Atari Codin' Continued.
Mar. 4th, 2006 06:31 amI managed to rewrite the kernal I had going that was a standard 4k rom to a 8k bankswitched (F8) rom. I separated the two kernals so they were in their proper intended banks and aligned up whatever code needed to be aligned to make The Magic work. Since on a real cartridge/system setup, you never know what bank the game might start up in, I have it set up in such a way that if it's NOT in Bank 0, it'll switch to that bank and continue on. Fairly standard procedure. Next step will be to finish removing the hardwired loading of graphics so it'll load from a table based on room number.
Then I'll add a second room.
Then I'll add joystick support so you can switch rooms with it.
Then I'll add the majority of the "game world" that I have predrawn up.
On a different note, I've been having trouble logging into livejournal recently. :P Seems every time I try to log in I get the code of the page spit out on the screen and it stops there. I'm assuming this'll post properly when I'm finished but I'm currently not "logged in" properly.
Then I'll add a second room.
Then I'll add joystick support so you can switch rooms with it.
Then I'll add the majority of the "game world" that I have predrawn up.
On a different note, I've been having trouble logging into livejournal recently. :P Seems every time I try to log in I get the code of the page spit out on the screen and it stops there. I'm assuming this'll post properly when I'm finished but I'm currently not "logged in" properly.