goldpseudo: (Default)

[personal profile] goldpseudo 2024-04-22 10:28 am (UTC)(link)

tl;dr: Game publisher acknowledges that developers really should be getting paid more to develop great content, and this is the only idea that they can come up with.

kane_magus: (Default)

[personal profile] kane_magus 2024-04-22 06:04 pm (UTC)(link)
"'I know $70 is already a lot,' Ybarra added, 'But...'"

But nothing, you stupid, greedy asshat. Shut the fuck up. Seventy dollars is already a lot, period, end of story, do not pass go and do not collect $200 (in tips).

Tipping is utter bullshit, in any service industry[1]. Pay employees a livable rate and don't make them rely on the charity of customers. Especially when you're already gouging said customers $12 to $20+ for a single (shitty "fast" food) meal$70 to $100+ for a (base level, pre-DLC) video game. At that rate, you could easily afford to pay your employees better. But, no, you'd rather try to guilt already paying customers into paying even more than the egregious horseshit you're already charging. Oh, wait, you'll just claim that your video game didn't reach your ridiculous, exospheric sales goals and use that as an excuse not to properly pay your employees, as per usual. In any case, probably safe to expect tip fields with "suggested tip amounts" to start showing up on the checkout pages of online game stores in 5... 4... 3... *eye roll*

I mean, what's next, then? The modern video game industry equivalent of a "delivery fee," too? Maybe they can call it a "developer fee" or something (which would, of course, be a huge misnomer, since the developers would almost assuredly never see a dime of it, same as how delivery drivers hardly see any of that "delivery fee"). You just know they'd do that if they could get away with it. Of course, with how modern video game buyers have been letting them get away with all of the other shit for the past three decades or so, they'd almost assuredly let them get away with that, too, and would likely start actively, militantly defending the practice on top of that. *weary sigh* I probably shouldn't be giving anyone more ideas.

But then, given how they already just arbitrarily jack the prices up whenever they damn well please, regardless, I guess they don't actually need to bother with such ideas in the first place. Well, I mean, other than this Ybarra shitbag floating the idea of "tips," anyway.

Oh, and even if it were true that some games were "special" enough to deserve these asinine "developer tips," which in my opinion isn't true, it sure as shit wouldn't be any Blizzard games. Certainly not any of the ones made in the past two decades or so, anyway.

(And I """""love""""" how the comments under the article pretty much instantaneously turned into an almost entirely irrelevant, utterly banal "capitalism vs socialism/communism" argument.)

[1] - And the modern video game industry so desperately wants to become a "service industry," after all, if they haven't already.