From a developer perspective, I can agree with you. However the customer side of me is stronger thus why the DRM bitching wins out. For what it's worth, I do plan on one day finishing the revamp of the malgorian dimension, and when that happens there will be games for download and possibly even things for sale. We'll see when that day comes how strong the customer side of me is I guess. (I keep arguing over the pros and cons of various things and what to encourage/discourage.)
As I said with Ice above, DRM on the comp affects a lot more than the game. PCs aren't sold and weren't made as important and popular in our lives by being marketed as disposable game machines - which is how consoles are marketed. I don't want a game screwing up (potentially) everything else I can do with the PC. When I buy a console however, I'm buying it exactly the way it's marketed. As a disposable gaming machine. I don't plan on using notepad on it. I don't plan on banking with it. I don't plan on sending email through it. And currently I also don't plan on playing online with it.
So with consoles, I basically swallow whatever copyprotection they have on it (within limits - if I know the copyprotection steps past those limits, I just won't buy it to begin with.) and buy the games I want like a good little gamer. I'll buy accessories for it as desired. I won't pirate games. Heck, I don't even mod the consoles.
At least for the commercial life of the console. After the console has been tossed in the trash and replaced with something else, I have far less tolerance for it. Homebrewing begins, and adding mod chips are options. (Although I've never bothered going through the effort of getting a modded console yet.) In the console market, developers shouldn't care anymore. They've already made their money and are working towards newer and better things with the next generation. (This is especially true when the console starts being 10+ years old.)
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Date: 2008-09-10 08:06 am (UTC)As I said with Ice above, DRM on the comp affects a lot more than the game. PCs aren't sold and weren't made as important and popular in our lives by being marketed as disposable game machines - which is how consoles are marketed. I don't want a game screwing up (potentially) everything else I can do with the PC. When I buy a console however, I'm buying it exactly the way it's marketed. As a disposable gaming machine. I don't plan on using notepad on it. I don't plan on banking with it. I don't plan on sending email through it. And currently I also don't plan on playing online with it.
So with consoles, I basically swallow whatever copyprotection they have on it (within limits - if I know the copyprotection steps past those limits, I just won't buy it to begin with.) and buy the games I want like a good little gamer. I'll buy accessories for it as desired. I won't pirate games. Heck, I don't even mod the consoles.
At least for the commercial life of the console. After the console has been tossed in the trash and replaced with something else, I have far less tolerance for it. Homebrewing begins, and adding mod chips are options. (Although I've never bothered going through the effort of getting a modded console yet.) In the console market, developers shouldn't care anymore. They've already made their money and are working towards newer and better things with the next generation. (This is especially true when the console starts being 10+ years old.)