Ok, so finally on to Mask of Truth.
Deception ended almost exactly how I expected it to. With Haku's "death". (Come on, anyone could see that coming a mile away.)
Anyway, about 20 hours in at this point. It's basically the same type of game and continuing the game's storyline. I really feel bad for Haku in this to be honest. Anyone playing the game would see why.
The battle system appears to be the same, although auto-chain is off by default here. I'm not sure if auto-chain is really a thing in the first game since it's "on" by default. I left it on for all of Deception simply because I apparently missed it being a feature. The combat tutorials weren't very well explained when you received them in Deception, and I was too lazy to go digging for them.
Having Auto-chain off allows for much more control over criticals and defending though, so while it takes some timing, it's at least more engaging and entertaining this way.
In addition to the story battles, where everyone levels up like before, it has Free Battles again for doing some "extra credit" for bonus BP. However they also include, thus far, a couple extra free modes. First there's the Red Vs White training battles - where teams are randomly made up of your allies. You control your side, the computer controls the other. If you're on the winning side, you and those with you get bonus BP. If you lose, you don't. However both sides will gain XP with attacks during the fight. So it's a good way to level up, win or lose someone's going to get xp.
Additionally there are trials that are unlocked later in the game. These are generally short matches that are meant to teach you how to actually fight and to make use of the different aspects of battles and skills. Some include rewards, but not all of them. There are conditions for unlocking specific trials. Some with level requirements of particular characters, others with unlocking earlier trials, and some by getting to particular chapters of the story.
Otherwise there's just been some alterations to the menu screens which I think I agree with.
Not too much to say otherwise at this point. I'll still never understand what they think is so important about the menu screen to block in-game recording.
Deception ended almost exactly how I expected it to. With Haku's "death". (Come on, anyone could see that coming a mile away.)
Anyway, about 20 hours in at this point. It's basically the same type of game and continuing the game's storyline. I really feel bad for Haku in this to be honest. Anyone playing the game would see why.
The battle system appears to be the same, although auto-chain is off by default here. I'm not sure if auto-chain is really a thing in the first game since it's "on" by default. I left it on for all of Deception simply because I apparently missed it being a feature. The combat tutorials weren't very well explained when you received them in Deception, and I was too lazy to go digging for them.
Having Auto-chain off allows for much more control over criticals and defending though, so while it takes some timing, it's at least more engaging and entertaining this way.
In addition to the story battles, where everyone levels up like before, it has Free Battles again for doing some "extra credit" for bonus BP. However they also include, thus far, a couple extra free modes. First there's the Red Vs White training battles - where teams are randomly made up of your allies. You control your side, the computer controls the other. If you're on the winning side, you and those with you get bonus BP. If you lose, you don't. However both sides will gain XP with attacks during the fight. So it's a good way to level up, win or lose someone's going to get xp.
Additionally there are trials that are unlocked later in the game. These are generally short matches that are meant to teach you how to actually fight and to make use of the different aspects of battles and skills. Some include rewards, but not all of them. There are conditions for unlocking specific trials. Some with level requirements of particular characters, others with unlocking earlier trials, and some by getting to particular chapters of the story.
Otherwise there's just been some alterations to the menu screens which I think I agree with.
Not too much to say otherwise at this point. I'll still never understand what they think is so important about the menu screen to block in-game recording.