Main Station Operational
Oct. 9th, 2011 12:36 amFor those few of us on john's private Minecraft server, if you haven't noticed yet - I've finished the cart storage and summoning features at the Main Station. It stores a maximum of 3 carts down below. Was going to go for 4 but ran out of room on the peninsula. >_> Attempts to send more than 3 down there will have the excess ones brought back up into a back room so they don't go mucking stuff up.
The cart summon button will not summon a new cart if there's one already summoned. This can be tricked if you go removing carts without leaving the station or go placing things without summoning them properly. The odds of the button successfully sending two carts if you try to press the button quickly should be next to nil.
I'll have to consider layout more closely next time. Although next time we build one it'll probably be a multi-destination station. At least track selection wasn't killed with the booster bug like storage/summoning.
The cart summon button will not summon a new cart if there's one already summoned. This can be tricked if you go removing carts without leaving the station or go placing things without summoning them properly. The odds of the button successfully sending two carts if you try to press the button quickly should be next to nil.
I'll have to consider layout more closely next time. Although next time we build one it'll probably be a multi-destination station. At least track selection wasn't killed with the booster bug like storage/summoning.