTEer0&fmt=18) music (http://www.youtube.com/view_play_list?p=2A8D4A97B01DAD45&page=1). God dammit, now I want to play Shenmue again... except I also kind of don't, because the second game ends on such a crazy cliffhanger and it'll get me all depressed again. How the hell did I end up talking about Shenmue instead of Legacy of Kain here? o_O
no subject
Date: 2010-02-24 07:25 pm (UTC)I'll probably give it another few chances later.
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Date: 2010-02-24 10:16 pm (UTC)Also, I never had any problem with it not loading areas properly. Sounds like you have some weirdness going on. At least with the Dreamcast versions of Shenmue I and II (the second being the Euro import). I still haven't tried to play my Xbox version of Shenmue II yet.
no subject
Date: 2010-02-25 08:03 am (UTC)Also, this is the main issue I have with multi-game series, especially when they're designed from day one to be multi-game. You never know if the series will be completed, and with some companies *coughSEGAcough* if something isn't a smash hit, it gets cancelled.