Aug. 12th, 2007

owsf2000: (Default)
Finally got the bugs that were haunting version 0.013 nailed down. The code still has some glitches from other parts of the code (But it's not critical) and the object code is mostly a hacked in version of what will eventually be used. This version specifically only has 1 object, has a subroutine to detect the existence of the object - and to pseudo-randomly drop a copy of it in the realm if it finds none, and allows the player to pick the object up by touching it. The object is just a heart that gives +8hp when picked up. Your health bar starts off at 0hp so you can watch it go up. When your hp hits maxhp, it would normally stay at maxhp. There's a bug in the released version caused by me forgetting a # in the code causing a different value to be loaded in the check but I already have that fixed in my working copy.

Will I ever finish the game? Who knows? If I do finish the game, will it be before or after retirement? :P

Ah well. I'll start in on looking into the cause of the sprite corruption during this week. The cause is just a one-off error introduced by the vertical delaying of the sprites. I just have to look into where to correct it in the code efficiently.

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