Jul. 19th, 2015

owsf2000: (default)
I'm not sure why they seem to think this is some kind of revolutionary new breakthrough in awesomeness. You unlock DLC by playing the game. Well... not QUITE.

By playing the game, you earn "fight money", which you can then use to buy DLC inside the game - to unlock it. This is their alternative to doing the costly approach of Street Fighter II of days long past, or Street Fighter IV - where you have the original, Super, Arcade, Ultra, or whatever other thousands of disc re-releases.

If you don't want to play the game to unlock the content, then you can purchase "Zenny" money with real money, and use that to purchase DLC in the game instead. Just between us, I don't think it's going to be a secret that you're going to be playing the game 24/7 trying to raise the necessary "fight" money to buy even a single DLC item. If this proves to be true (And someone else will have to verify it for me because I ain't touching the game.) then it shows that they balanced the value of fight money to help frustrate players enough to open their wallets and just pay for the damned things.

This approach lets them avoid having to repackage the base game and omg give out all the new content - minus new DLC - to every player. Lots of money saved, welcome to last generation Capcom where every other game series has already been doing this.

Also, this is Capcom we're talking about here. The masters of on-disc DLC unlocks. Certainly the later crap will be actual DLC, but it won't surprise me in the least to find out a lot of the initial DLC will be on the disc you paid for.

Here's what this deal really seems to be. We've gone from having games that use to have unlockable perks that you'd get from just playing the game to where you're shown all the things they're locking out and then given a choice between spending a third of your waking life trying to unlock shit which may never stop coming, or open your wallet to purchase it so you can actually HAVE a life. There's no way to wait for a Game of the Year edition with all this shit included (Which is what those Super/Turbo/Hyper/Ultra/etc editions tended to be.) because they've flat out said there won't be any. You MUST start at ground zero and work your way up. And the longer you wait, the higher the climb is going to be.

It's, as some have correctly deduced, a way to bring micro-transactions into the game. Like a freaking mobile game.

One of the commenters had this to say to justify Capcom's decision to milk it's user base:
"If you dont wanna pay you dont have to, if they set it up that way and you dont like it, then dont buy/play the game. I for one am glad that you can actually play to unlock DLC without paying, same thing with MKX, never touched the 20 dollar krypt key button and still unlocked all of its goodies. If a sucker is going to spend 20 bucks to unlock, then they are the ones you should be mad at, not the devs who cash in on that sucker."

I can certainly blame Capcom for preying upon people that don't have the time to spend 50hrs a week playing a video game (because hey, they have jobs.) but still want to access to the more yummy content which surprise surprise will be the content that's likely locked up.

Another said:
"This is actually the best thing that has happened to the series. Would you prefer it to be like SF4 with a new entry every couple years for full price with extra DLC out the ass every time that you're completely locked out of unless you fork up the money?"

If THIS is the "Best thing to happen" to the series, it should show you how badly the series was handled before. There's still going to be DLC out the ass - it's just going to be non-stop, continuously piling up and if anyone wants to jump into the game later on down the road, they HAVE to start at ground zero. This is going to cause late comers to the game to open their wallets just so they have a little bit of the content others have.

To recap, this is nothing different than how you unlocked characters in Marvel Vs Capcom 2 on the PS2. Except on that game, yes everything was on the disc (obviously), but there was ONLY in-game money/points for unlocking stuff. So those points were balanced in such a way to make it seem ok. Playing through arcade mode a few times generally was enough to unlock a character. About half an hour of work tops. It's not going to be anywhere near that quick and easy to unlock stuff in SFV - if it was, they'd never sell any of this "Zenny" money.

"so you can unlock everything in the game just by playing it.....you mean like it was in the old days when you had to completely finish a game to get the next bit unlocked ???"

No, it'll probably be closer to you'll have to completely finish a game 10-100 times per new thing you want to add. As I said, if it's going to be easy to unlock shit with fight money, there would be absolutely no point to taking the time and ... money, to write and test the code for a second fake currency that you buy with real money. We'll see how it looks when the game is finally released.

"Micro transactions are nothing new, you're kind of late to the party to be "outraged"."

And this is why you should make sure you rant and rave about things that upset you in this industry WHEN it happens. Because if you adopt a wait and see approach to see if it's going to be as terrible as you expect it to be, then people will start throwing this at you. Like you've lost your right to publicly announce your distaste/rage/whatever. It is never too late to rant at something. Don't let anyone tell you otherwise.

The whole reason to add "Fight Money" in this game is to derail arguments about the microtransactions since they're now "optional".

And I fully expect, in 2-3 years, like any other game, they'll just drop SFV and announce SFVI and you can all start over from scratch again. Except that all those unlockables, free as they might be if you play away your life to it, will eventually be simply gone when the DLC is taken down in the future. I can start a new game in Marvel Vs Capcom 2 and still unlock everything in the game by playing it. Wouldn't be able to do that with SFV.

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