owsf2000: (default)
owsf2000 ([personal profile] owsf2000) wrote2014-10-14 09:41 pm
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I am on a roll today!

So while noticing that the video game publishers have started in on this slow drip policy for DLC, I did a little more checking at some recent jrpgs I've bought to see if they were affected. I had to stop after the first one I checked to avoid rage. :P

I checked Akiba's Trip. When I bought it, on launch day, there was a total of 2 free DLC items. They were basically free clothing/character models.

Today I check, and there is 20 DLC items. All of them except for 7 are free.

6 of them are swimsuit models for the female characters in the group (1.99 each). The 7th is a batch. For the price of 4, you can get all 6. (7.99) The rest are clothing/model options much like the first set.

I haven't gotten to the new low that was rage inducing. Wait for it.

All of the items, every single one, are unlock codes. They're all 100kb files. There's no way they have full 3D meshes etc in there.

That's still not the new low.

What I found insulting is that even with the paid DLC unlocks, YOU DO NOT GET THE ITEMS YOU JUST UNLOCKED.

Instead, the items are added to one of the shops in the game, and if you desire you may then purchase those during the course of the game!

Meaning, you are not actually buying the items, like you would with the ever so common "item set" DLCs you see common in jrpgs (See Mugen Souls Z) but instead you're buying the OPTION to buy them in the game if you want to grind up the money for it.

Yeah. 3 month wait period. Minimum from now on.

*also*

I'd like to point out and stress that ALL of these items are unlock codes. This means that all the content is already on the disc you've purchased. This means that there was no reason for any of these items to not show up in the list on launch day along with the 2 that I saw and based my decision to purchase on. That is, this slow drip was most certainly deliberate.