(no subject)
Oct. 18th, 2006 02:02 pmBlah. Student loans suck. That's all I'll say about that.
Otherwise, I'll just make a quick comment just to say I've posted something worthwhile. I've decided what my next "goal" will be with the rom. I'm going to hammer out the status bar next, which should hold the player's HP, Mana/MP, and display the item they're using.
The 2600 only has a single button so it's a bit of a challenge trying to figure out exactly how to work out player controls for this game. Essentially it may actually borrow a bit from how ET did things for the 2600 (Although many games have done this really, ET is probably just the notible one I can think of on the 2600 off hand.) Although it's not -really- the same.
Essentially, the item you have equipped will have priority and activate whenever you press the fire button. However, there may be some places where you can stand, and pressing the fire button at those points may cause a different result. I plan to make those special places noticable by having the item equipped change to the new action while standing in the right place. (That's really the only part about it that's "ET"ish. ^^
The reason for doing the menu screen next is that it'll just force me to add a few more player variables (that will have to stay regardless) and the status bar will be shown on the screen almost all the time - regardless of any other screen kernal I have to write. :)
Blah. Too tired to cross post this one to atari age. I may repeat this stuff later in the next official Action RPG post tho. For now, I'm still reviewing the code etc and cleaning stuff up.
Otherwise, I'll just make a quick comment just to say I've posted something worthwhile. I've decided what my next "goal" will be with the rom. I'm going to hammer out the status bar next, which should hold the player's HP, Mana/MP, and display the item they're using.
The 2600 only has a single button so it's a bit of a challenge trying to figure out exactly how to work out player controls for this game. Essentially it may actually borrow a bit from how ET did things for the 2600 (Although many games have done this really, ET is probably just the notible one I can think of on the 2600 off hand.) Although it's not -really- the same.
Essentially, the item you have equipped will have priority and activate whenever you press the fire button. However, there may be some places where you can stand, and pressing the fire button at those points may cause a different result. I plan to make those special places noticable by having the item equipped change to the new action while standing in the right place. (That's really the only part about it that's "ET"ish. ^^
The reason for doing the menu screen next is that it'll just force me to add a few more player variables (that will have to stay regardless) and the status bar will be shown on the screen almost all the time - regardless of any other screen kernal I have to write. :)
Blah. Too tired to cross post this one to atari age. I may repeat this stuff later in the next official Action RPG post tho. For now, I'm still reviewing the code etc and cleaning stuff up.