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It's been hot these last few days, so never really got around to playing anything for game night Saturday. I'm still playing the SAO game and enjoying it somewhat. Finally figured out how to change targets in a fight... Given I'm now on floor 82 (from 76 being the start of the game) that's rather surprising. Most/all bosses seem to have secondary parts you can destroy to seal abilities/defenses. But if you don't know how to change targets, that becomes pretty difficult to do without area-of-effect skills.

Before I move on any further with the floors I think I'm going to try to finish up the hollow quest. Apparently you have to finish it up before floor 84 or something? I also plan on doing some item running to get Cracked Gems and Rare Mushrooms (And perhaps a couple other items) and max out my supply of them (198 each). Those particular items are used as optional materials in weapon forging to give the resulting item a percent chance of having a Drop Rate bonus modifier.

Otherwise I spent this weekend trying to watch some more anime that I have on dvd/bluray. In particular I randomly picked Haganai Next out of the To Watch Pile, as well as the Azumanga Daioh dvds I got at Animaritime.

Azumanga is kinda painful to watch for me. X.x It's not that the type of show isn't for me - I have nothing against, and have watched a few, anime that have pretty much no plot and are just about the everyday school life of highschool girls/etc. However! The way they drag jokes out, etc, are painful. It seems fairly clear they're doing that simply to skimp on the animation budget. I have eps 1-9 watched already. I'll probably try to watch at least one more dvd tonight, but I might get distracted by picking out another random title from my To Watch Pile.

Either that or I might look into this Castlevania anime/animation that was added to Netflix very recently.

Next week I'll start in on the game nights again. Not sure what I'll play, since I'm still otherwise doing SAO during the week. I might take a look at what I have on my PS3.
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Still playing SAO:Hollow Fragment, but took a break for Touhou Double Focus which I bought with the last flash sale on PSN.

The game is one of those many fan/doujin games based on Touhou that are starting to get released on the PS4. This one here has the player controlling Aya and Momiji as they try to navigate and escape a magical book world. Ultimately it's a relatively short Metroidvania type game.

There are a total of 5 bosses - 6 if you include the final form of the last boss as separate, but back down to 5 when you realize the third boss is actually more of a race with a fairy instead of something to beat up.

If you don't know all the controls, this game can have some seriously messed up difficulty. I only played on Normal and there were some places that at first felt like a death trap. One thing you really have to do is observe the enemies you see and get familiar with their AI. Some of the later fairies you'll have to fight are pretty tough to beat due to their ranged attacks, but in most cases it seems if they're not looking at you, you can just walk up behind them and club them with Momiji's sword. Otherwise you'll want to stand back and use Aya's ranged attacks.

I almost rage quit the entire thing on the first boss given the amount of damage it was doing and how little life you start off with. Then I realized, accidentally, that Momiji can block projectiles with a shield.

During the 3rd boss (that race) I found out that Aya's back-dash actually made her invincible for about a second afterwards. (So just turn around and backdash... forward... through a few enemies that were trying to block your way. Much faster than trying to fight them!)

Took a while before I figured out exactly how the Portal system worked - for a while it seemed bugged and kept transporting me to a particular portal. Apparently you have to select the portal you want to go to from the map. But when you place a new portal prior to doing that, it would auto-select that last placed portal. Which worked fine for me for a good long time.

It took a bit over 6 hours to complete on Normal. I'm not sure if that was counting all the retries at the bosses or not. Now that I know where everything is, I could probably go for a full run with much better time. On the plus side with the exception of finding one hidden photo shot (Aya is a reporter with a camera after all!) I can say I found all the items without help from a faq. Some of them quite accidentally - and I won't kid you when I say some of the secrets are damned cheap. Fake walls, fake floors, and for ONE place in the game (At the start of the game no less) there's just one place where there are invisible platforms to reach one of the powerup items that increase your max life.

I'm kind of afraid to try the harder difficulties. I might later on, but for now I think I can call it good. I'm glad I picked this up on on the last flash sale on PSN though all the same. Like Shantae, it was fairly short.

I'd recommend people that play it to save often however. I did have one game crash while playing as I was heading back up to Patchouli. Luckily for me I had saved it only a minute before.

I suppose I'll give a few tips for the bosses. :p

Boss Strategies! )
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No surprise, this weekend's game night was again SAO.

I've gotten use to the battle system enough at this point, although I'm still clumsy and slow to update my skill palette (basically the skills you set up for fast execution) I'm not entirely sure how to get skill points yet but I guess I can look into the tutorials again.

For the main world, I only advanced a little bit - going up to floor 78. I've found the boss so I can go after it any time I want but I decided to go leveling up characters by adventuring into the Hollow Fragment.

They like to pass off "Hey if you don't want to you can just ignore the hollow fragment. It's totally unrelated to the main story." but really if you want efficient leveling or equipment - you're going there. And that was the bulk of my exploration this week. I'd pick random characters to group with and then I'd head in there to level them up. Main character or not, if they'd group with me I'd bring them in to get their level up to about 90-95.

I noticed one of the main characters only had level 60 so I brought them in to the hollowed fragment. Keeping in mind my character is level 110, I quickly got them up to level 95 or so within a couple hours. During all that time I only got maybe 2 levels myself.

I believe I mentioned this game is also part "dating sim" in that you can build relationships with the other characters. I noticed this also extends to the side characters that aren't really intended to have any real effect on the story. Of course, they don't have anything special done up for them - admittedly it would have meant a hell of a lot of work to add anime animations for every (n)pc in the game outside of those who were main characters in the anime/manga, but still.

Note that the "dating sim" side of the game is fairly weak and bland. I'm assuming it has an effect on the final ending you receive like in other games where they try to do things like this but I won't know that until I get to the top of the tower I suppose.

Oh, I also had my first sword forged in the game this week. When I realized the extra components you could toss into the forging process for extra stat boosts weren't limited to just one at a time I essentially handed over every ingredient that qualified. :D

The resulting sword is stronger than anything I've found or enhanced myself so far and while I tossed a lot of ingredients in, it wasn't anything near the maximum possible. Going to have to raise some cash and resources to get another sword crafted this week I think since my character is primarily a dual-sword user.
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For those who don't know, OpenIV is a modding kit/system for Grand Theft Auto V. Very popular thing apparently. (I say apparently since I give no shits about the franchise to be honestly.)

Basically Take Two suddenly up and changed gears and C&Ded them after being pro-modding for years.

Yeah, Take Two's official stance is "oh noes, hak0rz online" and they're totally still behind single player modding.

Of course, OpenIV is essentially about single player modding. The hackers in Grand Theft Auto Online are still going to be there.

Personally I expect to see Take Two announce their own Creation Club system for Grand Theft Auto V and VI (Which is also due out relatively soon) similar to Bethesda's recently announced paid-mod program (attempt 2).

They're likely trying to kill off GTAV before VI is released so people will actually attempt to buy VI. Also probably trying to kill off the modding (regardless of what they say) to prevent people from simply backporting any new gameplay announced for VI back into V.

Regardless of their intentions[1] they've managed to royally piss off their fanbase. If you check GTA V's steam page now you'll find the reviews have become Mostly Negative almost overnight.

[1] I still expect to see them attempt a paid-mod program by Christmas if Bethesda's latest attempt doesn't tank like the first one did.
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Yeah, I should stop mulling over what game I might play on gamenight. It'll save how many times I change it. Still not started on Utawarerumono - seems like I'll probably be waiting until I have both halves of the game before I start at this rate.

So this weekend I started on SAO: Hollow Fragment. From what I know of the manga continuity, this game breaks from it. It takes place in the upper levels of Aincrad that the players never actually go to in the manga. It also adds in a "Hollow Fragment" world that you can travel to. To completely burst continuity they basically teleport in a couple characters that are in later storylines after the life-or-death game in Aincrad. I'm assuming I'm typing that name correctly. Basically a 100 floor world and the players had to go to the top and beat the last boss to be able to log out. Dying in the game resulted in death in RL. (By the VR headgear players were using nuking their brain with intense microwaves.)

Anyway, yeah, it takes place in the upper layers. I'm only about to reach the second floor boss (floor 77) myself so I can't say too much about the storyline for the game.

The battle system seems a bit similar to the earlier .hack game series, although you're rarely locked into a room/bubble until you defeat an enemy. It also doesn't have 1st person view like the first .hack series did. Unfortunately. I use to enjoy running around in first person mode in the first series...

It took a while to grasp the battle system, and even now I know I'm not using it all that great. Only died once though. (Luckily no microwaving going on here. :P)

In addition to the main combat and relatively limited exploration (Areas have been pretty linear so far but again I'm at the beginning of the game.) there's a quest system where completing some quests unlock tips for fighting the floor boss and a relationship system with the other party members. You can help train them during combat to adjust their AI and apparently to learn new skills and carry on conversations while running around the hub town.

While I'm liking the game so far (I tend to like Sword Art Online overall anyhow) I'm glad I got this game on sale back in the golden week sale.

I'm likely going to keep playing this for a few weeks so I'll type up more later after I get a bit more use to the system and see more of the story. I've yet to go back to the hollow fragment realm for instance.
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Looks like Bethesda is at it again with paid mod systems. I agree with various people in the comments about how any kind of paid mod system is going to just destroy the modding community as a whole.

The current attempt is at least trying to avoid the obvious problems of their Steam workshop attempt of a year or so ago where you immediately had people submitting other people's mods as their own. It's also apparently not going to try to stop free mods from happening - although like any company we can see that stance changing once they get a taste of the money.

But as I was thinking over this, I realized that this is just the next step down that slope of shit the video game industry has been taking for the last decade. The whole idea of cranking out games faster and cheaper with a higher price tag - with massive side effects.

1. Not doing proper QA/Beta testing - why do that when they can have the gamers themselves do the beta testing, or the bulk of it, after the game is released and patch it up (potentially) after the fact.

2. Cutting content, sometimes significant content, out of the game to sell as DLC later on. Sometimes as unlock codes for stuff already done. Other times (And more common now) with the dev teams just explicitly planning on the content to be done after a release date is set.

3. Cutting back on packaging with physical releases - gone are the days of the manual. Nowadays if a manual is included a company will even toot that as SPECIAL BONUS!

... It's early, I don't really feel like listing ALL the shit that's been happening right now, but you can get the idea. Basically games aren't actually sold complete anymore.

But really these paid mod systems are just the latest advancement on these cutbacks on paid labor.

After all, these things are basically nothing more than DLC. DLC the devs no longer have to plan for or write themselves. But they can take a chunk of the price tag for having someone else do it with a minimum of QA done on top.

As time goes on, if it catches on, you can expect games to come out more and more bare bones with the explicit intent that modders will willingly finish the game for shit pay after the companies take their share. (This particular attempt will have Bethesda taking a 30% cut. But as companies continue with this practice you can expect to see that percentage go up and up, bit by bit, until finally modders just stop applying to be slave labor. And then it'll go down a couple percentage points and everyone will thank the publisher gods for their kindhearted gesture to only request 85% of the profits instead of 90. :)
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I meant to get this out earlier in the week, but yes, I switched up the focus for last week's game night last minute.

I didn't play it as much as I thought I would, but I did complete 2.5 of the 6 games in the collection.

Duck Tales, and Rescue Rangers I completed on Saturday. I found Tailspin just too unplayable overall due to the controls.

I tinkered some with Darkwing Duck - I plan on trying that game again later on, although I found it a bit hard. Probably would have been easier if I checked the controls/etc. I just figured out how to use special weapons before I turned it off.

The 0.5 I mention above though is because of Duck Tales 2. I did get an ending on that one but I don't know if that was a bad ending (probably was) since I didn't finish getting everything. Plus to get that ending I -did- use the rewind option on the egypt boss. After using the rewind once I was able to time all the hits near perfectly though. I'll play through it again before I claim to have beaten it for the list.

I didn't even touch Rescue Rangers 2. I'll probably play these games again independent of the game night activities however so we'll see how that goes.
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The idiocy numbs the mind.

To clarify, I actually approve of the change from greenlight to steam direct. Greenlight is gamed far too easily by bots or by just making sure you have a highly popular youtuber with millions of subscribers to back your game.

The idiocy I'm referring to is the commenters and how you have about 200+ comments all saying the same uninformed thing, repeatedly. It's a shining example that NOBODY READS THE EXISTING COMMENTS before standing on a soap box and repeating the exact same shit.

ie: This won't solve anything, greenlight cost 100 dollars already! (About 100-150 of the comments in one version or another)

Remaining ones are "Now it will be 100 per game, not 100 per developer."

Apparently a lot of people don't seem to understand the people abusing greenlight to get shit on steam just to milk card drops to make money weren't releasing 1 or 2 games. They were likely releasing 100-200 games or more. All under the same developer fee. So divide $100 by 100 or so and you get these guys spending a buck to get a shit game on steam without needing to worry about getting it voted on by real people since they had their bot armies to do the voting for free.

Voting may be going away, but there won't be any way for abusers to divide the costs of getting each individual game on steam since the cost will now scale. Add to this that Valve is going to be constantly tinkering with the metrics to make it harder for these fake games to get cards to drop at all.
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I went ahead and picked this up with the PSN sale this week. For some reason I was expecting 4 games so I was calculating in my head "18 odd dollars divided by 4.. hm. about 4.50 per game."

Ended up being 6 games total, as there were two Rescue Ranger games and two Ducktales games.

The alternative to playing these games for me would have been tracking down the original NES carts. Which would have cost these days anywhere from 50 to 300 dollars each I'm sure. 9_9

So at about 3 bucks each, I think it was worth it.

However this now brings me to the question of if I'm going to march forward with Utawarerumono tomorrow, or instead try to go through the Afternoon Collection. Right now I think I'm likely to switch it up to the collection, if only because Utawarerumono is a half-game that will end in a cliffhanger that won't be resolvable until later this summer when the Mask of Truth is released.

So putting off starting the game makes a bit of sense if I want to avoid an extensive wait between games. It's the same kinda deal that I faced with the old .hack games. I wasn't affected too much by the original .hack games since I think all 4 parts were out by the time I started collecting them - but had to get Kane to track me down a copy of mutation (vol 3) before I could completely finish it. In .hack//gu though, was annoying having to wait for each segment of the game to be released and obtained.

On a separate note though, by July the heat is going to be unbearable here like it is every year. I may end up putting the PS3 and PS4 to the side for a couple months and focus on older consoles (ps2 and down) simply because those are less likely to melt on me in the 30-40C heat.

On an barely related note, I saw some copies of the original .hack series at a pawnshop here in town. Each going for 50-80 bucks. x.x Given the games were like 30-40 when they were new... glad I picked them up when I did! (Kinda like Xenoblades on the Wii. Got it for 30 bucks, but you can check amazon for current prices!)
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This game didn't take nearly as long as I expected it to take. I went through the game twice, first with the normal mode and got Ending 1. This unlocked "Magic Mode" (half magic consumption, half defense) so I went through it again.

The second time through I aimed to get all the items as well, which I succeeded at obtaining. As a result of this, plus having a total time of just over 4 hours, I got ending 2.

Ending 3 apparently involves getting all the items but managing to finish the game in under 4 hours. Given all the pointless backtracking I did even with that, I could have easily gotten ending 3. I was just 20 minutes off I think.

Ending 4 involves just completing the game in under 2 hours. You don't need to get all the items.

I might try for those one day when I get bored (or I may take a stab at it during the week before the next game night starts) but for now I'm finished with it.

Well animated, but obviously fairly short if it's expected that you can finish the game in under 2 hours. I had one game crash happen during all that time, with rather pissed me off. I learned to save every time I passed a save point regardless of if I managed to get anything new or not just in case. While worth what I paid for it, I'm glad I got it on sale. (Then again I bought it twice on sale apparently. I have this in my steam library as well...)

Next up, Utawarerumono: Mask of Deception.
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So since I like anime based games now and then, I picked up Utawarerumono: Mask of Deception today when it launched. (Well, Tuesday.) I do suspect I'll enjoy the game ultimately but there are a couple of things that pissed me off already.

1. I tried searching online to see what the state of DLC is with this game. Only answer I could see was one site claiming it had none. (Given it's been out in Japan already I figger that was their source.) I checked the online store after bringing it home and there's some DLC. -_- I won't be buying it. Apparently a total of 4 costumes for a couple of the characters for some price tag over 10 bucks. I'm going to presume it was 11.99 (canadian) since buying the 4 separately was 3.99 each I believe.

This is a relatively minor issue I suppose. As I said, I won't be buying it. But it's still a demerit if I go ahead with rating these games.

2. Right after starting the game and just before getting to the main menu screen the PS4 popped up a notice that recording was blocked because the game was entering a "protected scene".

Let that sink in for a second.

The TITLE SCREEN was a protected scene. This leads me to believe that the entire game is probably "protected". (Which means people will go back to recording the game the older ways naturally.)

Again this doesn't affect me much since it's not like I have any intention of streaming or uploading videos of any game any time soon. But it reminded me of Persona 5. And yes this is an Atlus game. And since Sega owns them you can transfer some blame to them as well. "Oh it's our masters in japan that's making us do this!" Blah blah blah, don't care.

There's a second game for this coming out later this summer: Mask of Truth. I may end up getting it as well depending on if I ultimately don't feel let down by this game. However I'm thinking Atlus/Sega will be joining SquareEnix on my ban list for the next few years. The Mask of Truth game may be the only exception I let slip through. We'll see how this game turns out however.

(This last one is more about the state of the video game industry as a whole.)

3. The Launch Edition of this game came with Extras! This is a criticism. Why? Because the Extras include a small sized, thin looking, 50 page art book. Seriously if it was just a -little- bit smaller it would have fit snug inside the case. The second extra was... can you guess? No, not a CD. The music is apparently suppose to be awesome in this game so no way you can expect them to give that away for free. (We'll see if the game oavs are sold separately later.)

No, the second bonus they were so proud of that they had to list it as a bonus on the box, was a "collectors slip case".

A paper (ok, good quality paper at least. Somewhere near bristle board in thickness.) sleeve to hold the game case and the art book. There is no artwork on this slip case. It's mostly black, with the title of the game and the names of some of the companies involved. Namely Atlus itself, and Aquaplus. Near the bottom of the case that blackness fades into a wallpapery diamond pattern.

I checked older games I have that had "collectors slip cases" as part of the collector/limited editions. By comparison, in all of those that I have the artwork on the sleeve was like 100% better. Ie: There WAS some artwork. NONE of them tried tooting the slipcase as being part of the bonuses. Let alone 50% of the bonuses. I guess these day's a publisher is desperate to mention anything and everything to fill up room on the back of the box.

You can see the glorified cardboard displayed here. It's that ugly black thing on the left.

This is how far game packaging has fallen. Where including anything at all counts as a "bonus". I suspect by next gen we'll probably be grateful to receive a plastic case to hold the game in rather than some paper insert.

Yeah, not too happy with the state of physical games these days but publishers don't seem to realize that they're not going to be getting my money for digital-only at these prices. Hell, even at 50% off I'd probably pass on most of these games digitally. There's only been one digital game I've bought at full price at launch - that being the Hatsune Miku Future Tone game. And while I don't mind playing that there are a lot of things about that game that make me regret buying it.

Anyway, I'm probably going to start in on this game by the weekend. I started up Shantae after finishing up with Nier:Automata so I might just go ahead and see if I can complete that first.
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I've already completed the main game. I spent last night mostly just trying to do sidequests and trying to figure everything out. Still a lot of quests to unlock apparently, although I made a lot of progress.

But later today I'm going to do just one more jab at the A2/9S battle, or maybe two, to get endings D and E unlocked. Apparently there's 26 endings. Most are likely just quick bad ones like G. I unlocked the K ending last night by eating the mackerel fish thingy Jackass gives your character to see how the oily fish reacts when eaten by an android.

In short, it kills you. But oh does it taste good, are apparently 2B's last thoughts. ^_^

So anyway, I'm just about done with the game. I -was- going to keep at it and unlock everything, but I did some searching online and verified that those locked elevator doors with the self-destructing guards are in fact ties to the recently released DLC. IE: In-game advertisements, eternally reminding you of what your $79.99+tax didn't buy you.

I won't be buying any more Square Enix games for a while as a result of this, so it's probably a lucky thing for them that I already have Final Fantasy XV purchased.

I did the same to NIS America when they released the original Hyperdimension Neptunia game and had some of the DLC characters join the game and be in the party - but refuse to participate in battle until the couple dollars were paid. If it's DLC, fucking leave it out of the game completely. It probably wouldn't have been nearly as annoying if NIS didn't try spinning it as "Creative advertising." like it was a GOOD thing.

So yeah I'll be done with this game after doing a little more exploration to satisfy any curiosity I still have. I'll probably go quickly level to 99 with a trick in the FAQ I read (some monster that can net lots of xp via quickly hacking it with 9S - which infinitely respawns) then attempt to unlock the secret boss Emil.

If/when I do a review for the game, it'll probably still get a decent score overall, but the "creative advertising" will be earning it a deduction.
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I was worried earlier this week when I "accidentally" completed it. Seemed way too short, and if it was true then it meant I apparently missed a hell of a lot of things.

But apparently this is just how the game rolls. It likes to flash the end credits now and then. With each playthrough the story continues, either by revisiting the same events from a different character's perspective, or continuing from where the last one left off.

First story mode was with 2B. Second story redid the same events but from the perspective of 9S, the tracer that helps 2B. So you had "endings" A and B by the time you finished them. And if you did what I did, you'd also have ending "G" which was kinda funny if silly. Currently going through stories C and D concurrently it seems. After a bit of start up with 2B the characters you control are A2 or 9S. Apparently you do one at a time. I chose A2 first since it's a new character. I have to say 9S's hacking skillz end up sorely missed at times.

The game seems to be an Action Adventure RPG with bullet hell sequences... Mash one part dragon's dogma with one part final fantasy and one part gradius for good measure. You can probably add a bit of Zelda in there if you consider the pods annoying talkative helper fairies.

I will NOT be buying the DLC for the game however. I've found some locked doors leading to something thus far unused. Complete with helpful bots standing guard declaring nothing at all is behind the locked doors! I better not find out those are in-game advertisements for the DLC as I think there were some levels included with that. It'd definitely drag down the overall score I give this thing, if I ever officially try to write up a real review.
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Starting in on something to hopefully clear out the insane backlog on my video game collection. :P Game Night~

That translates to me just sitting down and actually focusing on a game in my collection even if I had been ignoring it all week.

This week I'm starting in on Nier:Automata on the PS4. I've already returned from the desert mission as of now so we'll see how things go. I'm probably going to stick with this game til I complete it. Not sure if the game warrants all the praise it's been receiving from the internet but it's still early and it's been enjoyable so far. Especially now that I'm starting to remember the controls. I will not be bothering with the DLC however. Low content for the high price tag imo.

Also, yes this is Game Night #2. First one was last weekend when I started and got through Touhou: Scarlet Curiosity. I finished going through the game with Remillia on Sunday, but completed Sakuya's path during the week. Both paths are identical - it's mostly just the conversations that change a bit depending on which character you decide to play and of course the moves/skills that each character has. I was actually expecting it to be harder to play the game with Sakuya but except for one thing it was about the same.

At some point this weekend I may sit down and try to write up a pitiful quality review of the games I focus on with my Game Night sessions. Trying to decide how best to grade a game based on my personal tastes. This would undoubtedly cause negative points deducted for DLC or buggy releases. Either way if I DO get a review written up, I'll be sure to post it here.

Persona 5

Apr. 22nd, 2017 05:23 pm
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So I mentioned in comments on Kane's journal that I would be boycotting Persona 5 over their anti-streamer stance. I'm pretty sure 100% of the blame for the restrictions can be rested solely on the shoulders of the original Japanese devs/publishers mind you (Atlas apparently doesn't do this for any of their other games to date iirc.) but that's besides the point.

I was wondering how ironclad my decision was, as it's not like I have any plans on doing any streaming of the game. I've seen the game in stores already and didn't have the urge to buy it.

Then yesterday as I was going around I saw a more attractive physical edition copy. One of those metallic cases that some games end up receiving. I'm generally pretty weak with resisting them unless they cost twice as much (Final Fantasy XV) or are for a series I have -absolutely- no interest in (Most FPSers - that being said I DID buy Doom 3 on the original xbox purely because of the case. ;)

I had the money to buy Persona 5. The case was making me consider it. It all came down to what I felt about Atlus being dicks to the fans. (Sorry, but sticking your nose into a lost cause with the streaming guidelines/threats is very dickish.)

And so I still don't own Persona 5.

Let me state indisputably: The streaming limitations Atlas put forth has cost them an early, full price (79.99 in my case) sale.

I own just about every other game in the Persona series in one form or another, despite only really playing Persona 3 through completely. There's no reason for anyone to say "Oh you'd never have gotten this anyway!"

Will Atlus ever notice this? No, of course not. But with any boycotting decision I put on myself, the point is that *I* notice it. And I notice I have 80 dollars + tax to spend on other things. And I will get along just fine without experiencing the game.

IF I ever pick up Persona 5, it will probably be a digital only copy that's been in a flash sale for 10 dollars. Or a used physical copy that's under 20. I may not change my mind on this at this point even if Atlus does a 180 on their guidelines. But due to this, I may never buy another Atlus game unless I see them explicitly state that they won't be going after streamers/reviewers/etc that don't follow a strict set of rules.

Thanks Atlus.
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Ok this is my first entry on dreamwidth proper. Everything before was just imported from livejournal. We'll see if I'm more active or not with actual postings later.
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Last week I found out, like most people I guess, that HMV was shutting down across Canada. Out of money and all that. Sadly, this is a store I've been putting money in almost every week as I was buying up anime dvd/bluray combos, and random movies etc. So I'm kinda saddened by the news. After they're gone about the only source of anime dvds I'm going to have access to will be online places like Amazon.

I've been planning on ordering from Amazon anyway for a while for some older shows, so I guess this is going to jump start a monthly order kinda thing.

Anyway, with the liquidation of HMV underway it's time to circle it as we wait to bite. <_< I've already picked up 4 anime series that I was thinking on and off about getting but kept putting off. Can't really put it off anymore after all! A lot of the CDs are already gone since they're at 20% off. (DVDs/Blurays are at 10%) I'll probably dig around there more tomorrow to see what else there is to have. Not expecting much out of the cds, for what's left, but I'll take a look through the movies, tv shows, etc as well.
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I find that when people are trying to justify highly increased prices on goods or services, they'll often bring in inflation to prove "Oh no, it's not more expensive than it use to be, it's actually a LOT cheaper!"

They do this by "adjusting for inflation" the costs of related goods and services from decades ago. For example, when the PS3 launched at it's 800 dollar price tag, some claimed it wasn't that big of a deal since if you took the price of an Atari 2600 (about 200 dollars at launch) and "Adjusted for inflation" then it too cost about 800 dollars at launch, and it sold like hotcakes!

This brilliant editor at PC Gamer is making the same tired old mistake over here where he's asking the question of how much should we be paying for games. I think.

I say I think because I stopped reading after he made that inflated error in the first paragraph, which set off this rant.

The reason this is such a stupid thing to invoke is that the people who do so are only ever invoking one side of inflation and using that to justify their claims. They ALWAYS forget to invoke the other side, and the reason they do so is because they'd look like idiots.

What they fail to do is adjust the SALARIES of the typical person back in the day as well, to see how our own salaries hold up by comparison.

For instance, the people buying that Atari 2600 back in the day were making about 20k-30k per year. You know, probably similar to what people would be making today.

But if you adjust the salaries of those 1970's gamers for inflation, it'd be about 80k-120k.

If -I- were making 80-120k per year, I can assure you I'd probably be willing to spend more on games as well - as I'd be able to afford it. But I don't. And if you adjusted my current salary back to the 1970's equivalent, I'm sure I wouldn't have been willing to (or capable of) buy an Atari 2600 at launch either.
owsf2000: (default)
Here, have a sampling of some of the vocaloid music I've purchased on Bandcamp. You can see my entire collection over here. Music bought from bandcamp are normal mp3s, none of the drm crap some places try to force on you. Which of course is probably the main reason I like to support artists on this platform.

owsf2000: (default)
I've officially stepped up to the current generation.

Xbox line is dead to me as I've said many times before, so the only viable option was the PS4.

I may or may not attempt to obtain a Wii U, but from the looks of it I'll need to find one second hand. They're drying up all over the place. We'll see how that goes later this month. I may just give up on the Wii U - if I do it'll be the first Nintendo Console I'll have passed on completely.

The Switch isn't likely going to fair much better with me, but I'll leave final impressions for that after they're out and we see what kinds of games hit it.

Anyway, for the PS4. Yeah, ended up picking up a Slim model this week since the Uncharted bundle is 50 dollars off. Honestly I would have preferred to get a Pro system, but the price difference between the two models is about 200 bucks, give or take. I'll probably get one next year or so, but the Slim will tide me over until then.

However I'm doing something new this time. (Trying to do anyway!)

I'm going to try to make sure I actually play anything I buy. Rather than buy something (Admittedly on a sale normally) and then never touch it. This is actually going to mean less money for Sony overall. :P But I'm fine with that.

Currently I have Mighty No. 9, Touhou Rondo Bullet, and the Uncharted game that came with the bundle. So we'll keep it at that going forward. Maximum of 3 games "open". If the game can be completed, it'll have to be completed sufficiently to be considered "closed". If it's one that can just be played endlessly I'll just have to play it enough to feel like I got my money's worth (while obtained a certain level of skill at it, where applicable!)

For Mighty No. 9, it's pretty obvious I just need to complete it. For the Touhou game, I guess I'll have to complete all story modes. Already have Reimu's path done. Marisa is next. Uncharted isn't really my type of game, but I'll attempt completing it all the same. Might actually end up liking it, who knows.

Reason I plunked down the cash though is because I found out that the next Project Diva game will be released (digitally only) on the PS4 on January 10th. Yeah, boycott of sega and all that. They already caused me to pass on the Project Mirai game on the 3DS, and I've avoided any and all DLC purchases on Project Diva X on the Vita (not going to touch that game on the PS4) as well as I can confirm I've picked up - then put down - at least 3 Sega games in between them. IE: Games I was going to purchase - until I saw who published/developed it. So yeah, they're losing cash, not that they notice it.

I played this upcoming project diva game already last summer though, so I know I want it. While most of it's rehash of the previous games, they're done in HD and higher quality modules. Someone had brought in their PS4 to the Animaritime convention during the summer - where they have a japanese account set up and games purchased from the japanese store. That's how I got a chance to play it.

I'm not going to say 100% that I won't buy any DLC for that game. The thing is I'll have to buy a 50 dollar card and 20 dollar card (or 3 20 dollar cards.. that's more work though.) in order to buy Project Diva Future Tone/Colorful Tone. It's a bundle of 2 games. Juuuust over 50 dollars. How convenient. I'll see what they decide to have as DLC - I might use the excess on some of it, or I'll hold on it until the next purchase, which will probably be Touhou Scarlet Curiousity. Another fanmade touhou game on the ps4 - an rpg by the looks of it.

July 2017



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