Randomness

Sep. 18th, 2016 11:05 pm
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Not much to complain about this month it seems. :D

Probably because I've been ignoring most of the crap going on online with games. Such as Digital Homicide being kicked off Steam for abuse of Steam gamers (Trying to sue 100 or so for millions over negative comments/reviews.) or how No Man's Sky is hilariously unfinished despite being sold at AAA prices.

I finished off watching The Arrow season 3. and Flash season 2. The tie-in episode of Arrow/Flash in the Flash takes place after Arrow Season 3 so I ended up spoiled a little bit. Tis fine though.

Still trying to get motivated into working on the Atari 7800 again. So many changes required to Graze right now that it ends up causing apathy to creep in. And nothing gets done at as a result. ^^

Ah well, such is life.

The Arrow

Sep. 2nd, 2016 07:25 am
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On a related note from earlier regarding the Flash, The Arrow is also awesome. I picked up seasons 1-3 from Wal-mart a few weeks back (about 20-25 dollars each). Currently about half way through season 2.

Binge-watching side effects are awesome. I'm apparently quite an awesome archer in my dreams lately. @_@
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If you've been waiting for some Sierra classics to hit steam, might want to take a look.

There aren't too many on the list that interest me personally - I don't even recognize them - but I'm thinking I'll at least be wishlisting the Police Quest collection. I had the second installment back in the day and only got probably half way or so through it. Having 1-4 would be nice.
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See what I did there with the subject? Eh? eh?

Yeah, seems that No Man's Sky has been so utterly disappointing to a lot of people now that they've learned/confirmed that most of the promised features of the game are not actually in the game. Steam has been giving refunds even past the usual 2 hour gametime cut off. Amazon is apparently doing refunds. Supposedly Sony themselves are even doing some refunds on the PS4 despite their usual Absolutely No Refunds policy.

And do this, former "strategic content director" for Sony decided to be a twit on twitter and stick his foot in his mouth, claiming that anyone who racks up 50 hours of gametime and gets a refund is a thief. He did a little backpeddling on twitter as well as he tries to look like less of a dick, but it fails overall.

Here's two things to consider. No Man's Sky is a space game with a LOT of space. It's easy to go past 2 hours without scratching the surface. (of more than one planet!) So within 2 hours, it's pretty easy to just assume the things you haven't seen yet, that are suppose to be in the game, simply weren't on that particular planet. Normally 50 hours would be enough to complete a game 10 times over these days. 9_9 But with a space exploration game filled with a lot of empty space, it takes time to realize you've been lied to. In many cases I wouldn't doubt the only reason people are finding out now that there's not even a worthwhile ending to the game is because others got to the center of the galaxy first and posted youtube videos about the disappointing non-ending. (You're just whipped away from it as credits roll. WTF did you even bother going through the trouble of getting there?)

However, this is only part of the issue I have with the statement by the guy. The other thing is that the gametime counter on Steam is ANYTHING but infallible. It's showing how long a game was supposedly running. NOT how long the game was being played.

Here's a REAL LIFE example for myself. And consider that I can EASILY see this being the case with a lot of No Man Sky players given how buggy and crash-happy the game was until 3-4 bug patches were released.

One of the visual novels I have on steam claims I have over 50 hours of gametime in on it. It takes only 3 hours to auto-play through that from start to finish. There are no choices. It's literally a visual -novel-. I've gone through it several times, since the voice acting is well done, but I most certainly haven't been playing it anywhere near 50 hours.

Where does the 50 hours come from then? There was one time when the game crashed on me. No pro. I've had steam games crash on me before, so I just went on about my business and did something else. Later that weekend I felt the urge to go back to it but the game failed to start. Why? It claimed it was already running. I found that odd, particularly since there was absolutely no window open or visible. So after a few attempts to open the game failed, I checked task manager - and low and behold, the game was listed. I terminated the lingering process there then tried it again. The game launched!

However, that little process was ticking up the time spent playing the game, incorrectly, for the last 40 hours. I can easily see that happening to No Man's Sky players. The game -was- crashing a lot after all. On PC and console.
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I've had Plus membership on the PS3 (well, all of Sony's platforms, given it's shared nature, but primarily used via PS3) for years. Many years. I'd have to admit I spent far more money buying games digitally than I ever planned. I was going to spend about 40 bucks to "customize" the PS3 as it were the same way I did to the 360.

On the 360, I spent 40 bucks. And that's it. Didn't have even the slightest urge to go over it.

On the PS3, I admit I did go over. By several (several) hundred dollars. I'd like to say I got my money's worth since virtually everything I bought was bought on a drastic sale. There's also a load of free rentals. I call them rentals because you can only play them while you retain the Plus membership.

And that ran out for me. Over 6 weeks ago.

Pretty drastic change for me isn't it? To someone who would check the store every single week for deals, even if there was nothing I particularly wanted. To... apparently someone who barely turns the PS3 on, let alone check the online shop.

What exactly caused this change? I think I can safely thank Sega and Sony from last year's bumbled DLC rollout for Project Diva F 2nd.

So looking back over the last year, has my boycott been all talk or did it have teeth? Thus far, it most certainly had teeth. I completely passed over Project Diva Mirai on the 3ds, which under normal circumstances would have been a Day 1 purchase even without having a console/handheld to play it on. (Only recently picked up a 3ds.) There was another potential game purchase I was going to pick up a month ago. I was half way to bringing it to the cash when I noticed Sega's logo on the front. I sighed and put the game back. Pretty sure I haven't bought any Sega game since starting the boycott either - although if it was a cheap second hand title I potentially would have not cared. Even then I don't think I've aquired any new Sega games.

And... I'm not missing it. I have to admit there's a potential chance that I'll pick up the PS4 Project Diva game depending on how it's done - assuming it's released in NA. (I played the japanese version at the anime convention.) But that'll naturally assume I'll buy a PS4. Right now it'll depend on the VR situation on the PS4 later on.

One thing I can safely say however, is that I won't be buying any Plus membership again (actually not 100% true.) on the PS3 or PS4. And I'm pretty sure I'll be able to keep a handle on any digital purchases this time around.

Regarding the above bracketed comment, I -might- purchase one last 3 month prepaid Plus card for the PS3. Mainly to clear up one question that's been nagging me for years that I've never been able to get a straight answer for. If my Plus lapsed but I renewed it later, would the Free games from before the lapse become playable again. I could never bring myself to let it lapse to test this out. But since I apparently don't give a fuck about it anymore (as shown by it taking me 6 weeks to even realize it had lapsed - pronounced more so since the Plus membership would cause my PS3 to wake up every morning between 4-6am to do updates/backups if I had played it the day before.) I might as well test it out and get some closure on the subject.

So um. Fuck you Sega. :)

We'll see if I say the same thing to Sony after we see the final costs/situation with their VR setup when it's released. Giving it a 50/50 chance I'll be saying the same, as I have absolutely no love for the new look of their PS4 Slim model. They better hope their Scorpio model or whatever it's called will be worth it's price tag.
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Essentially for those trying to avoid Windows 10 and all the backported spyware/nagware/etc that Microsoft keeps trying to inflict on Win7/8 owners, your Update checking will become much easier very soon!

Starting in October, Updates for those two systems will be the same as Windows 10 - essentially nothing more than a cumulative update. All or nothing.

And that's going to mean if you want any security update at all, you're going to have to accept all the phone home spyware, the forced advertising, and likely nagware for upgrades to Windows 10. And if Windows 10 really ends up as a paid upgrade, it'll probably take the form of forced advertising with a link to where you can purchase the update. I'll place a bet that the popup will show when you start the computer, whenever the screensaver is on, and stay in the task bar down in the corner at all times. Maybe even popping up to helpfully jog your memory at least once a day.

But the more immediate point however is that starting October, you'll have to choose. No security updates, or Microsoft breathing down your neck.

Might want to take this time to start looking into the various Linux distributions. As a helpful reminder I'll point out that many Linux distributions can be run directly from the installer - and the installer can be trivially placed on a usb thumb drive. Just plug the drive into a usb port, restart the computer and make sure it'll try to boot from a usb drive from the bios settings.

Booting from a usb drive like that takes a couple of minutes - it has to detect all your hardware after all, and a usb drive tends to be slower than an internal harddrive. Case in point, when I was fiddling around with Ubuntu on the usb drive, it'd take a minute or two to boot. After it was on the harddrive proper, it'd boot in 10 seconds or less.

If you find an installation that's suitable for you, you can generally just install to the harddrive directly from that. Often times they'll have an icon on the desktop to start it. While Ubuntu is one of the easier distributions to get going (complete with their built in "web shop" (which has both free and paid software.) it'd be important to remember that they're probably the most Windows 10-like distribution as well. Pretty sure they do the same send-searches-back-to-base mentality. At the very least they don't really have a start menu.

I think most people tend to recommend Debian and Fedora.

The Flash

Aug. 14th, 2016 12:21 pm
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The Flash is awesome. That is all. Also, be careful of potential side effects caused by 14hr binge watching sessions. At least I'm getting my money's worth with that dvd set from walmart. (Now to go potentially enjoy those side effects - which will likely be some awesome dreams.)

Telltales

Aug. 7th, 2016 09:32 pm
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So I was watching Angry Joe's impressions of the first chapter of Telltale's Batman story/game/quicktimeevent. I pretty much agree with his assessment, although personally I'm not interested in it anyway. Essentially Gameplay low scores, Story high scores. That's kind of what you expect out of Telltale anyway, and by now it's the story that their fans are buying the games for in the first place. So that's all cool.

He does bring up one point near the end however, regarding the season pass thing they do. Full cash up front, while releasing the game chapter by chapter. What it comes back to is this, why do people still give Telltale a pass on releasing the games piece-meal like this after they've been in the industry this long and in theory should be doing fairly well for themselves by now.

As a company starting up, I could certainly understand the episodic nature of their releases. You gotta get material out there ASAP to start bringing in money ASAP. You're new, you're likely a bit strapped for cash flow. But instead of developing into a more proper release schedule - releasing the full story on day one, they simply opted into getting you to PAY for all the episodes on day one instead. To the point where they nag you at the end of the chapter to buy the season pass. (As seen in Joe's video.)

At this stage of the game they SHOULD be capable of releasing the full story on day 1. They've gotten to the point where they're now losing, or drastically delaying money from fans who are no longer putting up with the episode release and wait (Quite intelligently imo) for the full story to be available.

Their season passes could be, as Joe points out, essentially additional chapters after the story - kind of like what they ended up doing with Minecraft Story Mode - although that opens up a new can of worms as well. For instance, if the main story isn't satisfying, people will start looking at the season pass as ripped out content. (Like most DLC appears to be these days, especially for game franchises that have been around since before DLC became a Thing. (Disgaea, I'm lookin' at you.) (Hell, I'm lookin' at you too Ar Tonelico))

At any rate, I don't a reason for them to refuse to release the full game at launch now. They're already charging full price with the season pass at launch of the first chapter. Why not just stop pretending the season pass isn't a preorder. Let them preorder it at that same price tag, then make everyone wait an extra month or two. Don't worry, they'll keep waiting for it. And they won't have that excuse of "Oh I'll wait until the full thing is out." to buy it at launch - although the excuse of waiting for it to be on sale will still be valid. But that's what those people are already doing anyway.

I haven't played any Telltale games. Not entirely sure why, as I rather like story driven games, even if they're hitting on 100 tropes/second. Although episodic game release has been on my shitlist since the first day I saw it. If you have a successfully released and finished episodic game and feel offended by my shitlisting you with the rest you can thank the multiple examples we've had for the last decade of story driven games not making it to the end due to poor sales. (Even this before DLC was a Thing.) (Legacy of Kain in particular, I'm lookin' at you.)

That being said, I can easily understand this "wall" Joe references in the whole episodic release setup. You get into the game, it starts to get good then BAM! Gotta stop and wait 2-4 weeks or whatever before you can see more. (We won't even talk about the Kings Quest thing will we Kane. ^_^) After doing that a few times, I can easily see people losing entire interest in the story which is probably why Telltale tries to push the Season Pass as hard as they do. Get all the money up front, then it doesn't matter (to them) if 50% of the people who were into it for the first chapter or two even bother to download the remaining chapters.

Yerg. Turned this into a much bigger rant than I originally expected.
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So they decided to make a few changes to Windows 10 for the anniversary update. It's like they're using their datamining to find things people do the most with Windows 10, then take it away from the Home and Pro users.

In a nutshell:
Cortana can no longer be turned off.

The ability to turn off various Policies has been removed with a note it's "only for Enterprise and Education editions". Policies such as the Microsoft Consumer Experience (Probably so they can start advertising stuff in here later on), Show Windows Tips (Probably to start suggesting you buy stuff to do what you need to do), Do not display the lock screen (You know, where ads are currently shown iirc), and Disable all apps from the Windows Store.

The policy manager thing as a whole is yanked from Home users as well - they figured that out last week when they found Cortana could no longer be turned off and the button to conveniently turn it off that was in the start menu had disappeared. Now, I believe you CAN turn Cortana off still, at least for now, but it's just no longer easy to do. They took the button away, policy manager is gone for the bulk of users as well, but you can still do it the old risk-bricking-your-system editing the registry.
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So what's this? Apparently another reason to make sure you wait until an episodic game is completed before you buy it - even a season pass.

Basically the 1-5 wrapped up at the end of chapter 4. Then started in on the new adventure. The remaining 3, the ones not included in the original season pass, have their own "Adventure pass" set at 15 dollars. Or 5 dollars per episode. And in order to buy the adventure pass you must have at least one of the other chapters already.

Ha ha.

Jul. 12th, 2016 01:23 pm
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Now that they've got millions of PC owners switched to Windows 10, I guess we have our first bit of evidence that they are indeed considering "windows as a service" billing options. We'll see how long it takes them to roll it out to the PC owners that accepted (or were tricked into) the "free" OS upgrade.
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So, the first Steam Summer Sale with Valve's new sale format has concluded and it's being reported that it's a "Smashing Success". Essentially games bought were up and revenue was up. But I think whether or not it's a success depends on who you were.

For instance "According to Galyonkin, though, about 36.8 million copies of games were sold during the 2016 Summer Sale, compared to 33 million sold in 2015."

So about 3.8 million more games were purchased in this sale compared to the last. There -are- margins of errors since games that sold less than 5000 copies, etc were not included and whatnot. Of course this is true for both sales.

I will point out however, from my own personal browsing, most of the games that dared to go above 70-75% discount tended to be games from small indie devs, games that were out for ages already, or games with bad reps. That wasn't the case in the 2015 sale that had flash sales and daily deals that routinely jumped into the 80-95% discounts.

Anyway, back to the comparison. So it looks like about an extra 3.8 million games were sold during the 2016 sale compared to the older format. This sounds good, until you consider that over this year Steam has seen an increase of about 45 million new users that were eligible to purchase games.

During a sale a single user will usually buy more (often much more) than a single game. For my part, I spent 20 dollars in total since there were some bundles of niche games and the like that were on sale. That's 20 dollars more than I spent on other steam sales since this new format began. (Compared to how I use to spend between 60-120 during a sale when flash sales and daily deals were a thing.)

So what I take from this is that while a few more games were sold, overall FEWER people are actually buying games.

Why is this a smashing success however? Because total revenue was up 40%. Up to 223.2 million compared to $160 million in 2015 when they had 45 million less users. Fewer games sold, more profit. Hell yeah, definitely a success to the devs and Valve!

But not so much a success for gamers. But who cares about those. This is why you'll often see people on Steam and forums complaining about how much the summer sale sucked. Because for gamers, it did. As others will frequently comment "Why do people make such a big deal about the Steam sale now? You can get those kinds of deals ALL YEAR ROUND." And it's true.

These changes came into effect pretty much right after the ability to refund/return games on Steam. It doesn't take a genius to figure out what Steam wanted to avoid - people buying a game during the normal sale, then returning it only to rebuy it when that game came up in a flash sale or daily deal.

When they saw that scenario happening, they had to make a choice. They could do what they did above - simply not give out any better deals during a sale, thereby axing off the time limited sales that everyone were really looking out for and wanted (And thus spent overall more money on).

Or they could have instituted a new rule on their game refund policy, whereby a user would be unable to repurchase a title for 2 weeks after demanding a refund. That would allow the sale to pass by in it's entirety so people wouldn't be scrounging for the cheapest possible price. Either they'll buy the game at it's normal price or they'll wait for a flash sale that made it an instant purchase. If people bought a game and didn't like it, then that's certainly understandable. That's why I don't recommend a 15 day wait period before they can return it. But the odds of the game becoming enjoyable within a 2 week period is extremely unlikely. Especially if no update was done on the game. (I'd argue that the 2 week period could be cancelled prematurely if a dev DOES do an update however.) If they're just trying to bicker about the price then they shouldn't have bought it in the first place. And in this scenario, they'll do just that - until the final day. Like they've done in the previous years.


Choice B, that they didn't take, wouldn't have done much to change things. People would still have the same purchasing habits of either buying things on the first day, or waiting as long as possible, the last day, to purchase things if it didn't show up in a flash/daily deal. I'd argue that with the infusion of an extra 45 million users the Steam sale would have seen even higher revenues compared to the 223.2 million. (Consider myself as one example. I'm sure I would have spent far more than 20 bucks during the sale if it had it's flash sales and daily deals. I would have also been keeping a much closer eye on the sale overall.)

However Choice A, which they did take, meant less work on their part, and higher revenue per game sold on their part. So it was a no brainer. And so long as the overall revenue went up they're going to pat themselves on the back for a job well done.

Doing some math, I wouldn't have considered the sale a success myself unless the games/gamer sales maintained the same or increased, and/or the total revenue/gamer remained the same or increased. (Rather than hoping the extra cash/game would be enough to offset the loss of interest in the platform from gamers noted by the fewer purchases per person.)

So, I'd expect them not to be happy unless they had at least sold a total of 44.4 million games in total - to account for the extra 45 MILLION gamers this year compared to last.

Alternatively, I'd expect them to have pulled in at least $215.3 million in overall reven- egads, looks like they did! Which goes to show you how much more money they leeched from each gamer. They just -BARELY- outdid themselves compared to last year after accounting for the extra 45 million users. To me that would still count as more of a breaking-even or even a failure if you want to consider inflation into the issue.

On a side note, I was a bit sore since I couldn't even sell the sale cards I had dups of on the market place due to their new account protection racket requiring a cellphone. I don't have a cellphone. As a result I'd have to wait 2 weeks before my card sales would be shown on the marketplace for others to buy. Problem is, the sale would have been over by then - and those very cards would have disappeared before potential buyers would even see them. Yeah, fuck you steam. :D I went and converted all the cards I collected by spam-clicking through the queues most days into gems. Overall, didn't give a shit.

Want to know what I would like to know? I'd be interested in seeing how GOG did with it's summer sales between 2015 and 2016. Did a few searches for it, but came back without any results. I did notice that their sale looked more interesting overall. I think the main thing holding me back from buying much on GOG is that I can't buy GOG gift cards (Locally at least - unsure if they're even an option though) to add money to my account there, which is the ONLY reason Steam gets any purchases out of me at all.

Want to know the only other thing I noticed about the Steam sales since the format was changed? I mean other than the absence of amazing sales. (As noted, the kinds of deals you find on there now are things a person can find all year round from third party key sellers, etc) What I noticed is that for the first day or three of the sale, Steam is utterly unusable. Everyone knows there's no reason to wait for a good deal now, so everyone goes there on the first day to make their purchases. As a result... LAAAAAAAAAG. That's something I never noticed ever being an issue in the old format - because people will wait for a daily deal. They buy their big 10gig+ game, then start downloading from Steam. 50 million people doing that. What could possibly go wrong. :P

So in summary:
1. More money per game.
2. Less interesting sale overall.(Seriously. They have to bribe you with cards to check your queue.)
3. Insane lag making the store unsearchable, unreliable, and often accidentally logging you out (or thinking you're logged out because they somehow can't verify you.)

I think I'll do a bit of research to see if I can find me some GOG gift cards. Certainly looks like I missed out by not checking up on their sale (due to not having any gift cards, didn't really check it out much.)
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Remember when Microsoft promised to reform their Windows 10 nagware? Yeah, that's kinda over already.

The latest update gives a big splash screen that "might" show up on your screen, reminding you about the soon-to-expire Windows 10 pseudo-free upgrade offer. It has a very email-spam sounding title saying "Sorry to interrupt, but this is important!"

The splash screen supposedly won't show itself if there are known compatibility problems with your computer or if you've been known to use a few of the programs that were designed specifically to stop Windows 10 nagware/upgrades. (For some reason I think this might be more because those programs are doing their job...)

Notably this upgrade, which is marked as a recommended update like all the other nagware, is already ignoring the promises Microsoft made just a week or so ago about their reforming intentions.

ie: There is no X in the top corner to dismiss the ugprade. There are only two obvious button choices in the lower right of the large dialogue box: "Upgrade Now" and "Remind me Later". To actually refuse the "offer", you have to click on one of the two light-blue-on-dark-blue-background links. "Do not notify me again". Right above that link on the lower LEFT of the box is a helpful "Remind me 3 more times." I'm pretty sure Upgrade Now is pre-selected. Or at least it is in microsoft's screenshot of the dialogue box.

I suppose in microsoft's defense, if they actually waited much longer before breaking their promise then the Windows 10 upgrade offer would already be over. ;)
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So, looks like Microsoft might be returning a wee bit to sanity?

It's amazing how eager a company can be to please it's user base. All it took was a year of complaints, several third party programs developed to block Windows 10, alienating a large portion of their userbase causing a boost to Linux and Apple computers around the world, and a wee lawsuit judgement of $10,000 dollars against the company by a single woman that Microsoft was unwilling to appeal least it set in stone a baseline of what EVERY user who ended up with Windows 10 sneaking onto their system and ruining their PC and/or causing downtime in their jobs can expect to be entitled to should they bring forth their own claims.

With just that, Microsoft is finally willing to stop shoving Windows 10 down users throats with underhanded, deceitful practices. Granted they paraphrased that with "Listening to customer feedback". I would too since the reality of the situation is quite a mouthful and we're all busy people!

A mere month before the "free" upgrade period is up I might add. (ie: The damage is done, and Microsoft's rep is running on empty now anyhow.)

Essentially the X in the corner will no longer deceive a user into thinking they cancelled the automatically scheduled upgrade when it actually accepted the scheduled time. And apparently they will be adding a "Decline Free Upgrade" button to the "Upgrade" and "Reschedule for Later" buttons that were recently the only buttons Microsoft felt users needed as far as choice comes to their own hardware.

No, I'm not recommending anyone to breath a sigh of relief and go back to trusting Microsoft's upgrade service. (If you do, you'll deserve whatever happens! ^_^) I'd fully recommend on keeping a close eye on those updates. I'm sure they'll continue to unhide all the Windows 10 nagware updates no matter how often you hide them. And I fully expect the window to upgrade the OS to pop up randomly at the worst of times, perhaps with the OK button already selected - so when you accidentally hit enter one fateful day a split second after the popup graces you with it's presence...

Besides, and while I'm -pretty- sure I'm only joking when I say this, I kinda expect to start seeing a new wave of complaints within a month's time. Where people go about pressing the "Decline Free Upgrade" button only to have Windows 10 start installing right away - with an invoice for 120 bucks showing up in the mail a week later. :)

Sorry, but with the way Microsoft has been handling the upgrade process (or mishandling it) can you really fault me for thinking that? I'd say the only thing that would stop them from doing this is that it'd be near impossible to actually get someone to pay the invoice. ;)
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Found via slashdot. Essentially a guy compiled a barebones empty program with Microsoft's C++ compiler. just an empty main() function. Yet the compiled binary contained calls for "telemetry_main_invoke_trigger and telemetry_main_return_trigger". This is undocumented, naturally.

Microsoft -confirmed- afterwards that telemetry calls are added, and for "Users who have a copy of VS2015 Update 2 and wish to turn off the telemetry functionality currently being compiled into their code should add notelemetry.obj to their linker command line." Microsoft claims they will be removing this in a future build (The including of telemetry to begin with.) but the cynic realist in me is convinced that this is just so they can hide it better.

1. Remember that the telemetry inclusion was completely UNDOCUMENTED.
2. Removing it requires knowledge of the undocumented "notelemetry.obj" file.
3. Microsoft kept it hidden until someone proved it existed and brought it up.

As one slashdotter commented, this is akin to a compiler inserting a backdoor.

The potential that telemetry is inside the games you purchased, if they were compiled by Visual Studio C++ by the developers I guess is very real. After all, this -was- undocumented until today, so I doubt devs would have been able to add "notelemetry.obj" to their sources.

And why the hell do you need to ADD code to REMOVE functionality.

More and more I find myself thinking if I DO try to write games on the computer, I'll be doing it on Linux only.
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So a week or two ago people started complaining about how Microsoft changed a few things to trick even more people into installing an OS they didn't want. Namely they went against the very nature of convention and changed the functionality of the big X button in the corner - that up until now would cancel the attempted upgrade the way it should - to instead mean confirmation of the scheduled time for the upgrade. Normally when you click an X it doesn't mean "OK". But that's what Microsoft did.

And it pissed people off. So Microsoft did their half-step back apology and promised it would soon have an update to get rid of that deceitful behaviour.

And it's now out! What change did they make? They removed the X button entirely. There is now no way to cancel the attempted install scheduling, beyond making sure none of the Windows 10 nagware patches are on your computer. (There's a few programs to help with this apparently, but it's getting progressively clear you'll have to shut off Windows updates completely before too long.)
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So apparently that's the next Big Thing Microsoft intends on doing to alienate users. Essentially on new oem machines, you will be required to have DRM baked into your PC.
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Over at PCGamer they have an article about the lack of a single player campaign in the latest Star Wars game. "In a recent investor broadcast, EA boss Patrick Soderlund said this was a conscious decision. They wanted to "launch the game side-by-side with the movie to get the strongest possible impact." That movie being, of course, The Force Awakens."

Translation: "We rushed it out half done knowing people would buy it anyway thanks to the movie."
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As we near the last 4 months of the trade-your-paid-OS-for-datamining-OS offer from Microsoft, the already intrusive upgrade nagging has become even more intrusive.

Now, instead of asking you if you want to upgrade, Microsoft automatically schedules when you will be upgrading the PC. Currently you can reschedule for a different date or cancel it (Although I'm sure it will re-schedule you again anyway, so why the heck bother with a "cancel" other than to get people to let their guard down.) but I'm sure that's just there to help the lawyers with angry lawsuits.

Imagine people on vacation with their PC left turned on (And since Windows 10 loves to cache itself on your computer, you don't even need it connected to the internet.) They come home and... wow, new OS with no intervention from them.

Hell, it's not like you even need to be on vacation for getting bitten in the ass by this.

I've never seen a company apparently hate their own products quite this intensely.

RWBY

May. 4th, 2016 09:11 am
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I started watching RWBY today. Volume 2 to be exact, as I got the bluray/dvd combos for 2 and 3. (the dvd copies of volume 1 at the local HMV sold out last week before I could get them.)

Now. All I knew about this going into it was that it's produced/published by Rooster Teeth. The same guys that started the whole Red Vs Blue show and ... accidentally became a hit.

There was something about the show that seemed familiar as I watched the first battle scene on Volume 2 (A food fight of all things. ^^) "Damn... this feels familiar. Why..." so I did some searching.

Turns out the guy who did the animation is the same guy who did Dead Fantasy like a decade ago.

Read the wiki. :/

July 2017

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