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Over at PCGamer they have an article about the lack of a single player campaign in the latest Star Wars game. "In a recent investor broadcast, EA boss Patrick Soderlund said this was a conscious decision. They wanted to "launch the game side-by-side with the movie to get the strongest possible impact." That movie being, of course, The Force Awakens."
Translation: "We rushed it out half done knowing people would buy it anyway thanks to the movie."
Translation: "We rushed it out half done knowing people would buy it anyway thanks to the movie."
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Date: 2016-05-23 12:33 am (UTC)(EDIT) And I realized immediately after I posted this that you were talking about Capcom there, not EA, but your "apology mode" remark definitely applies to EA as well, and I guess what I said up there also applies to Capcom and any other company that has a cyclical "apology mode." (/EDIT)
As for Street Fighter... the only reason I own Ultra Street Fighter IV now is because I got it for $15 as part of the first Humble Capcom Bundle, and I got that for several of the other games more so than for SF4. And I've still only played it for a grand total of 21 minutes so far, according to Steam. Unless I can get SFV in a similar way, I will definitely be giving it a pass. I will not ever be spending a single penny just for SFV, that's for sure.
I have to agree, regarding SFA3 PS1. That version had the World Tour mode that wasn't even in the Street Fighter Alpha Anthology version, which was a huge let down for me when I started up the Anthology version of SFA3. Though the Anthology version was based on the arcade version, rather than previous console versions, so I guess it makes sense that it didn't have it, but it was still a bummer.