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The bugs we discovered in the first attempt to ugprade are still present, however we figured out how to avoid them.
1. Half-Broken Doors: These are doors that open in a particular direction. Either one side of the double-door setup will be half broken, but also the older doors appear to open in that particular direction as well. It's just a graphical glitch for the most part. If you see one, destroy it and replace it.
2. Deactivated Nether Portals: All portals lit prior to 1.7.10 (so 99.5% of them) will be deactivated in 1.8. The solution is to relight them in 1.7.10. Goldp and I plan on relighting the real-world portals we find connected to the Nether Network. We'll place a redstone torch on the portal to show we've relit it. If you feel like relighting your own, just place a redstone torch (or a sign I guess) to show us that it's already been done. We'll relight the portals on the nether-side in 1.8. Much faster to run around there than the main world after all!
3. Disappearing Chests: This appears to affect chests from BETA 1.7.3. Yes. It's that old. Chests from that time and before did not have directional data in their meta data stuff. This showed up for half the chests right away when directional data was added because you'd have chests that were functionally the same they use to be, but visually they were 90 degrees off. Often appearing to extend into walls as a result. Naturally when we saw those, we fixed them. BUT the other chests from back then, the ones that didn't show this glitch, were also affected. They had "0" directional data - but they just happened to be facing the correct direction anyway. These, as well as any visual-glitched chests that were unfixed from before, are the ones that are disappearing.
On the plus side, this means if you joined the server post-beta, you're perfectly safe. (Fuji, Tokoz, etc) I've identified some chests at spawn that are affected. I've moved shit out of them, and will be removing/replacing them so they have directional data. But I haven't checked every single base, and for bases that aren't mine I wouldn't necessarily know if it disappeared in 1.8.
Main people that would be affected by this would be Goldp, myself, Kane, and Korb. As I think we're the only 4 from back then. (The Op Crew so to speak.)
Goldp quickly moved into the 1.2 continent, and Kane left for the ocean to build his glass tower, moving all his stuff there. Those two are mostly safe, leaving Korb and myself as the most likely at risk! Might want to check bases in the Beta Lands and put any valuables in enderchests or in bases away from spawn to make sure they aren't affected. We'll be spending this week doing the nether relighting and perhaps looking for old base stashes. Goldp may also be able to get a script to run that'll automatically fix the chest issue.
1. Half-Broken Doors: These are doors that open in a particular direction. Either one side of the double-door setup will be half broken, but also the older doors appear to open in that particular direction as well. It's just a graphical glitch for the most part. If you see one, destroy it and replace it.
2. Deactivated Nether Portals: All portals lit prior to 1.7.10 (so 99.5% of them) will be deactivated in 1.8. The solution is to relight them in 1.7.10. Goldp and I plan on relighting the real-world portals we find connected to the Nether Network. We'll place a redstone torch on the portal to show we've relit it. If you feel like relighting your own, just place a redstone torch (or a sign I guess) to show us that it's already been done. We'll relight the portals on the nether-side in 1.8. Much faster to run around there than the main world after all!
3. Disappearing Chests: This appears to affect chests from BETA 1.7.3. Yes. It's that old. Chests from that time and before did not have directional data in their meta data stuff. This showed up for half the chests right away when directional data was added because you'd have chests that were functionally the same they use to be, but visually they were 90 degrees off. Often appearing to extend into walls as a result. Naturally when we saw those, we fixed them. BUT the other chests from back then, the ones that didn't show this glitch, were also affected. They had "0" directional data - but they just happened to be facing the correct direction anyway. These, as well as any visual-glitched chests that were unfixed from before, are the ones that are disappearing.
On the plus side, this means if you joined the server post-beta, you're perfectly safe. (Fuji, Tokoz, etc) I've identified some chests at spawn that are affected. I've moved shit out of them, and will be removing/replacing them so they have directional data. But I haven't checked every single base, and for bases that aren't mine I wouldn't necessarily know if it disappeared in 1.8.
Main people that would be affected by this would be Goldp, myself, Kane, and Korb. As I think we're the only 4 from back then. (The Op Crew so to speak.)
Goldp quickly moved into the 1.2 continent, and Kane left for the ocean to build his glass tower, moving all his stuff there. Those two are mostly safe, leaving Korb and myself as the most likely at risk! Might want to check bases in the Beta Lands and put any valuables in enderchests or in bases away from spawn to make sure they aren't affected. We'll be spending this week doing the nether relighting and perhaps looking for old base stashes. Goldp may also be able to get a script to run that'll automatically fix the chest issue.
no subject
Date: 2014-12-02 04:45 pm (UTC)no subject
Date: 2014-12-02 05:39 pm (UTC)We're still on 1.7.10 for this week as goldp has gotten a script running that can identify and potentially fix all the chests that will disappear when we go to 1.8, as well as what portals will shut down when we go to 1.8 due to being old. I've got a list of them so I've been hunting the chests down to fix/explore, and will eventually go around to fix the rest of the nether portals. I'll post another update on the LJ here when we move to 1.8 officially.
I've been finding, except for some old caving caches, most of the chests identified are actually turning out to be spawner dungeons that are in the beta chunks around Main and Expansion. (Naturally anything post beta won't have this issue so it's not going to be revealing the vast majority of spawners in the world or anything. :) I am going around grabbing the saddles and stuff out of the chests all the same.
no subject
Date: 2014-12-05 10:15 pm (UTC)no subject
Date: 2014-12-07 01:35 am (UTC)I should bring a load of glass back to main station though. >_>