owsf2000: (Default)
[personal profile] owsf2000
As shown in Angry Joe's vid below, Shadow of War is basically full-on the DLC Whore Train. Basically very similar in setup to how Street Fighter V does their excessive DLC.



Basically it's the whole Dual Money System again. You can buy "Gold" with real cash, or you can earn a different, likely much inferior, currency by GRINDING your LIFE away in the game itself. Come on, even if they're not telling us that you'll be grinding for hours to get even a portion of what you can get with the "Gold" currency, we all know the game will be balanced that way to make you want to say "Fuck it, where's my god damned wallet."

Unlike in Street Fighter V, the extra couple bounces down the shitty slope of DLC are shown by having all this DLC being expendable. (So it's not DLC per say, but full on Micro Transaction. (You know, the bullshit you get in freemium games. Only this game you're paying full AAA title price tag for first - just like with SFV.) Essentially the orcs and stuff you can buy with these microtransactions can be -permanently- -killed- in the multiplayer base defense mode thing Joe references in the video. (Which he compares to the multiplayer action in Metal Gear Solid 5. Which apparently sucks ass.) So spend your cash, get your toys taken away, go spend more cash, repeat.

The only thing I'd smack Joe up-side the head for in this video though is that he seems surprised that this is infecting Single Player games as if it's new. Granted, it's new to HIM since he doesn't play JRPGs and the like. (Persona 5 was new territory for him he said). The only reason he's foaming at the mouth right now is because it's finally infecting single player games he cares about. (We really needed him foaming at the mouth about this probably 7-8 years ago - now it's definitely too late to stop it.)

Yeah, JRPGs have been doing DLC like this for close to a decade now - almost as soon as it became physically possible for them to do so. It's why I skipped probably 80% of the JRPGs in the PS3 era, and haven't been eager to buy much at all in the PS4 era. (Got two Sword Art Online jrpgs at flash sale prices)

Titles as early as Disgaea 3 pretty much made it the standard mode of operation where a JRPG will launch with a full AAA price tag - regardless of if it was worth being AAA - then saddled with an extra 50 to 200 dollars of DLC. All things that use to be hidden perks of JRPGs that you can no longer unlock - must buy instead, OR they're things that simply put on display for EVERYONE to see exactly how little play testing was done for the game (stat, gold, equipment boosts) or things that just outright show that the game was balanced to make those consumable microtransactions desirable.

There's at least one game that basically passively lock the New Game+ mode out with DLC - in the form of level locks. That is, the new game plus mode is available but the monsters and bosses continue to get more and more powerful as you progress through it each time. And then you hit your maximum level 99! While the enemies continue to become stronger. No problem though, there are a FEW DLCs you can buy that add 300 levels to your CAP. (You'll have to earn the actual levels yourself though.)

Date: 2017-08-10 01:56 pm (UTC)
kane_magus: (Default)
From: [personal profile] kane_magus
And yeah, I really don't understand why Joe and others are acting like this is only a recent phenomenon when, as you say, this goddamn inane fucking dumbshit has been a thing already for years now.

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