7800 Projects
Aug. 3rd, 2015 09:24 amStill working away at Graze, slowly but surely. I didn't have any weekly release this weekend since it's been hot which makes me useless. Also there's a bunch of things I want to accomplish in this update and only a portion of them are added so far.
For this week however, I did have some kind of release to show people - a demo program for showing a way to aim a projectile at a target. I'll be using it in Graze, but since it's got lots of uses I whipped up a program demonstrating it and posted it and it's source on Atari Age. Pretty simple concept overall, although it needs refinement. That's part of what I need to do for this week - adjusting and narrowing the resulting speeds. The demo itself has them moving a little too fast at times.
Otherwise when I haven't been working actively on Graze I've been just putting some thought into other potential game ideas to work on after it. Beyond thinking of how it would work I haven't done any actual work on these and I don't really plan to until Graze is finished - to keep me focused. ^^
One of those ideas included trying to make an exceptionally brutal pseudo-sport variation on Hockey. I figured what game of hockey is complete without death cannons amirite? These kinds of odd sports games are right at home on the 7800 imo, given it already has Ninja Golf.
Another idea, while it might not be possible without the XM unit (That is not yet released, so this idea is more in the background than the hockey game.) is to try to do "OW!SF7800". Basically in practice it'll look more like the original OW!SF dos game, but perhaps include elements to the OW!SF2000 PC game that never went anywhere. :D
goldPseudo managed to extract the original sprites from the dos game last night, so at the very least we have something to start from - even if out of the 3 characters, we'll only be able to officially use either 1 or 2 of them. (Johnathan, naturally, and maybe Nic-chan, if we can get RockmanX's approval - assuming we can find contact info for him. ;)
For this week however, I did have some kind of release to show people - a demo program for showing a way to aim a projectile at a target. I'll be using it in Graze, but since it's got lots of uses I whipped up a program demonstrating it and posted it and it's source on Atari Age. Pretty simple concept overall, although it needs refinement. That's part of what I need to do for this week - adjusting and narrowing the resulting speeds. The demo itself has them moving a little too fast at times.
Otherwise when I haven't been working actively on Graze I've been just putting some thought into other potential game ideas to work on after it. Beyond thinking of how it would work I haven't done any actual work on these and I don't really plan to until Graze is finished - to keep me focused. ^^
One of those ideas included trying to make an exceptionally brutal pseudo-sport variation on Hockey. I figured what game of hockey is complete without death cannons amirite? These kinds of odd sports games are right at home on the 7800 imo, given it already has Ninja Golf.
Another idea, while it might not be possible without the XM unit (That is not yet released, so this idea is more in the background than the hockey game.) is to try to do "OW!SF7800". Basically in practice it'll look more like the original OW!SF dos game, but perhaps include elements to the OW!SF2000 PC game that never went anywhere. :D
goldPseudo managed to extract the original sprites from the dos game last night, so at the very least we have something to start from - even if out of the 3 characters, we'll only be able to officially use either 1 or 2 of them. (Johnathan, naturally, and maybe Nic-chan, if we can get RockmanX's approval - assuming we can find contact info for him. ;)
no subject
Date: 2015-08-05 04:18 pm (UTC)no subject
Date: 2015-08-09 08:58 pm (UTC)However the idea of doing an RPG similar to it is possible. Koby, myself, and goldp all have RPGMaker2003 at this point on steam - got it during the summer sale when it went on sale. It's basically an official english port/whatever of RPGMaker2000 with a few built in updates. It can handle mp3s for bgm now, it can play avis natively - rpgmaker2k needed mods to do that. I think it's default battle system is more Final Fantasy-like as well rather than Dragon Warrior-like.
I do have all the data we did made for OW!RPG still, although if I were to do one now I'd either go primarily with default sprites and tilemaps rather than ripping stuff out of other games. I'd still use the actual character tiles we made though, if it were to be OW! based. But like with "OWSF7800" I'd probably limit OW! character usage to those authors I can get permission to use their characters for, and for some authors that'd be darned hard to get for various reasons.
no subject
Date: 2015-08-20 06:28 pm (UTC)(I meant to respond to this earlier, but then completely forgot about it until just now when I happened to be looking at some RPGMaker games on Steam.)