Tower XP Grinder
Apr. 30th, 2012 05:02 pmOver the weekend in my single player world I constructed a mostly standard Tower mob grinder. Where mobs spawn high up on platforms, get pushed off the ledges with pistons, and take damage when they fall. In a normal grinder they just die at the bottom (or are suppose to) so you can safely collect the mob drops.
I went one step forward and implemented it one step further, doing something I had planned on doing for a long time. Making it so the mobs were spawned and brought to a small collection hole where they're damaged down to near 1hp. This allows you to kill them for experience.
It works pretty well, although I'm not getting a large mob buildup - most likely due to the area not being completely lit up in the caves or on the surface. So a lot of mobs end up spawning elsewhere. Even still there's always some mobs falling into it, so I consider it a success.
I had to set it so they'd fall with like 2-3hp instead of 1hp however. While the tower's design does make it so that they won't take damage normally, there were plenty dying anyway when they hit the bottom because they'd find a way to take damage up above. For instance if the piston that pushed them off glitched and made them take a point of suffocation damage, or if they jumped at the bottom's collection streams and ended up taking a potential 1hp of damage there before being swept into the final shaft.
Now they all tend to live and can be killed with a stone sword. Some are still 1hp at the bottom so can die with a single hit with the fist but those are the ones that otherwise would have died.
I plan on recreating this on john's server next weekend. There's a couple of modifications I want to make to the bottom. I'll probably be placing it down at the skeleton spawner location I found in the desert but haven't finished trapping.
I went one step forward and implemented it one step further, doing something I had planned on doing for a long time. Making it so the mobs were spawned and brought to a small collection hole where they're damaged down to near 1hp. This allows you to kill them for experience.
It works pretty well, although I'm not getting a large mob buildup - most likely due to the area not being completely lit up in the caves or on the surface. So a lot of mobs end up spawning elsewhere. Even still there's always some mobs falling into it, so I consider it a success.
I had to set it so they'd fall with like 2-3hp instead of 1hp however. While the tower's design does make it so that they won't take damage normally, there were plenty dying anyway when they hit the bottom because they'd find a way to take damage up above. For instance if the piston that pushed them off glitched and made them take a point of suffocation damage, or if they jumped at the bottom's collection streams and ended up taking a potential 1hp of damage there before being swept into the final shaft.
Now they all tend to live and can be killed with a stone sword. Some are still 1hp at the bottom so can die with a single hit with the fist but those are the ones that otherwise would have died.
I plan on recreating this on john's server next weekend. There's a couple of modifications I want to make to the bottom. I'll probably be placing it down at the skeleton spawner location I found in the desert but haven't finished trapping.